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Power Hedgehog

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Everything posted by Power Hedgehog

  1. Usually, the green or beach level of a Sonic game doesn't have too many routes, so looking at your level map and playing the demo, looks pretty good to me. rep+
  2. Well, after a few weeks of hard work, I've finally done it. I now present a fully working zone using the new engine of Sonic Geda. The file says Demo version 01, but this is really demo 02. This game contains a fully playable zone: Cosmic Speedway Zone. I wasn't really to concerned about the level designs, as I was just trying to get a demo in to see what the game's capable. Don't forget that this is still a demo, as I will be adding a heck load of new things and such. The direct link to the game is: http://www.savefile.com/files/1216989 SONIC'S NEW ACTIONS: Includes better spindash, look up camera movement, and super-peel-out. Enjoy! Also, check my first post for the demo too!
  3. What exactly are you asking? I think people need to know what you are talking about.
  4. I'm using one of Dami's Rolling and crouch engine for GM6.1 / 7 pro, or Sonic Revival Engine, and was wondering how to make Sonic go through tubes (hard-forced rolling). I don't want to use a seperate object for the tube cause that has posed problems re-creating another Sonic object every time. Does anyone else know how to achieve this neatly? PS- someone else asked this in Sonic Cage Dome a long time ago, but the post in didn't help at all.
  5. But although I'm using his engine, no one would probably notice it because I changed the sprites and tweaked the engine movements and coding. I also added a lot of new features. The reason why I'm using it is because Chaos Rush presented it in a way where you could understand it greatly, and so far, it's been real helpful to me.
  6. Digging up my own grave....probably not a good idea, but if I didn't, I wouldn't be able to discuss the new Sonic Geda engine! I would have updated last week, but I had no type of internet service here. I'm back now with a complete update. This new engine is being created using Chaos Rush's Sonic Revival engine, so much credit for that. Well, I've used Revival's engine and modified it to work nearly like the previous Geda engine, but with much better movement. The newest demo will be released as soon as I can figure out some different floor tiles for the 1st level: Shimmering Valley. The background was taken from one of my previously scrapped game called Sonic Attack. Here's a background pic of what the 1st level would look like: So, I'm thinking that I could use the emerald hill tiles for the floors and such. Well, once I come to a decision about that, the game level progress can begin. I am hoping to keep steady work on this project with few delays, but I can't make any promises. So, If anyone wants to comment on the background above, feel free to do so. ALSO, I'll be uploading the new engine's screen shots at some point.
  7. OMG! I feel so stupid. I didnt know it was that darn easy.... Thanks Kain. rep+
  8. I understand the formula, but Im not even sure where to start or what to do with it.
  9. How would you go about adding correct movement to this object from Sonic 3Marble Garden, and Lava Reef Zone? PS -If you dont know what I mean, I mean having the chains swing the spike ball around horizontally. Thanx. ~ALSO, I'M USING GAME MAKER 7 REGISTERED
  10. Here's my list: 1) 1st on the trombone 2) 1st on the trumpet 3) Piano / keyboard. im sure people understand what 1st, 2nd, etc means.....
  11. nope, still nothing. The only thing I can get to work is the animation. I used the code and reminders u gave earlier, but its still not acting right:DeskBang:
  12. Im using Kains Sonic 3 Engine, and I was wondering how to properly implement a 360 degree grinding engine. Im figuring that using a seperate object is too insufficient, but i may be wrong. Could you implement the engine using the 360 engine already installed in the game, and if so, how? credit will be given. Thanx.
  13. well, got new screens of Zone 7: By the way, tweaked Sonic's movement just a bit. Also, decided to use text from Sonic 1 for the title cards and Bonus cards. I'll have a demo up real soon, because I don't want to show too much unfinished work. The demo will contain all of Zone 7 + boss (2 Acts and Boss). UPDATES: Changed All game text to those of Sonic 1 Made Sonic's movement more realistic (lower acceleration) Added working Bumpers like in Carnival Night Zone in Sonic 3 (see pic #3) Made Sonic's Tube rolling faster Changed Sonic's spring animation to that of Sonic CD
  14. okay, thanks. I guess I can finish working on it and have a demo out soon.
