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Posts posted by BlazefireLP
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I couldn't disagree more. The quality of the cutting out of the characters is horrible and the overall quality just looks very noobish to me. It looks like when you invert the colours on a picture.
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Just played this and I have to say, this is some outstanding difference from the last version I played. This engine is incredibly accurate, relatively bugless "I didn't find any but 1 by the way" and overall it just generally feels like a proper Genesis Engine. I like all the minor tweaks and fixes that you've done, it does really show. The difference in feel is less than minor.
About that one thing I thought was a bug, I'm saying "thought" because I'm not actually sure if it is or not. When you are about to drown when near a SpecialStageRing, the counter and music still continues. I don't think this will affect the gameplay what so ever if it's fixed or not but above all else a minor nitpic. That's all I could find while playing it twice and I'm usually quite good at finding bugs too. Once again guys, excellent job guys! I'd recommend anyone using any previous version of worlds to port to this one as soon as possible.
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And it seems you didn't listen to A SINGLE WORD any of said about the previous screenshots with our criticism.....
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That's awful looking. Look at those objects and text full of aliasing like you stretched 'em or so, just because you didn't imported the alpha channel. Clean up your design and choose better fonts and better colors. I know that you're trying to recreate Generations' type of interface but what that design had best was the simplicity in it, it didn't had those various shapes behind any text, it was placed mostly in the corners.
Imagine your scene as a desk. If you place a lot of stuff in it like papers, notes, pens, etcetera, it'll be hard to find what someone else who is seeing that desk for the first time is looking for. You have to organize your desk and leave whatever it is that you're trying to draw atention isolated so people can easily see it and pick it up apart.
Finally someone agrees with me.
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Nope, it's a completely different engine. Mostly custom this time actually.
It's Advance styled "ish".
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Annnnnyway.
Finally opened MMF2 again since 2 months. Some "CURE" for boredom.
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Good, then we're even, well, actually, I was quite impressed when I read it ((;
EDIT:
[qimg]http://img213.imageshack.us/img213/3228/semttulokoz.png[/qimg]
Options dont save.
In honesty, I think it looks pretty bad. The lines on the words are a complete mess and it would look so much better if it used alpha channels to stop that insanely sharp edging that they all have. If all of the texts were improved it would look a damn sight nicer. I suggest moving away from AAA LogoMaker and more towards Photoshop. You'll get SO MUCH BETTER results this way. That is, if you give a shit about presentation. Also, the star sprites need a lot of work too, presentation wise and colour wise.
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You really shouldn't bump really old topics like this bro. It's over a year old.
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Hey guys, looks good?
[qimg]http://img805.imageshack.us/img805/5672/semttulovmg.png[/qimg]
AAA Logo maker.
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I put in the Chomper, but instead of it going up and down, it arches over the bridge.
[qimg]http://i.imgur.com/u8YqQ.png[/qimg]
Hmmm, I notice the screenshot is in PNG quality but the sand in the background is JPEG'ed. Why is this hm?
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Is it just me, or does that look like an awful lot like the Flying Battery ship you see in Mushroom Hill Zone?
I have never facepalmed so hard in my entire life. hah.
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So you never see just under half of the actual ship sprite in the game. Interesting.
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Creating the Zone 1 - Act 1!, but now with Air boost.
0% Conclued.
[qimg]http://img546.imageshack.us/img546/3851/airboost.png[/qimg]
For me that background has some depth issues. I hope it's temporary because it does look awful strange how the water just CUTS away from itself as it goes into the green bushes/trees.
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The HUD the boost bar looks awful. It looks like you don't quite get the grasp of a straight line.
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FrootLoops. LOL. Ila, you funny.
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Some of the graphics look a bit stretched or is that just me?
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The boss theme, far too much ModernTalking. lol
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You weren't being sarcastic? A'ww you killed it.
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Wow, that looks nice and oup. I'd assume he does, Streak doesn't seem to be like "that".
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It's called being a feedback whore, some of us are guilty of. Just keeps the motivation flowing.
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DP, I may have just found a better use for the new grass. Plus I got rd of the leaves on the bark cause I realized that it would look boring and ood when tiled.
[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/widescreen6-3.png[/qimg]
Reminds me of SonicZeroRemastered.
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Detla: That emblem looks like you resized it, Looks bad I.M.O.
SaitoSan: The last screenshot, move the post position across about 3 pixels for it to look like he is actually holding onto it or climbing because right now it looks like he's holding on to it by his finger.
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I think the tiles themselves look a bit too boring. They only have one colour and it does get it a stale to look at. Try adding crystals or lava pipes or something to give it some more flavour.
Edit:
Delta: That just reminds me of SonicXG, only less as good. lol Also, why don't they have any iris's ?
HyperEmersion: The pallet used reminds me of the colour change Hydrocity goes through when under water.
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Looks like everything is underwater.
Post your screenshots thread
in Game Project Showcase
Posted · Edited by Blaze
Ohai