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luksamuk's Achievements
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If DirectX has the same power and simplicity of OpenGL, then I don't know why DirectX seems SO COMPLICATED to me.
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Believe it or not, OpenGL has a bit more complicated API than DirectX...
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DirectX is generally considered more simple since it has less redundant methods to do simple actions and has much more support. OpenGL is also based on a mislead standard they set years ago. (However I'm still an OpenGL fan because cross-platform yeeeeah!)
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Yeah but the syntax bothers me a lot. I managed to make a simple program in C++ using DirectX, with SDL 2.0 windowing support, and it still seemed so complicated because of how the variables are always declared with names such as LPDIRECT3DVERTEXBUFFER9...
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