  15. I'm not even too pleased with the engine that much. So I might just redo it using one of Damizean's 360 degree engines out of the pack of engines released not to long ago for GM 6 / 7. I've also realized that it takes much pressure doing a decent game by yourself, so have decided to open up for a few members to help with the project. I can do all the minor things for the engine, like Zone names, deciding which setup the game will be like, gathering Fonts, and a little of the coding and such, but other than that, here's what I would be looking for: Logo Makers: To create the logos for the game, like the Title Screen logo, level title card, and end of level logos. Spriters: to create or rip sprites from the games to use. ADV GM7 coders: to help code many important aspects of the game from tweaks with the 360 engine, like extra moves, ringloss, corkscrews, to additional features like checkpoints, title menues, AI enemies, bosses, gimmiks, etc. Level Designer: To help design the levels for the game. Backgound / Tile Ripper and Creator: To create backgrounds and tiles either from scratch, or reused from the commercial games.(must have paint program, or a scanner). Music Person: To gather the music for the game, and be able to combine with the game. (i.e.- .ogg music). And that's basically a team right there. Of course all who participate will recieve full credit for what they've done. So if you see a spot that you'd like, please PM me or email me at [email protected] explaining which position you'd like to fill. And please read the game's story so you can get an idea of what kind of Sonic game it would be like. Basically: Dr. Robotnik is at it again, turning all the animals of Mobius into robots, and hoping to use the emeralds to build the ultimate Fortress in the center of Mobius, and rule all, and it's up to Sonic to stop him. Also, Metal Sonic makes a return to help collect the six (yes, six) chaos gems (emeralds) for Robotnik. So this game has sort of a Sonic 1 / CD twist to it. Can Sonic rescue the animals and collect the six emeralds before Metal Sonic & Robotnik do? So please, it would be great to get a small little team here to help create this game. I feel that most people want to take it back, back to the 90's where Sonic was first created; and experience what true Sonic games should have been like back then. Thank You, and I know this game will be great. Sincerely, Power Hedgehog
  16. The only game like that in German that I know of is this here: Huepow00's Einhander Project was that what you were talking about?
  17. OVERVIEW My previous fan games didn't go as well, i.e- Sonic Attack (now scrapped) and Sonic RG (Sonic RG is still planned to be finished in the near future). I just plan to go back in time for now, and present Sonic GEDA, a new fan game based on Sonic 1 for genesis, but with totally new levels and faster gameplay. As you all know, Dr. Robotnik is at it again, turning all the animals of Mobius into robots, and it's up to Sonic to rescue them. Metal Sonic had been commanded to collect the six (yes, six) chaos gems (emeralds). So this game has sort of a Sonic 1 / CD twist to it. Can Sonic rescue the animals and collect the six emeralds before Metal Sonic does? Features Realistic Sonic 1 style gameplay using a modified version of Chaos Rush's Sonic Revival Engine. Also a menu system and .ogg music. Controls Arrows - move Space - jump Up - look up Down - crouch Down + Space - spindash (Sonic CD style) Down + move - roll Zone List (some titles are working-titles) ZONE 1: Shimmering Valley Zone ZONE 2: Oil Refinery Zone ZONE 3: Angel Temple Zone ZONE 4: Icy Cavern Zone ZONE 5: Mount Mobius Zone ZONE 6: Neon Speedway Zone ZONE 7: Electronic Observertory Zone POSSIBLY TO BE ADDED LATER SAVING & LOADING SYSTEM SCREENSHOTS COMING SOON DOWNLOADS DEMO v01: (No Longer Available) DEMO v02: here DEMO v03: --------- ________________________ SONIC GEDA DEMO v03 SCHEDULED RELEASE: FEB 2008
  18. yeah, i'm having the same exact problem, i'v literally tried so many different things but Sonic just will not appear at the last checkpoint. And nobody seems to know what the problem is either. _________________________
  19. Hey, thanks a lot Kain, and it's not really too hard to figure out what's really going on in the engine.
  20. A GM6 editable engine so i could use it for my game.
  21. Lots of people are talking about Kains Sonic 3 Engine. does anyone know where i could find the engine? also, i realized that a lot of good projects are coming from this engine, like Sonic Destiny, and i'd really appreciate it if i could use this engine. +rep points for anyone's help. Thanks a lot.
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