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BlazefireLP

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Posts posted by BlazefireLP

  1. Thanks for the thread link.

    Thanks for reminding me, had to upload a fixed version that corrects a very stupid bug with pinball bumpers. Download link, please mirror instead of hotlink.

    Weren't rolling tubes present in 1.2b? [qimg]http://holenet.info/junks/SA_emotes/emot-psyduck.gif[/qimg] All I put in was pinball bumpers... oh and lava from a very archaic public build of Sonic Worlds.

    All I can say is that it is currently on hold while the example level is being redesigned to better showcase the functionality of the engine.

    Gonna check it out now, oh and before I forget... SonicWorldsDeltaV1.2c.7z to stop hotlinking (may be used as permanent link if need be). Also, can't wait to see this new build. It'd be nice to see a fresh layout too considering the amount of times I've seen this same layout over and over again.

    If you could make it so it has a sense of depth it looks much nicer since the perspective of the water does not fit the mountains at all. It makes my eyes confused when trying to distinguish the distance of the farthest water and the far green/mountains. Try some gradients with light blue to dark blue. This will give it some more depth. Also, sticking to a similar colour scheme may help. Maybe try looking at some official Genesis pallets.

  2. Obviously you can do that, but for people who just to straight up want to use MP3's, this is a good solution for them now. Not everyone knows or has the time/patience to covert all there music files to .ogg. I know a lot of people who still use mp3's in there games.

    Besides, it's better to know this feature can now exist.

  3. This is directed people who use either TF2/MMF2. You know how you have to use Directshow or some other extension to play mp3's? Well, my and my friend zodemon have found a file type that MMF2 recognizes that'll enable this possible in normal MMF2 after looking into MMF2's core and seeing that it shows signs of information on a LameConMP3 conversion.

    Simply download this file

    Place it in "DriveLetter:\LocationFolder\Multimedia Fusion 2\Filters\Sounds"

    Once that, restart MMF2 if open already and simply do a regular:

    Start Of Frame > Play Sample File (Select mp3) or the regular way

    (Haven't tried it yet to know if it works the regular load wav way.)

    You can do the same thing in this as you can do with .wav .ogg or .it files such as:

     Appdrive$+Appdir$+"\SongName.mp3"

    Or in sub folders

     Appdrive$+Appdir$+"\Data\Music\SongName.mp3"

    Just make sure the music file is in the correct folder or in the same folder as the mfa/exe you save.

    That's about it, just thought i'd let you guys know because this has troubled me ever since I first opened up MMF2.

    Peace!

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