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  1. Im searching for someone who would like to do a full sonic game with me , I know 3d modeling , animation , story writing , making music , almost everything about what a game needs , unless the programming part , who would be interested in including me as a team member in his/her team , or making a new team with me?
  2. Sonic MAX is an open-source Sonic engine made in GameMaker Studio. The main purpose with this engine is to be as accurate as possible to the classic Genesis games, while allowing for as much customization as possible. Sonic MAX is designed to be efficient and easy to use with many flags for changing certain aesthetics. Sonic MAX is open for anyone to contribute or help out. Sonic MAX is made to be very efficient, easy to use, and can be exported for many different platforms, with an initial development time of 500+ hours, over the course of 6 months. However, even after all that work, development on this project continues and it is always improving. Join the fun, let's make the best GMS Sonic engine and the best GMS Sonic games that the world has ever seen, together! Latest update video: -Edit: Because of various complaints of lack of professionalism the videos have been set to private, new videos replacing the old ones will be put up shortly. Sorry. If all you know about Sonic MAX is the SAGE Act 2 release, you'll be surprised. A lot has changed since, and the engine has been completely overhauled. Here's a list of features: - Sonic, Tails, and Knuckles. - Elemental and Insta-shields - Over 30 gimmicks/objects - Sonic 2 Style Menus - Input Recording engine - Debug Mode engine - Homing Attack - Palette Cycling - Custom Room Transitions - Infinite Layer Terrain system - Cutscene Engine - Basic Endless Level Engine - 3D Animated Water - Parallax Engine - Key Sequence Engine - Floor Mode and 360 Angle Detection - Sonic 3 Style Save System - Super and Hyper Sonic Credits: -TruePowerofTeamwork - Creator/Coder -Mega Ikey Ilex - Accuracy -Mr. Potatobadger - Accuracy -Mr. Lange - Accuracy, Various Help -Nekkosu - Android/iOS Graphics -SuperBliz/AeroGP - Trail Code -Damizean - Bridges Screenshots: ____________ Resources: ____________ Main: Arrow Keys - Move A - Jump, Shields.etc S - Air dash/Homing Q - Super Sonic Enter - Pause/Select Debug and Testing: Press CTRL to switch between Floor and 360 angle modes. Press E while Super to turn Hyper Press D on Title Screen to activate Debug mode Press Up Up Down Down Left Right Left Right on Title Screen to activate level select and sound test Press 0 to slow down room speed(For testing) Press 9 to revert speed. Press 8 to restart the game Press 3 to display HD rings(For testing GUI-level drawing) Press 2 to instantly go to credits. Press 1 to instantly go to cut-scene example -Only when debug mode is active: Press 5 to record input(Recording will stop when level finishes) Press 6 to play recorded input Press 7 to reset recording -Note: Z, X and C can be used as A, S, and D alternatively. New in-game Debug Mode: Press D to switch to object mode and back. Press S to change object. Press A to place object Press Q to change type. _________________________ Version History: ________ Update: Download links have been moved to MEGA. DEMO(.EXE) Build 285 DOWNLOAD SOURCE DOWNLOAD(.GMZ) GITHUB
  3. Hey guys! I made a remix to the Tunnel theme from Sonic Boom 3DS Shattered Crystal. It's not finished but it will be soon! I transcribed everything by myself (and not that well) but I hope you like it. Check it ouuuut! https://www.youtube.com/watch?v=15vpdkzW4vc
  4. Please rate on what you think :3 route 99 (sonic advance 3) https://www.youtube.com/watch?v=W_D95VNbHqI neo green hill (sonic advance) https://www.youtube.com/watch?v=KA9kE0ObpNQ windmille isle (sonic unleashed) {note: the violin, flute, and electric guitar, were recorded live :3} https://www.youtube.com/watch?v=JCJ4OCLjPjk
  5. Welcome to the Sonic Advance 4 OST! An Awesome fanmade soundtrack (i'm sure you'll love), made as a tribute to SEGA, Wavemaster, even Hideki Naganuma (for some minor Sonic Rush/JSR/F elements in some songs) and the composers of Sonic Advance 1, 2, 3, Battle & Pinball Party! The soundtrack is created by me, featuring many many other artists who've contributed, such as Shirojyuu, DJ Max-E, Charles Ritz! It was all due to curiosity; when I got my hands on the sonic advance soundfonts, I thought "hmm what if there was a 4th instalment to the Sonic Advance series, what would the soundtrack be like?" and thus, this project was born, which will be available for download in the near future! This is basically what's gonna happen - There are 2 Acts & a Map theme for each zone - like Sonic Advance 3 (just without the 3rd act lol.) There is also a Map theme for Central City - which is the main hub (it's a "preperation before starting a level" hub) The official album art of the OST, but it's a work in progress. ^ The old album art but it still looks nice ^ Please, if you love the OST, be sure to share it around with people!
