Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Icecreamkid

Members
  • Posts

    124
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Icecreamkid

  1. OMG I Love this game. It is so great. I can't wait to play Live and go head up with somebody with a helicoptor.
  2. Vice City was so frustrating. Thats why they toned the difficulty just a little in GTA SA.
  3. Uh oh, I did spell Extras wrong. Thanks for pointing that out. I better fix that before I forget. I used the font from one of Rougeyoshi's Sonic Dash engines. Idk if its custom though. @ Scatta: Thanks. The title is a place holder. As soon as I write a full storyline then I'll come up with the sub title. I can't really think of one at the time.
  4. GTA IV got a perfect 10 which is crazy. I'll be sure to get it from my job on tuesday. The MP looks awesome as well, way better than Saints Row. Every GTA game I cheated my way through the whole game. Its like you needed cheats to beat the game especially in Vice City. But since there is achievements. I fear that it is like Saints Row where if you enter a cheat you can't get any achievements.
  5. Looks cool! I guess this is the time to show off my WIP Main Menu for my soon to be released Shadow the Hedgehog game. I can't wait till this game is done.
  6. I like that screen. I can't really spot a flaw.
  7. Lol, I know, I wasn't really serious about that. He will still probably have that stealing problem.
  8. From the looks of this project. It looks to be a very promising and epic game. Something that may/should make SEGA proud and ashamed because they have'nt took action to do something like this.
  9. Backing your source files on a CD is good or a flash drive/Mp3 player. After all thats happening maybe I shouldn't do it anymore but I normally back up my source on 64digits.com since you have your own file manager.
  10. If that is you Blazefire you need a girlfriend. Because apparently you have way to much free time with all this stealing stuff. I bet if you have a gf maybe it will solve your stealing problem...maybe. But anyway I know I would be mad if someone stole my work. That kind of stuff can sometimes make people just give up on what their trying to achieve. It is a shame that is really him and he really stole Rael's work.
  11. I just had to add my two cents to this topic. Blazefire is so fake, why would he go through all that trouble to steal, combine other peoples hard work and claim it as his own. All that trouble and work he used to convince people, he could of made a game of his own by then. That is so lame and immature. Thats why he is just fake. I wonder what the guy is like in person...
  12. Is the effect really from Doom? I got the effect from one of those The Mystical Forest Zone SFX Sheets.
  13. I could of sworn that someone ripped Sonic out of Sonic Crackers which had him in Chaotix style with the ring in hand and everything. I forget where I saw it though.
  14. Well this is what the effect looks like animated: EDIT: Click the attached file for the animation.
  15. Here is a screen from my side project which is a Shadow the Hedgehog fan game. This screen demonstrates how Chaos Control works in my game. Basically if an enemy is a certain distance from the player the player will teleport to the enemy's x and y position destroying the enemy. Great for getting past solid walls to different areas.
  16. Here ya go. I just happened to have them on my HDD. I just included all the character models from the game, with all the textures and stuff. Sonic Heroes Models sonic heroes.rar
  17. Here. GM6 - Layering + Static platform.gm6 GM6 - Layering + Static platform.gm6
  18. Thanks alot Overbound. I've been wanting these tiles for a long time. Rep up!
  19. Well besides slowing down time I was thinking about adding another form of chaos control where Shadow when activated Shadow teleports to the nearest enemy's x asnd y positions and does a kick attack to destroy the enemy. By the way I kind of got that idea from that video DW linked,lol. Also I'm not sure how to do Chaos Control where it slows down objects.
  20. Nice screen. I was wondering when your level was going to become more like Green Hill Zone. But after adding the scenery like flowers and the totem pole, the level looks alot more nice. And I was going to say the same thing to ZFG earlier today but I didn't feel like posting at the time. He shown like 4 projects in 2 weeks(exaggerating), lol. @ Rael: I'm still loving the background you put together.
  21. For a year now I have been looking for the original Dust Hill Zone tiles. I've been seeing other people obtain those tiles and I have been looking for them since. I've searched Google, Yahoo, Altavista and all that and I've still never found them. So can anyone tell me where I can find them or if anyone has them can you link them to me. Thanks in advance. - Brianna
  22. Ok, well I'm trying to make an enemy shoot a bullet that either goes left or right depending on the enemy's direction. But I'm having trouble getting that to work. Kain used a variable called "dir = 1". I tryed doing the following code below but it did not work. The enemy only shot right bullets no matter what direction the enemy was in. if (instance_exists(objPlayer)==true) { var nearestPlayer; nearestPlayer = instance_nearest(x, y, objPlayer); if (distance_to_object(nearestPlayer) < 100 && can_shoot == 1 & dir == 1) { instance_create(x,y,objBulletr); can_shoot = 0; alarm[4] = 30; } if (distance_to_object(nearestPlayer) < 100 && can_shoot == 1 & dir== -1) { instance_create(x,y,objBulletl); can_shoot = 0; alarm[4] = 30; } }[/CODE] Any help? I am using Kains Sonic 3 Engine as well.
  23. I like the idea of having different levels of Chaos Control. I am going to build on that idea to see how it would turn out in my game.
  24. I need some ideas on how to implement Chaos Control into my game. Like for example what would Chaos Control do when the player activates it, or how does it attack an enemy. My original idea on Chaos Control was to just have the player stand on some pad with at least 10 rings gathered and then teleport to the closest pad but that might get boring after a while. So I'm asking how can Chaos Control be used in my fan game. Any Ideas?
×
×
  • Create New...