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Posts posted by luksamuk
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Does the whole background move as one or each part moves separately or...?
I like it, although the colors don't seem to fit in some way. They seem to call other color or something. Perharps you should consider putting an outlined logo or something on the black part.
Also, I don't wanna be a jackass, but your game name seems to be
deleted!
cool.
(Will delete this once you see it)
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I believe I fixed it. It may seem weird because I'm rendering all of them on a line. Later I'll try to make something like LiBi posted.
This is only normal mode rendered, though. Shadow mode also seems OK, but highlight mode is still getting on my nerves. I'm afraid I'll have to make the algorythm myself.
Dumb myself forgot to put MASKTOBYTE(x) on every time you get a color...
If anyone there is interested in C programming, here's my code.
void renderpalette(palette* pal) { int i; float colorpsize = (float)WIN_WIDTH / (float)pal->numcolors; for(i = 0; i < pal->numcolors; i++) { float icoord = (float)i * colorpsize; color c = pal->data[i]; if(currentmode == 0) c = SHADOWCOLOR(c); else if(currentmode == 2) c = HIGHLIGHTCOLOR(c); glColor3b(MASKTOBYTE(GETRCOLOR(c)), MASKTOBYTE(GETGCOLOR(c)), MASKTOBYTE(GETBCOLOR(c))); glBegin(GL_QUADS); glVertex2f(icoord, 0.0f); glVertex2f(icoord + colorpsize, 0.0f); glVertex2f(icoord + colorpsize, colorpsize * 50); glVertex2f(icoord, colorpsize * 50); glEnd(); } }
EDIT: Just noticed that I mustn't sort them by hue... using a much likely not-well-implemented quicksort.
The result is...
EDIT 2:
I'm done.
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Need some help on this.
This is supposed to be a replica of the Genesis system palette, rendered through SDL and OpenGL.
The palette is essentially a matrix, with colors sorted by hue.
All colors are stored in the SAME Genesis format (16-bit, 0x0RGB).
This is in normal mode, and there also is Highlight and Shadow mode, but my concern is that the colors are too dark, or that not all colors seem to be there (ignore the cornflower blue background).
Can any of the artists here give me a 512 colors palette reference or tell me if my impressions are right or wrong?
Sorry for bad image quality.
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It just happens to have low progress.
I've been over a year outside fangaming scene - and I still don't know if I'll ever come back.
Kes is responsible for a lot of stuff right now as I partially left the project.
I really wish I was helping him right now, but as I lost most part of my interest on fangaming, I'd end up misleading this project more than helping.
But keep up your good work. This project needs an urgent bump, and if Kes ever needs help with programming and inserting new levels, I'd happily help.
Show us more interesting stuff
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I won't be in this year's SAGE :/ but I hope to show some kind of exclusive demo of an indie game next year, just for this community.
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...
moar pls
It interested me quite a lot. Is this Hell?
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Is it true that they're shutting off internet access across the whole country? Cuz they sure know how to keep a man down if that's the case.
Happily that's NOT TRUE. They didn't come to this point, but in counterpart, there's a bastard in congress who suggested a law in which any protest during the Confederations Cup/World Cup would be considered terrorism.
Some things like that seem so absurd that we're almost sure it won't be approved, BUT, we can't trust that anymore:
Currently, occupying the position of the Commission of Human Rights and Minorities, there's this congressman called Marco Feliciano, who is also admitelly racist and homophobic, having said things like "The Africans are descendant from the cursed part of Noah's family tree" and "Don't worry folks, I'll treat homosexuals and black people as if they were real persons."
Now, if there's not enough WTFs, currently, in the middle of the turbulence of protests that's been going on, this man just approved a law project that guarantees what he calls a "gay cure".
The law project is actually a correction in one of the laws of the Federal Council of Psychology, which forbids a psychologist to refer to homosexualism, and also forces the psychology professional to literally help someone stop being gay.
TL;DR: We couldn't stop a nazi reaching the head of the Commision of Human Rights and Minorities, and now it just approved a gay cure law project.
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Nobody says a word?
Perharps the problem doesn't seem serious enough, right? We'll just go play soccer and dance samba in our forest, because that's what we do for the other countries.
(Samba isn't even appreciated where I live, personally.)
Well, there's one more for you
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I'd be an extremely bad brazilian citizen if I didn't spread this video.
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Unfortunately I wanted to show everything I did these days to you guys, but I'm afraid most part of it is code. But turns out everything's going good, I ended up making some kind of framework I can re-use for any game I make D:
Currently I'm wandering around physics programming... and I decided to reach the toughest spot: vectorial collision, just like LIMBO and Braid did, so I can give the artists a better way to build levels and worry less about tiles and fitting them into mosaics like Sonic games do.
Here's a quick shot from the prototype interface of my level creator. It's meant to be simple; features will include importing graphical sections of the level, regardless of the tile size, and positioning them. Collision will be handled mathematically according to what the level designer does there. You can make a slope by simply making a line from one point to another, or put a solid rectangle somewhere, or using Bezier curves.
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It looks pretty okay, but you need seriously to change those colors, make it brighter.
Also, the sun should not be visible when the sky turns to purple/dark blue (aka night) like it happens around 0:30 in the vid.