  6. Topic on SSMB || Topic on SFGHQ/United /// DOWNLOAD /// /// LISTEN THE SOUNDTRACK /// /// LIST OF PLAYTHROUGHS /// Credits: Damizean, Chaos Rush, NeKit, Wolfxbane101, Goncalo Lopes, DanielMania123, HoMax, Overbound, Nefault1st, Jeremy Smith, Marvin Valentin, Jake Kim, Toni Leys, Fasseh. I am proudly introducing a Sonic fan game titled Sonic Game Land. This fan game powered by Sonic Revival Engine and made on Game Maker 8.0 is featuring six playable characters, five game modes and four different stages along with gameplay inspired by Sonic Riders, Sonic Rivals and Sonic R. Yes, this is racing platformer with laps feature. Storyline is inspired from Sonic Colors. I really enjoyed this game while watching footages on YouTube and actually playing it via Dolphin emulator. Here is briefing of storyboard: “Have you ever wondered what role the “Game Land” planetoid in Sonic Colors plays? Why it has form like Sonic’s face? Where the Sonic Simulator are really from? Maybe Dr. Eggman has created the planetoid as a plan “B”? You’ll find all the answers in a new story, coming soon, about many, many hedgehogs!” So on, I'm want to tell more about Game Land and Robo-Hedgehogs. Story started after events of Sonic Colors, where planet Game Land (Sonic Simulator) came back to the orbit of Mobius. Gotta say this is still WIP, and actually all game elements are WIP. http://www.youtube.com/watch?v=bAJXuUz27P0 SGL has been announced to Sonic Amateur Games Expo and, at that point, showed itself as unbelievably buggy game. Seriously, I looked into old videos from SAGE and facepalmed yourself for a many times. Fortunately, game already has received followers and reviews that allowed me to improve it in many ways. I felt like that my idea with racing concept is really working. I have returned to SAGE in 2014 and won a bit more attention. I was very glad about it. In addition, SGL became as entry ticket to Sonic community. I really appreciate all what I got during the development of the game – art, friends and especially music. And I am don’t mind to get more help. If you have advices or suggestions – leave them below. If you found bugs – report them here. If you want to help with sprites, codes or music – let me know. Not sure that I can thank you materially, but I hope we can get a really good product in final. Enjoy!
  7. Hey there guys , it's Team Dark Shadows with our fan made game Sonic Dawn Of Darkness we need quite some help so we're here asking for new members . You'll always feel comfortable and welcome while being with us , no pressure , no one bosses no one anyway what we need is the following if you have the skills please comment below: -Voice actors(english): 1-Amy 2-Cream 3-shadow 4-violette 5-knuckles 6-eggman 7-omochao 8-cheese 9-harmony -Voice actors(french): 1-Amy 2-Cream 3-shadow 4-violette 5-knuckles 6-eggman 7-omochao 8-cheese 9-harmony 10-sonic 11-old wise tree -Singers 1-boy 2-girl 3-girl -Level planning and designing: 1-level planning 2-designing menus -Animation: 3D animator assistant -Programmer: Udk programming assistant You're all welcome please comment if interested
  8. Sonic Dawn Of darkness presents Blue Paradise level , any comment , help , criticism is welcome thanks for all , share and rate(over 10) https://www.youtube.com/watch?v=VL-v7sh3jPY&feature=youtu.be
  9. Hey people. So, I'm sorry to say, but I am an extremist homing attack-supporter, I don't know why. Safe to say, I've never played Sonic 06 in my life, so I don't know of the worst the homing attack has to offer. I'm trying to do the thing you see in the Hedgehog Engine where the target overlays on a nearby object when you're in the air. I have the WIP code as shown below, but nothing shows up in the game. Any advice? Thanks~
  10. im a real newb when it comes to spriting but i need help, i want to add the billboards and signs from sa2b in City Escape to my fangame Sonic Classic: Emerald Emmissary but i SUCK at spriting! so i was wonder if someone could sprites those billboards and signs in a 16 bit styles, ive managed to uncover the "Chaos Soda" Billboard, but i want them all for a full eperience, also by signs i meant both the signs and wanted posters. Thank you, KickAzz_Gaming darn it, i made a typo in the topic sentence!
