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Showing results for tags 'Unity'.
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Today I tried out Unity again, and to my surprise and anger, it displayed nothing but the top two bars and a blank gray screen. No gameplay view, no collections, no anything. In the past, Unity worked just fine, so why did this happen?
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Hey guys, anyone remember the BlitzSonic based game "Sonic World"? Well, I played it and was instantly hooked on the diverse character roster, well-done levels, great music, and enemies being tougher, more varied, and more numerous than what you would expect from a BlitzSonic-based game. However, despite the fact the game is so great, it still has several flaws, most inherent to the BlitzSonic engine: * The controls are kinda slippery, like in say, Sonic Universe. I know the Dreamcast era (which the game was overall trying to emulate) was generally on the slippery side, but this slipperiness still felt rather annoying, * The game spent more than a while to load. * The game was rather hard to edit if one lacked Blitz3D knowledge, and Blitz3D is a paid program (not to mention outdated). * I felt that many characters should lack the spin dash, to make them even more diverse. I eventually decided to test out UDK and Sonic GDK, to create my own game, but ran into technical difficulties in converting the .b3d models of the characters into UDK compatible formats, to increase the breadth of content. So, I decided to browse Sonic United for reference, and there I found a port of BlitzSonic into the Unity engine, created by neoshaman. I downloaded the port, and got Unity to work on it. I immediately thought, "Why not do a Sonic World port using this?" And so I started work on this port. This port will not just be a plain old bugfix affair; it will also have some enhanced features. An example would be amusing, cartoony death animations (but only for the females). I want to thank neoshaman for his work on porting BlitzSonic, and Ozcrash for creating Sonic World.
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GoodAfternoon. I am Pulse0 and this is my proposal for a project called Sonic R (2014) or what ever year it gets done. Ive always been at ends with wich fan-game I should make Starfox or Sonic. I am a very abitious person so even now if i could i'd like to find a way to actually force this game in to the official zone but for now its just at fan game Pre-Production, since i dont have a team but that enough of intros. ------------------------------- (2014) Is a racing project fan game aimed at redoing (not remaking) the original game and making footracing game for the sonic franchise. Sonic has always had moments of competing on foot, in a vs mode but I want to translate that into a full game. This game intends to use low poly models, and non proscessor heavy effects like bloom. dispite the memory this game should be runable on an N64 or PSP if need be. Reason being is to... To bring back the lost art of old games. Allow older less powerfull computers to play. Faster Model out put More things can be tossed In. This game intends to be fully 3d, simialr to Sonic3d blast (saturn) Special stage, Sonic Jam over world, Sonic R (original), Sonic Adventure, Sonic Adventure 2, Sonic Heros, Shadow the Hedgehog, Sonic the Hedgehog (2006). Hence No 2d The game will have various modes including those belonging to both the lost age of racing genre and modern racing such as... Lap Elimination Check Point Race Tournament Knockout Team Race Boost race Sonic R (2014) is intended to power-ups and keep things fun, like Mario-kart. A Ring system, for extras, A very simple story and local split screen. As well as branching paths and secrets and and Granprix mode, in tribute to the original. -------------------------- As those are all great to think about I need help to put it into action. For a director without staff sucks. Im not here as a helpless patron asking for people to do all the work for me while I just give directions. I will also be the Lead Artist, trying to cook up assets for the game. but I still need team members. All though out my planing this game is intended to be made in Unity. An engine made from the ground up to suit the needs of this game. I feel it more accessible and easier for me to work with to import assets. Ive seen the Blitz and the FreeRunner engine and I'm not pleased at all. I don't want this made in the UDK, this is a Unity project. With that said I need... CODERS: my biggest problem is not knowing how to code at all, so with out coders this game wont happen. Ideally at minimum I would LIKE 3 coders but I NEED at least 1! Modelers/Riggers/Animators/Texture Artist: If your a rigger fine, if you can animate fine, but if you can MODEL 3d objects GREAT!! Much of the content depends on simply having the model. For the time being with no staff I will be doing all that myself but, being in the production of Super Smash Flash 2 i KNOW i need additional people to help with this. 2 extra hands would be more than I could wish for, the more the merrier. ( Maya, 3D Max, or Blender Modelers please! Maya would be best since I use Maya2011) Concept Artist : I will be doing this too but again the more the merrier! ----- Ive been dreaming about a game like this since the release of Sonic Adventure 2. I have tons of ideas, and things i'd love to see happen but i need a team or at least a coder. . . . . As for Images. . . . I will add some concepts and mock up of the direction im pulling for in a few days so look back here if your interested. I posted this now to know if I have a possible do or a dud on my plate after years of obsessing over the idea.