Other than that, pretty nice. :3
Hm, I was actually aiming for dessaturated sprites... the project I'm working on will feature it. But that's ok, my team's been making some tweaks on it, it's getting better (:
I'm not sure if I'll post here the newest work of my team's artist, but here's an example of the new sun I made myself:
WARNING: Image is 1920x1080
At least it looks a bit more beautiful, I think...?
EDIT: Come to think of it, it looks better in motion.
EDIT 2: This is a controller, pause, debugger and quick command line test, ran on Windows
And this is a cellphone shot of an older DEBUG version of it, running on my server's Ubuntu 12.10:
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O hai
Let me just pop out of nowhere and drop this
I'd like some feedback here. There's nothing special here; not even pixel shaders. Also ignore the bad things in the scenario (such as the horrible sun setting between mountains and the outline problems).
also, should any brazilian be interested in fully Portuguese MonoGame tutorials,
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I can totally recommend you C# using XNA Framework. If you have some experience with C++ and coding you won't have problems, plus you'll enjoy the flexibility that coding gives you.
And the best part:
IT'S FREE (Only for Windows, though. To develop for Xbox360 and Windows Phone you gotta pay in order to debug)
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what YOU HERETIC
Exorcisamus-te, omnis immundus spiritus, omnis satanica potestas, omnis incursio, omnis infernalis adversarii, omnis legio, omnis congregatio et secta diabolica
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It'd also be meaningful to think if we can REALLY classify things as living and non-living, existing and non-existing.
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So it's not an actual project that'll lead to an engine or something, right?
You should've posted this on the Concept Storm forum.
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You misunderstood my intentions. I'm tired of the kids who insist that by some magical standard that the game has any redeeming qualities.
I'm not a youtube kid who comments Blazehedgehog's videos, dude.
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2k6 could've been a good game if the team had one more year for development.
Shut up please. We don't need that discussion again.
What the--
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If that SA2B thingy isn't a glitch, then it's programming laziness. Completely avoidable.
2k6 could've been a good game if the team had one more year for development.
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Got this one yesterday
Sorry, Raptr screenshot its interface as well
No, that's not a load error, I just was attacking the walls of an elevator while going up in the Salvation level, and then, in the end, the elevator itself started to spin. I, well, jumped on the gap, and fell endlessly until I got there.
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Can I share information as well?
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*Pops out of nowhere again*
I'm pleased to know that I'm not the only one interested on those concepts.
Anyways, although the place was pretty much deserted, it is actually a valuable piece of the community. A place to start brainstorming, even by only reading what the others say.
Also it could be a nice tool for a new rep system
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It's called the "internet."
Yes, by default your media player connects to the internet to try and identify what music you're playing so it can label the tracks for you. It's a brave new world...
=Smidge=
This ^
Mainly, Media Player, Zune and even Winamp do it unless the ID3 tag fields are already filled.
With the CDDAs, WMP stores it on the PC's database; with MP3 (and FLAC & APE, with some additional plugins), WMP stores in the file itself.
A good solution for this is either deactivate the auto-collection of data on files missing tags (you can do this via the options window). If you wish to have the right tags, you can right-click the CD cover either on the ripping screen or your library and choose "Find data" (something like that), so you can search through the online database.
If you don't find anything, though, it's up to you to rename the song names, change their order, artist, album name, genre and year, and then copy an image containing the CD's cover, right-clicking it on your library and selecting "Paste album cover" >:
I usually have to do this so my Last.fm scrobbling doesn't get raped.
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Did you try moving the End Post to the end of the level as well?
How to determine slope angle in a tile based engine?
in Game Project Assistance
Posted
You need trigonometry.
It's not that much hard for common platformer games.
In Genesis, they are given by collision masks. Basically bytes showing the height of the first point and the height of the last point. And then, for full 360°, there are four modes which the player can assume - which I'm not gonna get into, but it's basically a rotation of all sensors, depending on Sonic's position, limits and etc. So imagine a platformer like Mario or Megaman for now, which are less complicated about that.
What you can imagine is that you have two lines: one a few in front of the player, other a few pixels behind the player.
The code checks for the height of the mask on the corresponding X coordinate of each line (notice that I'm not telling you here how it recognizes which tile is on the player's feet position, but I'm already assuming the engine knows!).
The player's Y position will assume the biggest height both masks. If there's only one, set it to this only one. If there's none, set angle to 0.
In Sonic games, Sonic has three speeds, which are X Speed, Y Speed and Ground Speed. Ground Speed changes directly X Speed and Y Speed (This doesn't happen in Sonic Worlds Engine), but this is a feature of the 360°ness.
You can take a sneak peek on Sonic Retro Physics Guide to understand it a bit more.
Now, about ANGLES: for a common platformer, the angle is given by the arctan of the DIVISION between the DIFERENCES of the two Y values and the two X values. You'll also need to convert it to radians, if necessary.
In pseudocode:
If you're using a programming language like C, C++ or Java, there might be an atan2(deltaY, deltaX) function that does the job of arctan(deltaY / deltaX) for you.
If I'm not mistaken, MMF2 has arctan.
EDIT: Stay sharp with null quotients -- meaning: deltaX. It will most likely not happen, but if you overlap the back sensor with the front sensor, you might get and undefined result on your calculation.