BOB_ROX Posted November 25, 2009 Report Share Posted November 25, 2009 With genesis engine I saw theres a super peel out (or as any of you out there like to call it "the figure "8" move") animation in the sonic animation, I was wondering. If anyone knew how to get it into the genesis engine just like (or close enough) to that of sonic cd's super peel out. If anyone would know how I was wondering if you could tell me? Because if I use the spindash's type code for it, that'll mean all Im doing is copying the code and just changing the animation basically but I dont wish to do that as in Sonic CD you had to hold it in to charge up. unlike the spin dash you have to keep pressing it to charge, So I was wondering if anyone would like to help me with this question/problem?. Thanks! Link to comment Share on other sites More sharing options...
Power Hedgehog Posted November 25, 2009 Report Share Posted November 25, 2009 Ah, now the super peel out move is very similar to the spindash like you stated, just the only differences are that its a different animation, and the charging is different. Add to the Step Event if (key_up && key_action_pressed && ground==true && x_speed==0){ action = action_peelout } if (action == action_peelout && super_peel_out < 11.5){ super_peel_out += 0.5; } if (action == action_peelout && super_peel_out == 0.5){ sound_play(sndSpinDashCharge); } if (action == action_peelout && !key_up && super_peel_out > 5){ x_speed = animation_direction * super_peel_out; sound_play(sndSpinDashGo); super_peel_out = 0; } if (action == action_peelout && !key_up && !super_peel_out>5){ super_peel_out = 0; } if (ground==false){ super_peel_out = 0; } if (action == action_peelout && super_peel_out == 0){ action = action_normal; }[/CODE]Don't forget to set [b][i]super_peel_out = 0[/i][/b] in the character's create event, and I'm assuming you already know how to add the animations to this. Hope it helps.[b]ALSO,[/b] play around with this part of the code stated above: [CODE] if (action == action_peelout && super_peel_out < 11.5){super_peel_out += 0.5;}[/CODE]to either increase or decrease the speed at which the peelout is accelerated or the max speed that the character goes when the move is successful. Link to comment Share on other sites More sharing options...
BOB_ROX Posted November 25, 2009 Author Report Share Posted November 25, 2009 The animations should be easy to add, If I have trouble trying to add them than Ill edit this post that I have made asking for help for it. Id like to say thank you for helping me. Link to comment Share on other sites More sharing options...
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