Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

luksamuk

Members
  • Posts

    1,594
  • Joined

  • Last visited

  • Days Won

    12

luksamuk last won the day on October 2 2011

luksamuk had the most liked content!

About luksamuk

  • Birthday 07/13/1994

Profile Information

  • Gender
    Male
  • Location
    Brazil
  • Interests
    Programming; Game design
  • Fan Gaming Specialty
    Programming, composing
  • Current Project
    Project Enzo

luksamuk's Achievements

Newbie

Newbie (1/14)

12

Reputation

Single Status Update

See all updates by luksamuk

  1. If DirectX has the same power and simplicity of OpenGL, then I don't know why DirectX seems SO COMPLICATED to me.

    1. justin123

      justin123

      Believe it or not, OpenGL has a bit more complicated API than DirectX...

    2. ChaosLord

      ChaosLord

      DirectX is generally considered more simple since it has less redundant methods to do simple actions and has much more support. OpenGL is also based on a mislead standard they set years ago. (However I'm still an OpenGL fan because cross-platform yeeeeah!)

    3. luksamuk

      luksamuk

      Yeah but the syntax bothers me a lot. I managed to make a simple program in C++ using DirectX, with SDL 2.0 windowing support, and it still seemed so complicated because of how the variables are always declared with names such as LPDIRECT3DVERTEXBUFFER9...

×
×
  • Create New...