Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

ZFG

Members
  • Posts

    422
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by ZFG

  1. You know like in a desert. The screens slowly goes from left to right. Snake like movement. Is that possible?
  2. Ok, so I'm having a little problem with the Timer. //Draw Time draw_sprite(numbers,floor(Time/3600),view_xview[0]+56,view_yview[0]+38); draw_sprite(numbers,floor((Time-floor(Time/3600)*3600)/600),view_xview[0]+72,view_yview[0]+38); draw_sprite(numbers,floor(Time/60),view_xview[0]+80,view_yview[0]+38);[/CODE] This is the code I have in the draw event, this should make the Timer work. But it won't, not at all. How can I make the Timer work? EDIT: Ofcourse I have set the global.Time in the first room. This is the global: global.Time=0; and in the Create event of objControl: global.Time =T ime;
  3. I don't find it needed with a Times in the HUD. What does it do? Adds a little bit to the score? I'll add more possebileties to get a pretty good score instead of a Time Bonus.
  4. Thanks for the file Rael. also, another update: Angel Isle got an overhaul. Like?
  5. Wahey! It's cool that you take XG over for Euan. and still, I'm jaelous at those sprites.
  6. UPDATE: New Character in Progress: Knuckles! Actions is in Progress.
  7. I think it looks ok. It's not so dark.
  8. I just figured it out, thanks anyway.
  9. @Rael0505: Mind posting it somewhere else? When I download it from the link, it's being saved as a web document. EDIT: Better?
  10. ok, I got one now: Windy Peaks. Good eh? (It's from the ZoneName Thread.)
  11. [Double Post] New level in progress. Anyone have and Idea for a Zone name? Also, new HUD
  12. As close as possible as Sonic 1 if I'm lucky.
  13. Update: New engine is under developement. Current status: HUD: 50% Actions: 25% Graphics: 50% Enemies: 10% Level redesigning: 0% So, a little screenshot from it: Awesome right
  14. I have the global.Rings value set in the Stats object. But the game wont accept it :/
  15. ok, so I'm trying to create a new engine for Sonic Core since it's not recommened. //Ring Collision temp = instance_place(x,y,objRing); if(temp&&counter[3]==-1){ with(temp)instance_destroy(); global.Rings+=1; sound_play(sndRing); } This is my Ring collection code, but I get an error when I start the game. ERROR in action number 1 of Draw Event for object Show Stats: Error in code at line 5: cRings = global.Rings; at position 22: Unknown variable Rings How can I fix this?
  16. The one Gimp Produced is bad, it's messy and not good looking.
  17. Here you go: http://www.mediafire.com/?tzuu5ymwhyv
  18. Nothing! Nothing is happening. The Hourglass is showing up(for Xp users) and then stops and nothing happens.
  19. GAH! Still not working. Is this because of Vista? I've tried to ZIP it to a .love file, but still. GAH!
×
×
  • Create New...