  11. Metal Sonic Hyperdrive is a heavy modification of Sonic the Hedgehog by Darkon360/GothicReaper/LoneDevil for the Sega Genesis. with brand new Zones, New Music, Extra playable characters, and Modes. Starting Metal Sonic, taking Sonic's role as the main protagonist to stop Dr'Robotnik's greatest inventions yet. Also starting special guests such as Kirby, and Somari. Story: One Day, after the defeat of Dr'Robotnik by the hands of Sonic. Robotnik decided to rebuild Eggrobo to travel Mobius to search for the Chaos Emeralds. Eggrobo kidnapped Tails in the Mystic Ruins, by sending him into Metallic Madness, but luckily, Tails escaped. he decided to sneak into Robotnik's lab and grab the parts of his robots and pieces. Tails later go to his home in the Mystic Ruins and created a new robot, based off Metal Sonic's classic model, Codename: METAL. with the ability to feel and behave almost exactly like Sonic. Tails was able to track Eggrobo to where hes heading by using his Radar, so Tails sent Metal Sonic to Robotic Isle, where Eggrobo is heading to. in hopes to find the Chaos Emeralds and destroy Dr'Eggman's plans once and for all. Controls: Jump + A/B/C - Jumpdash Jump + Up + A - Super Transformation Up + A/B/C - Super Peel Out Down + A/B/C - Spindash (Sonic CD style) Credits: Music & SFX Ports - KCEXE Somari Sprites - Marioguru64 Smash Bros Melee Kirby Sprites - Drshnaps Sonic 2 Level Select & Options port - Esrael Sonic 2 Clone Driver - Tweaker Extras Menu, Magnetize Rings, and Splash Screen code- HckTrox Peel Out, and Extended Camera - Selbi Hints: Obtaining Chaos Emeralds: To obtain all 6 emeralds, find and break these monitors to enable the Giant Ring. (no Special Stages required) Extras Menu: Press C button on the Title Screen to access the special extra features, including character selection and Survival Mode. Level Select: Hint: Sonic CD North America Release date. More Info on Homepage Download Boxart Covers: USA/NTSC-U Europe/PAL Japan/NTSC-J Cart Stickers: USA/NTSC-U Europe/PAL Japan/NTSC-J Metal Sonic in Sonic the Hedgehog Metal Sonic in Sonic 1, the real deal this time. Complete with 3 different playstyles. Controls: ORIGINAL - Original Sonic the Hedgehog gameplay, speed caps included. SPINDASH - Based off Sonic the Hedgehog 2, Spindash included. HYPERDRIVE - Based off Metal Sonic Hyperdrive, Jumpdash and Sonic CD Spindash enabled. Credits: Sonic 1 Custom Title Screen Font - Dr-Luxcario Sonic CD SFX - KCEXE Download Metal Sonic in Sonic the Hedgehog 2 Metal Sonic in Sonic 2. Complete with 3 different playstyles for Metal Sonic. Controls: ORIGINAL - Original Sonic the Hedgehog 2 gameplay. SONIC CD - Entirely based off Sonic CD's control scheme. HYPERDRIVE - Gameplay based off Metal Sonic Hyperdrive. Jumpdash and Sonic CD Spindash enabled. Credits: Sonic 1 Custom Title Screen Font - Dr-Luxcario Sonic CD SFX - KCEXE Download Metal Sonic in Sonic 3 & Knuckles Metal Sonic in Sonic 3 & Knuckles, Complete with additional special moves. Alternate Title Names: Metal Sonic & Knuckles Sonic 3 & Metal Sonic MS3K Sonic 3 & Knuckles & Metal Sonic Controls: Jump + A/B/C - Jumpdash or Fire Shield Jump + Up + A/B/C - Double Jump or Electric Shield Jump + Down + A/B/C - Downwards Jumpdash or Bubble Shield Jump + A - Super/Hyper Transformation Download
  12. Hello everyone, it's Team Dark Shadows and we're doing a fan made Sonic game called Sonic Dawn of Darkness using the Sonic GDK engine with UDK. Here's our Facebook page to keep you all updated https://m.facebook.com/profile.php?id=1453784128210134&_rdr please like and help support us, we'll be posting an updated preview pretty soon. Team Dark Shadows
  13. Hurrah for my first thread. Christian Whitehead recently tweeted that SEGA is not expressing interest in making a Taxman (Christian's screen name, btw) remake of Sonic 3 & Knuckles. This sucks because the Sonic 1, 2, and CD remakes are the definitive versions of their respective games. And imagine what would have happened if Christian remade S3&K, it would be beautiful (oh and it would be fun to play too, i guess). However, there is a possibility of this still being made. We need to tell SEGA that we want S3&K remade by Christian, and support them by buying the remakes Christian has made. Now, you don't have to do this (why the hell you wouldn't is beyond me), but it would be very much appreciated, so we can get one of the best Sonic games recreated with great features, steady framerate, and possibly some bonuses! Also, you can carry that shit in your pockets!
