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Power Hedgehog

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Posts posted by Power Hedgehog

  1. Firstly, I regret not getting EITHER one of my flu shots. My family kept on telling me that I was more than likely gonna get sick if I didn't get them.

    Now I am playing for it. I have been sick for about a week and a half now. They were very heavy flu-like symptoms. It got so bad the second day that my grandmother had to take me into the emergency room. I just got the news back yesterday that my test came back POSITIVE for the H1N1 Flu Virus. I'm actually feeling a little better now, but I am still being punished with a slight fever. I was always a person saying "This would NEVER happen to me...", but now I can't say anything like that. Because I am in the danger age range of contracting it, I knew I should have gotten my shots when they were available, but with all this talk about people getting sick from the shot, I didn't want to take the chance, though now the shot would have been better than getting the real virus. This is punishment from saying that I would never get sick. Everyone in my house got their H1N1 flu shots and their seasonal flu shots except me. How could I be so stupid!?

  2. if (distance_to_object(objPlayer) < 10)
    {image_index=1}
    if (distance_to_object(objPlayer) > 9 && 50)
    {image_index=0}[/CODE]

    Thats what I got now, As I said I had to remove that < sign on the second line coz an error popped up with it saying Unexpected symbol, And as I also said I tried changing the numbers in the code coz when I first used it. It didnt show. So Yeah.

    The second line of that code would pop up all kinds of errors because the syntax is wrong. It should look like:

    [CODE]if (distance_to_object(objPlayer) < 10)
    {image_index=1}
    if (distance_to_object(objPlayer) > 9 && distance_to_object(objPlayer) < 50)
    {image_index=0}[/CODE]

  3. I was rather disappointed that apparently there is no planet x / Niberu or aliens mentioned in the movie. There was a lot of potential for this movie story wise and it could have pulled in a lot of whack job theories to create something interesting. Instead however its pretty much just destroy everything for the sake of it.

    I actually said the same thing when the movie was over. It would have been really interesting to see most of the destruction in the movie caused by the interactions with Planet X. I saw no reason for any of what happened in the movie, to actually happen. It just happened!

  4. Ah, now the super peel out move is very similar to the spindash like you stated, just the only differences are that its a different animation, and the charging is different.

    Add to the Step Event


    if (key_up && key_action_pressed && ground==true && x_speed==0){
    action = action_peelout
    }
    if (action == action_peelout && super_peel_out < 11.5){
    super_peel_out += 0.5;
    }
    if (action == action_peelout && super_peel_out == 0.5){
    sound_play(sndSpinDashCharge);
    }
    if (action == action_peelout && !key_up && super_peel_out > 5){
    x_speed = animation_direction * super_peel_out;
    sound_play(sndSpinDashGo);
    super_peel_out = 0;
    }
    if (action == action_peelout && !key_up && !super_peel_out>5){
    super_peel_out = 0;
    }
    if (ground==false){
    super_peel_out = 0;
    }
    if (action == action_peelout && super_peel_out == 0){
    action = action_normal;
    }
    [/CODE]

    Don't forget to set [b][i]super_peel_out = 0[/i][/b] in the character's create event, and I'm assuming you already know how to add the animations to this. Hope it helps.

    [b]ALSO,[/b] play around with this part of the code stated above:

    [CODE]
    if (action == action_peelout && super_peel_out < 11.5){
    super_peel_out += 0.5;
    }
    [/CODE]

    to either increase or decrease the speed at which the peelout is accelerated or the max speed that the character goes when the move is successful.

  5. Seriously, the Mayans had a cyclical calender, which would just loop back once it "ended". The calendar is a fucking circle for crying out loud.

    The 2012 apocalypse will be a disaster on the level Y2K was.

    I agree. Even though the Mayan's calendar ended in 2012 doesn't mean that ours does. I mean, I don't think that their calendar would have lasted for eternity as it had to come to an end at one point, and they chose to end it at the end of the Winter Solstice. I just see it as more of a beginning of a new cycle than the end of anything.

  6. I went to see this movie when it came out yesterday, and I've gotta say I didn't expect what I saw. The CG effects in this movie were amazing, and even better than "The Day After Tomorrow". The story was okay, as there were some boring parts in it, but the graphics and effects made up for that. When the movie was over, some people from the theater staff team questioned a bunch of people asking if they thought something really would happen to Earth in the year 2012.

    This is how I feel about that:

    "I really don't know what to believe, since doomsday threats are always happening, like the Y2k in 1999. But since the end of times had "so-called" been predicted by the highly intelligent Mayans, I don't know if I should believe it or not. Right now, December 21 2012 will be considered another day on my calender, but if something is going to happen, maybe this movie is a warning on what could happen."

    There are many different websites around saying so many different things, with the people behind them claiming either to be scientists, or having heard there information from scientists.

    So, with that being said, I gotta ask you guys, did you see the movie and if so, what do you think about it? Also, do you think that there is significance behind the year 2012?

  7. Here is how I would do it:


    [B]var[/B] Collision;

    Collision = player_collision_bottom_object(x, y, angle, maskBig, objFlipper);

    if (Collision != noone && ground == true)
    {

    action = action_rolling;
    x_speed = 1;

    if (key_action_pressed)
    {
    x_speed = ((objPlayer.x)-(objFlipper.x))*0.125;
    y_speed = -10;
    ground = false;
    }

    }

    [/CODE]

    You'd probably have to tweak some of it to fit into the engine you're using but that's the basic idea.

  8. I think I know what's the problem, .MP3 files lag a lot when you use them in Game Maker, try using another format like .Ogg, I've tried it a lot of times and works perfectly.

    .Ogg files take up much less space than .MP3 . He'd be better off using one of the .dll like Saudio or Supersound to get them working. You can find them over at the Game Maker Community Forum.

    Well the files types ive set them as use multimedia player, But do I have to switch them around to be different? Coz I got the music I want in the game. Its just it lags.

    This is very unreliable. If the music files get lost or damaged in any way, it can cause the game to crash, if not lag.

  9. Hey mate, do you mind using a different lamppost sprite? Because that's the XG one and it was made specifically for our game.

    [qimg]http://www.christianwhitehead.com/RSXG08/RSXG_8.png[/qimg]

    No prob, because I already changed it. I took those pics yesterday, and I changed it earlier today. I had gotten that sprite from that Sonic 4 open source engine over in the Game Maker Community, so whoever posted that engine is the one who had it. Sorry though.

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