You may remember "RedXVI"
You may also perhaps remember a few of the following games. Sonic Khaos, (Or was it Kaos? I can't even remember myself now...), Sonic Thirdscape, Sonic Thirdscape 2, Sonic MAdventure and the "Probably-Only-TFH-Was-In-Development-Longer" Ill-Fated Sonic MAdventure 2. You may even remember "Sonic vs Waffle X" Minigame I did for one S.A.G.E. because I had nothing to submit that year (It was a Powerstone parody), and some of you might even remember the whopping 3 levels of Sonic Vs Eggman or my fancy Sonic: Geonicide City hoax I'm sure I did a 10th Ann thing as well...
If not, remember Sonic: Time Attacked? I did some of the music for that one... Even got my name in the credits for SRB2 and Mystic's Addon too, and . I even did a fair bit of Sonic Epoch's original score and once programmed half (if not most) of the 2nd S.A.G.E. interactive experience under the watchful helm of Luckett...
And if you're really lucky, you'll remember "Sonic Adventure 2 Minutes" and "Highest Heaven", my crazy Tails Puzzle-Platformer, or perhaps even "The Caffeine Enhanced Ninja"'s many incarnations, or "OMFG! NINJAS!" or perhaps even my forays into multiplayer games with "Sonic Deathmatch" and "Metroid Online?"
Wow... When I list it like that I really was quite busy back in them days huh?
If absolutely none of these things ring any bells whatsoever, I've obviously been away longer than I thought But no matter! Some of you will, and some of you may be wondering where the hell I've been for... a few years now. I surfaced a few times on various boards but never really stayed around for no longer than 5 minutes to voice an opinion on latest game releases and then disappear again.
So where have I been?
Well I'm not about to admit I've been away for 5 years working secretly on a Super-Ultra Sonic Game that will revolutionise Fangames for years to come (Much as I'd like), because that's a lie Truth is, I was busy with other things.
I went to University for 4 years to study Games Programming, learned the whistful arts of C, C++ and C#, Physics, AI, Procedural Generation, 3D Vector Maths and all that nonesense, and emerged 4 years later with some knowledge in Rigid Body Dynamics I'd probably forget in 3 seconds and an honours degree in software engineering and the knowledge that I now know what A*, Scenegraphs, Finite State Machines and the like actually are.
Then I entered a competition to, with the help of 4 friends, create an original game prototype in the space of 10 weeks. We made essentially Guitar Hero meets Zelda - A Rhythm RPG called "Ragnarawk" controlled entirely by the Guitar Hero controller (This included walking around talking to NPCs) - And we won. We won a lot. Google the name and you'll see what I mean.
I'm now working for ("The Man" as many hippies would have say) a major Games Company as a Games Programmer so I'm pretty much where I wanted to be, and truth be told I owe a lot of it to SFGHQ. This place was one of the main reasons I seriously got into making games
Back when I joined, games were made with CnC & The Games Factory (There was no MMF at this point) and were... 'Charming' in their simplicity. Through endless hacking, tweaking and fiddling we'd eventually try our hand at our own methods, using various extensions, to try and recreate a Sonic Engine as close as possible. Hell, I remember the time that Slopes were a hot new feature for Fangames (As were, at the time, "Static Engines"), and Loops were just out of the question entirely With all these limitations, some of the best games tried to find a way to make their games "Unique" instead of just a direct Sonic Engine clone, and this gave rise to many games I still remember to this day. To this day it was one of the best online communities I've been in, but at the time more and more people were leaving - Either fed up with the community or fed up with Fangames in general, and a lot of friends vanished to do their own thing.
Now we're on what, MMF2? C++? Things have certainly improved since then. I've seen that little 3D Project lying around here, and I've caught up on how Retro Sonic (After all these years) is doing, plus the many other viciously close attempts at recreating the old girl (Nexus, XG and the like). It's good to see that we've come a good way since Tails' Bible Adventures
So now I'm back. What's next...
'Something' may return. At heart I've always loved the original Sonic games and I won't get into what I think of the newest ones on this forum. I enjoyed trying to map my own little Story around the Sonic Universe while trying to come up with fun ways to play them. In my spare time I've been coding a little 2D/3D Engine (I've done C++ and C# and I'm settling on C# for now) for me to spit out little Indie Game ideas and you never know, I may return to the realm of Sonic Fangames yet, complete with my trademark use of:
a) Explosions
Ridiculous Storylines
c) Photoshop Lens Flares
d) Impossible Boss Fights
But I'll obviously have to wait and see. I don't want to promise anything this early... I can see the competition's gotten a lot tougher since I was last here (And I see Clickteam finally got around to including proper rotation and maths ). But now I'm back, older, wiser and with 5 years of Code-fondling under my belt I'm curious to see what would happen if I went back to Sonic...
Of course one reason I came back was to see if TFH was finished yet *Slaps Blaze*
So. What did I miss?