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  1. Hey guys, anyone remember the BlitzSonic based game "Sonic World"? Well, I played it and was instantly hooked on the diverse character roster, well-done levels, great music, and enemies being tougher, more varied, and more numerous than what you would expect from a BlitzSonic-based game. However, despite the fact the game is so great, it still has several flaws, most inherent to the BlitzSonic engine: * The controls are kinda slippery, like in say, Sonic Universe. I know the Dreamcast era (which the game was overall trying to emulate) was generally on the slippery side, but this slipperiness still felt rather annoying, * The game spent more than a while to load. * The game was rather hard to edit if one lacked Blitz3D knowledge, and Blitz3D is a paid program (not to mention outdated). * I felt that many characters should lack the spin dash, to make them even more diverse. I eventually decided to test out UDK and Sonic GDK, to create my own game, but ran into technical difficulties in converting the .b3d models of the characters into UDK compatible formats, to increase the breadth of content. So, I decided to browse Sonic United for reference, and there I found a port of BlitzSonic into the Unity engine, created by neoshaman. I downloaded the port, and got Unity to work on it. I immediately thought, "Why not do a Sonic World port using this?" And so I started work on this port. This port will not just be a plain old bugfix affair; it will also have some enhanced features. An example would be amusing, cartoony death animations (but only for the females). I want to thank neoshaman for his work on porting BlitzSonic, and Ozcrash for creating Sonic World.
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