Felik Posted April 5, 2007 Report Share Posted April 5, 2007 We all know that qualifiers can't be use with global evnts in MMF2 but, man, they are terribly useful. But global events are very useful too because the gamesize can be reduced with them. And now I want to ask you. What is better to use? Qualifiers or global events? Link to comment Share on other sites More sharing options...
Zenor Posted April 5, 2007 Report Share Posted April 5, 2007 Both of these 2, i think. Link to comment Share on other sites More sharing options...
MidimanNull Posted April 5, 2007 Report Share Posted April 5, 2007 Well, frankly, Qualifiers are supposed to work fine if you make the objects global. But really, Qualifiers in 1 frame are extremely useful if you use a version of this frame over and over and over. Global events are tedious, but once you DO get them working, its great. Qualifiers ( if its just for engine work, or whatnot ), And Global Events for other things. I mean, you'd only be working in some frames right? Link to comment Share on other sites More sharing options...
Serephim Posted April 5, 2007 Report Share Posted April 5, 2007 Qualifiers fuck up every complicated engine i have. Their good for partical engines, but ive lost 3 AI enemies in my game to them from sheer WIERD ass glitches. Link to comment Share on other sites More sharing options...
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