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GSF

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Posts posted by GSF

  1. The $100 version works. The only difference between Standard and Developer is:

    1)Dev allows you to sell applications and games without sticking a 'Powered by Fusion" logo on your application/game.

    With the $100 version you need to do this for commercial projects. Free projects don't need this.

    2)Dev has a few extra extensions that you will probably never use.

    But yeah, you need MMF2 Standard or CF2.5 Standard at least. The Games Factory or CF2.5 Free Edition do not support Worlds.

    If you're really willing to work with this, go ahead and buy CF, it's pretty easy to work with. Later on, I think it would be handy to have a version of Worlds that takes out extra details and extensions so that people with the CF demo can have a look at it and decide if they are willing to shell out for CF and develop a game using Worlds.

    It'd be a nice side-goal to work with before the next release.

  2. Yeah, I that feature that monitors files you DL from the web and asks if you want to run applications. Not a fan of it, loonax FTW.

    CT needs to revise their memory handling a bit, I guess. Although even that wasn't enough to stop a guy from accessing unused frames in one of Lake's games.

    On the other hand, I think the Windows 8 warnings are because the applications are not signed with the W8 store type keys, so anything that isn't from a major company such as Norton, Nero, AVG, etc would still pop up the message.

    Remember that W8 is steps away from enforcing a closed garden app store model...

    • Like 1
  3. What? I don't know what you mean by... OH FOR THE LOVE OF GOD, PEOPLE. ALREADY!?!

    Jeez.

    Welcome to the Internet.

    I'm impressed, but what else can you expect? They're fast.

    I have nothing remarkable to say about the designs. Considering what we've seen of the game already, I'm not expecting something decent.

    The animated show might turn out nicely, though.

    • Like 1
  4. Marie a shit. I hate how she's being shoehorned into everything - P4GA is basically P4A + extra Marie scenes after credits. I had enough with the first anime, so I'll just wait for the next P3 movie part to come out instead.

    I'm more hyped for Junpei, the other new guy and Yukari.

    Oh yeah, by the way: Persona Q release date for NA confirmed to be Nov. 25 - get hype.

  5. Try updating Joystick2. To do so, open CF2.5 without opening your application and in the insert object dialog make sure that you update all your extensions.

    If you're on MMF2 then you'll need to manually update it.

    Issues on build happen when there's a version mismatch between the .mfx in the /Extensions and the .mfx in the /Data/Runtime directories. Make sure you properly update the extension by updating both mfx files.

  6. Was short on $ back in the Kickstarter, and I'm short right now.

    I'll have to wait a while and play the latest demo in the meantime.

    Someone get Strife back in here!

    EDIT: I thought Available on PC and Steam was kind of weird, but now I remembered that there will be a DRM-less version release later. I'll be getting that one, yay for no Steam.

    • Like 1
  7. Not really. I can use all the windows only software I need and open Office 2007+ documents with 100% compatibility. Also, snapshots allow me to easily revert to a working state if something breaks down, no need for a reformat & reinstall Windows scenario. It's also great for trying out new loonax distros.

    They're easy to set up and manage, and at least for me they come in very handy.

    It's also important in order to compare how applications work in Wine and Windows. Usually Wine does things better...

  8. Not everyone is going to make playable builds every time an update is presented.

    Screens and videos are a lot better than MY ULTIMATE SANIC FAN GAME text walls with zone lists and character rosters.

    Properly preparing and finalizing a worthwhile demo is not easy, and it takes time.

    Lastly, making fangames is now a more complicated affair since the era of built-in platform movement and level graphics made out of lib rips ended.

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