Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Ayling

Members
  • Posts

    949
  • Joined

  • Last visited

  • Days Won

    14

Posts posted by Ayling

  1. Based on how much time/effort was put into the Hedgehog engine, and the fact that Colors, Unleashed, and Generations have had such positive feedback, I think the engine is here to stay. It's an incredible engine anyway, both physics- and graphics-wise. I'd love to see more of Tails and Knuckles in a playable environment, an Adventure-styled game with adventure fields and plenty of levels would be simply wonderful :)

  2. Hey guys, it's been a long while since I've posted here, but I wanted to show and hopefully get some criticism on my work.

    In the time that I haven't been here, I've been honing my music skills. I'm going to college next year, studying to be a Music teacher, and I've been practicing lots of French Horn. I wanted to show you something I'm working on for the past couple of days, an arrangement of all the music in Sonic 1. It's obviously still a major Work In Progress, but I thought you'd appreciate that. For those of you who care, the instrumentation is as follows:

    Trumpet

    Trumpet

    Horn

    Trombone

    Tuba

    Everything you hear in this is only 5 parts. I intended for one on a part with this. I know each part is playable because I can play all of these instruments and I know what their capabilities are. If you guys want to see the score and/or non-sonic related compositions I've worked on comment and I'll start another topic.

    Without further adieu:

    http://www.mediafire.com/?220v01gmr3g005n

    Enjoy :)

  3. Here's what I'd do-

    Make a variable for being on ice. Something like Player_OnIce would fit SW's natural coding.

    Pretend it's a Boolean value- 0 for false, 1 for true.

    Make sensors that set it to 0 or 1.

    When it's 0, set X acceleration to the default values.

    When it's 1, lower the x acceleration so it takes longer to start and longer to stop.

    For animation you might want to set sonic to only play the walking or running animations when the direction key is held. You might also want to fool with the values for Slope Acceleration. if you raise it Sonic should slide down hills and speed up and slow down more going up hills. That'd make for some slippery, slidy levels. Hope this helped.

  4. Hmm, for what you're looking for, you could always have a seperate set of events based on health. For example-

    Health >75

    + Heath <= 100

    + Generate random value

    Then you could have separate decisions for each set of health intervals. So if it's between 75 and 100 like I posted you could have it attack the supportive person. But under the event for something like under 25, you could have it attack the strongest person. Hope you sorta understood what I meant.

  5. I'm 16, I think I started playing sonic when I was like 10 when I had a gamecube with a sole SA2B disk... Though after I realized I like sonic I remembered playing the Sonic PC collection over at my friend's when I was like 6. Subconscious made me like it :o

    I'd been playing games since like, Pokemon came out because c'mon, in 1998 Pokemon was the most kickass game ever. :P

  6. Yeah, the problem with chatboxes it the 10-year-olds that only talk there, not in the forums. Rather than posting topics, they'll just post a question or somehing in the chatbox. That leads to them spamming it when people ignore it too. :/

    Like Slinger said about the SCD chatbox. That's why there isn't one anymore.

  7. You could try using the bouncing ball object and an invisible solid. Just turn the ball's angles to only up and down and turn of the randim numbers.

    EDIT: Try the pinball object instead, my bad. You'll need to manually stop it after a little while because it's going to keep bouncing. It's better than nothing though. Nexus and Retro Sonic do it in their own engine. :P

    • Like 1
×
×
  • Create New...