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Found 2 results

  1. Topic on SSMB || Topic on SFGHQ/United /// DOWNLOAD /// /// LISTEN THE SOUNDTRACK /// /// LIST OF PLAYTHROUGHS /// Credits: Damizean, Chaos Rush, NeKit, Wolfxbane101, Goncalo Lopes, DanielMania123, HoMax, Overbound, Nefault1st, Jeremy Smith, Marvin Valentin, Jake Kim, Toni Leys, Fasseh. I am proudly introducing a Sonic fan game titled Sonic Game Land. This fan game powered by Sonic Revival Engine and made on Game Maker 8.0 is featuring six playable characters, five game modes and four different stages along with gameplay inspired by Sonic Riders, Sonic Rivals and Sonic R. Yes, this is racing platformer with laps feature. Storyline is inspired from Sonic Colors. I really enjoyed this game while watching footages on YouTube and actually playing it via Dolphin emulator. Here is briefing of storyboard: “Have you ever wondered what role the “Game Land” planetoid in Sonic Colors plays? Why it has form like Sonic’s face? Where the Sonic Simulator are really from? Maybe Dr. Eggman has created the planetoid as a plan “B”? You’ll find all the answers in a new story, coming soon, about many, many hedgehogs!” So on, I'm want to tell more about Game Land and Robo-Hedgehogs. Story started after events of Sonic Colors, where planet Game Land (Sonic Simulator) came back to the orbit of Mobius. Gotta say this is still WIP, and actually all game elements are WIP. http://www.youtube.com/watch?v=bAJXuUz27P0 SGL has been announced to Sonic Amateur Games Expo and, at that point, showed itself as unbelievably buggy game. Seriously, I looked into old videos from SAGE and facepalmed yourself for a many times. Fortunately, game already has received followers and reviews that allowed me to improve it in many ways. I felt like that my idea with racing concept is really working. I have returned to SAGE in 2014 and won a bit more attention. I was very glad about it. In addition, SGL became as entry ticket to Sonic community. I really appreciate all what I got during the development of the game – art, friends and especially music. And I am don’t mind to get more help. If you have advices or suggestions – leave them below. If you found bugs – report them here. If you want to help with sprites, codes or music – let me know. Not sure that I can thank you materially, but I hope we can get a really good product in final. Enjoy!
  2. Sonic Lost Adventure is a 3D sonic fan game made in Unreal with the Sonic GDK engine and is made in the style of Unleashed and Generations. The game features completely original assets and uses no pre-made assets from unreal. Sonic Lost Adventure is a game that has been in the making for around 10 or so years. Most of it in the conceptual stage. Most of you will know this game under the name of Sonic Dash, which was a 2D sonic fan game that I stopped development on a year or so ago. I picked up the project again under a new name (since sega is currently using Sonic Dash) for a school project. I've since completed said school project and have decided to finish what I had started. This game is only going to be a single level. Havok Harbor, which would be the 3rd stage in the game and consist of either 2 or 3 acts along with a boss act. This tech demo is only going to cover one act and will not be expanded upon. This SAGE demo is going to be the only iteration of the game for a very long time. Most likely forever. I'm on my way out of college so I'm running out time to do things like this. So, thats what this is. Its a single level demo that will probably never be seen again outside of SAGE 2014 Act 1 (unless I can some how add more polish to it if I find the time). So with out further ado, here's a little video: https://www.youtube.com/watch?v=A0lucpu-TDI Pretty sure that speaks for it's self. Thats pretty much the level at this point in time. But um. yeah. SAGE. 2014. YEEEEEAAAAAH
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