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Showing results for tags 'Multiplayer'.
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Have anyone here played sonic advance 2 multiplayer mode? You know those arrows and those icons on the bottom of the screen that tell how far you and the others are from the goal? I want to figure out how to do that kind of thing. Im not aming for 4 players but instead, 2 players. I have some experience with coding and i know it has something with the room width and x values. But i can't figure it out. Im not on a pc at the moment so i can't post any coding sadly...
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- sonic advance 2
- multiplayer
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So im working on an engine called the Classic Sonic Engine and im working on multiplayer(2-4 players max) but the problem is setting the controls because ive added a system that allows the players to choose their characters and they can have seperate and custom controls(usings options from main menu) but when i play it ALL the players have same controls. How can i fix this? Btw im using the Sonic Revival Engine 3.0 and i fixed the bugs in it also.
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- Multiplayer
- Sonic
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Well, someone had to make a topic sooner or later, I guess I'll be the first. Compared to some of the other titles at this year's show, this one is somewhat modest, and it's one of the few non-Sonic games, but I did what I could to make up for that. I hope you guys enjoy it. Hopefully there won't be too many issues... It's also an opportunity for me to basically signpost a request for assistance on making assets (art, etc.) for this game, since I don't have much to work with. I'm not sweating it since I'm not getting my hopes up, but we'll see, I suppose.
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- Digimon
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