  14. Hi. I'm here because I have a project I need help on. I've written up multiple concepts for a Sonic fighting game akin to Street Fighter, Guilty Gear, The King of Fighters and the like. Unfortunately, I lack the programming knowhow to get it started. Would anyone be interested in helping out?
  15. i dont work at sega but would like to know what everyone would like the sonic game to be like and which sonic to use. to be honest i would love to see another adventure/boosting sonic game for modern sonic but i want it to not reuse level ideas from past sonic games. i also want to make my oan sonic fan game but i only want to be the level designer for it.
  16. so after playing a bunch SAGE fan game i felt like trying to drew my own stage just to see what i can do, so here's my very first own small level design, i'm sharing this with you, your welcome to tell me what ever you like, you can tell me weather it sucks so hard that you wan't to choke me or you can tell me it's good for a first time or something else.
  17. I would like to start off this topic by saying thank you to everyone who played Sonic Adventure Emerald at SAGE 2014 Act 2! I got a lot of good reception from the critics (especially Sonic United XD) and this has been the best SAGE yet for me. So the main nitpicks I received were faults with the graphics, controls, level design and such. While I did mostly modify the source engine by myself (with some coding ported from the Sonic Fan Dev Engine), I have to admit I'm not an advanced spriter or coder. I can code basic things but other than that .-. So I'm looking for these kinds of people for assistance on firstly, my current project Sonic Adventure Emerald and then a Classic Sonic game I have in mind. If you're interested please reply to this topic or contact me via Skype (bartmantheawesome). Thank you.
  18. Hello fellow a while I decided to make my own sonic fan game, Tube theme a bit abandoned until now that I've started. Look on the Internet and programs seems that a people use this Sonik Sprite. I wanted my fan games by now was the same original game (Sonci the hedgehog 1,2,3) only playable character that was different. First I decided to use the brothers do with Sonic, Sonia and Manic, So I set to work and look Manic sprites. But when I import the program that lets you edit and white. Why? What do I do wrong? I'll let pictures of how I do it and see what's going to fix it ASAP. Hope you can help health... http://imgur.com/zWOwlA8 http://imgur.com/7qKbUeY http://imgur.com/oYtv2xn http://imgur.com/iCCKaE0 http://imgur.com/MeJ8IDs http://imgur.com/Bpa2a8n http://imgur.com/TuoRrzs
  19. So guys I really need help with level designing for sonic aftermath. I'm mot saying that someone needs to do the level for me, I'm just saying I need a bit help like ideas, sprites ETC. So if you do wanna help please contact me at [email protected] or pixelclassics at skype. Thank you... -PixelClassics
  20. Hey, I'm Riseodvi, and I'm making a fan game that somewhat pays homage to Sonic & Knuckles and Sonic Adventure 2. Sonic has the ability to insta-shield, peelout, and roll and unroll while running. Shadow has the ability to increase his horizontal velocity in mid air and rebound a fixed distance from enemies, allowing him to chain jumps from enemy to enemy with ease. SCREENSHOT TIME: Some tiles are placeholders if you couldn't already tell... Some art will be ripped, some are taken from TMFZ, and some will be by me, and I'm making custom music for it. Here's the boss theme that I made: https://soundcloud.com/riseodvi/sets/boss-battle Another feature is that both Sonic and Shadow can use shields, but Shadow's shield ability will be the inverse of Sonic's (an idea given to me by P3DRO). I reserve the right to cancel this at any time, but at the moment, I have full intention on finishing it. I'm going to release a brief demo in an edit of this post soon, so stay tuned. As for a SAGE release, I'll only make a demo for that when I have 3 complete zones with nice art, so that could be the later act of SAGE. This is sort of a pet project of mine, but if you want to help, you can contribute art or music. PM me and I'll send you some photos and descriptions to send you in the right direction. Well, that's that! Thanks for reading, and tell me what you think of the demo when it comes out.
  21. hey guys I'm starting posting stuff on my Sonic fangame "Sonic aftermath" As the name tells it takes place after Sonic the hedgehog 1 (now I know that you'll say "But sonic bts..." I don't care I got the idea like a year before sonic before the sequel.. so...) So the story simply tells how sonic and tails met and how the death egg was builded. But this time its not told with cutscenes since i wanted to keep the classic sonic game style so no cutscenes... there will be a few like the cutscenes seen in sonic the hedgehog 2 and 3 The gameplay is basicly untouched although there will be a few of new gimmiks and enemies as well as all new bosses and levels. But enjoy... I guess... I really need to think about these :/ *Update* New logo made it today took about 30 minutes... that is not the final version!
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