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SoaH City Message Board

[unsolved] TGF2/Static help


Swift

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Hi again, everyone.

Since i got no help for my Space shooter and I realized that it was pretty crappy anyway, I thought i'd take another shot at static platforms.

Since I'm using TGF2 hardly any tutorials work (i.e Gamerdude's basic static concepts). First off, Is there a way to get extensions, namely KCfloop.mfx, to work/get recognized in TGF2?

Secondly, the engine itself. Whenever the mask and it's sensors collide with a wall, they go a little inside it. Is there a way to make them stop on the wall rather than inside?

Regarding the Y axis. Gravity is done, apart from the same problem as above. The floor sensor get's stuck in the floor. Aswell as that, when trying to make a jumping system, the mask only raises off the ground a tiny tiny bit before falling back down. can anyone help?

Pic:

roboepic1mf8.jpg

Thanks ^^

[edit] Sorry for the JPEG rape...

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