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Posts posted by Ayling
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Based on how much time/effort was put into the Hedgehog engine, and the fact that Colors, Unleashed, and Generations have had such positive feedback, I think the engine is here to stay. It's an incredible engine anyway, both physics- and graphics-wise. I'd love to see more of Tails and Knuckles in a playable environment, an Adventure-styled game with adventure fields and plenty of levels would be simply wonderful
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Thank you! And btw, for those of you who might think that using modern instruments in Sonic Worlds is heresy, I present to you:
http://cl.ly/2q380z0E2n2b293u011d
Using a Genesis VST set!
By the way... If there's anyone else working on levels for this thingy and they're interested in me making them some music, contact me! Modern or 16-bit, I can do it for you!
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lol why don't you do the spin dash?
You do know that in Sonic 1, there was no spin dash, right?
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There is a WIP synth version right now too, hopefully for invincibility, but I may adapt it to a title if people want.
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Yes it is. If there's anything regarding the song anyone has suggestions about, let me know, criticism is welcome.
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Hey guys, it's been a long while since I've posted here, but I wanted to show and hopefully get some criticism on my work.
In the time that I haven't been here, I've been honing my music skills. I'm going to college next year, studying to be a Music teacher, and I've been practicing lots of French Horn. I wanted to show you something I'm working on for the past couple of days, an arrangement of all the music in Sonic 1. It's obviously still a major Work In Progress, but I thought you'd appreciate that. For those of you who care, the instrumentation is as follows:
Trumpet
Trumpet
Horn
Trombone
Tuba
Everything you hear in this is only 5 parts. I intended for one on a part with this. I know each part is playable because I can play all of these instruments and I know what their capabilities are. If you guys want to see the score and/or non-sonic related compositions I've worked on comment and I'll start another topic.
Without further adieu:
http://www.mediafire.com/?220v01gmr3g005n
Enjoy
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Is he pressing his belly outwards?
I think he looks like the genesis Sonic, which means he's just got a round stomach anyway. I hope this is the look you're going for, ZFG.
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nononononononono there's a separate value in Sonic Worlds called Animation. All of Sonic's animations are corresponding with numbers. Look under the Animation section of the engine to see how it works. You're gonna need to make your own number for it and associate it there, then make an action.
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I was just expanding on your method. And you don't need to fool with Y acceleration. Sonic jumps the same regardless.
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Here's what I'd do-
Make a variable for being on ice. Something like Player_OnIce would fit SW's natural coding.
Pretend it's a Boolean value- 0 for false, 1 for true.
Make sensors that set it to 0 or 1.
When it's 0, set X acceleration to the default values.
When it's 1, lower the x acceleration so it takes longer to start and longer to stop.
For animation you might want to set sonic to only play the walking or running animations when the direction key is held. You might also want to fool with the values for Slope Acceleration. if you raise it Sonic should slide down hills and speed up and slow down more going up hills. That'd make for some slippery, slidy levels. Hope this helped.
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I believe the reason for the invisible bridges is that originally, when an object was created, it would be visible, regardless of its property in the frame prior to creation. In newer builds of MMF, they made the invisible apply to the new object as well. It's easily fixed so it doesn't matter. lol.
*returns to lurking*
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Hmm, for what you're looking for, you could always have a seperate set of events based on health. For example-
Health >75
+ Heath <= 100
+ Generate random value
Then you could have separate decisions for each set of health intervals. So if it's between 75 and 100 like I posted you could have it attack the supportive person. But under the event for something like under 25, you could have it attack the strongest person. Hope you sorta understood what I meant.
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if you just want the stripped down engine with only sonic movements search the site for it. Dami released a version of the core engine. It would be easier to port the new movements into that engine.
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I can describe how to do the HUD easily. Right click on the toolbAr and open the layers toolbar. Click on the GUI layer. You might need to uncheck the lock if it's closed. As for your paralax I'm not sure if you want to replace the original or something.
Edit- unrelated but if you have firefox installed stop using Internet explorer.
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Kinda makes you wish there was a new school sonic fan that could describe why they like the games in an intelligent conversation style rather than "the old ones are boring/stupid/derogatory word"
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I'm 16, I think I started playing sonic when I was like 10 when I had a gamecube with a sole SA2B disk... Though after I realized I like sonic I remembered playing the Sonic PC collection over at my friend's when I was like 6. Subconscious made me like it
I'd been playing games since like, Pokemon came out because c'mon, in 1998 Pokemon was the most kickass game ever.
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Yeah, the problem with chatboxes it the 10-year-olds that only talk there, not in the forums. Rather than posting topics, they'll just post a question or somehing in the chatbox. That leads to them spamming it when people ignore it too. :/
Like Slinger said about the SCD chatbox. That's why there isn't one anymore.
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...Wow. You're so "cool" spiderbyte. Congrats to all the brain cells you killed off during your little alcohol adventure.
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Early February. I can't smile for my life apparently.
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You could try using the bouncing ball object and an invisible solid. Just turn the ball's angles to only up and down and turn of the randim numbers.
EDIT: Try the pinball object instead, my bad. You'll need to manually stop it after a little while because it's going to keep bouncing. It's better than nothing though. Nexus and Retro Sonic do it in their own engine.
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Eminence, my hair looks like yours when I wake up XD
Nice robin-egg blue guitar you've got there. I've got one like it only mine is sunburst and probably cheaper and crappier.
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Um... are stupid funny images directly related to gaming? I'm not quite seeing the resemblence between the two.
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I play piano again.
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I'd tell you mine but I forget it as I've only used it twice in my life. (driver's permit, job application)
Identity theft sucks though, hope you manage to get this thing sorted out.
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But at least that's a lot less than what people are shelling out for MMF2.
I don't know why anyone would want to spend that much when Game maker is free.
You do know that these programs can do things besides make Sonic games, right? Like, look at what Jsonic made!
Also Sonic Revival = Advance style = not 8-directional
Back on topic...
So, you're going to finish this time? Yippee!
Ideal Control Scheme
in Game Project Assistance
Posted
You could always try a 2-layer setup, a-la the SNES. maybe use A S Z X or something?