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GSF

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Posts posted by GSF

  1. ('RPFG' means Role-playing fangame)

    This is the project I talked about in the 'Looking for a fan-made Sonic RPG' topic created by Vlad the Vampire.

    Currently I am working in the battle engine. I will send one ASAP, after that a beta could be released. Here are some screenies: (the graphics of the battle scenario are bad, I know. It's just for decoration, it will be changed.

    Menu Screen and Battle screen:

    Send your opinions about the graphics, and once the engine is posted, any feedback will be greatly appreciated.

  2. Thanks for the ideas, they seem good. Especially the KH battle system, but there's a problem. You can use 3 chars in the party at the same time, in that case only 1 character at a time would be able to be controlled by the player. And the other 2, AI controlled.

    I'll consider that. Even though, I could make a fusion between the KH system and Grandia's system (for PSX). The Grandia battles concentrate in a bar like this:

    --------------------l--------l----

    Wait____________Com_____Act

    Above the bar there are little arrows (each one represents a character, ally or enemy). These arrows go to the right, and when one reaches Com, you can choose a command.

    After selecting the command, the arrow starts going to Act. When it reaches it, the action is done, but the speed of the arrow here is determined by the command used.

    The characters move automatically in Grandia, but there's a command to make them move somewhere you choose, and the time only stops while choosing a command.

    Now to the changes part, I'm thinking in putting more real time (the time won't stop during Com like Grandia, this will be easy to do) and I want the player to control the chars at real time. The question is how?

    Anyway, I'm gonna make a little battle engine and post it to receive some feedback. After that, the production of this game will stop until I put here at least a beta of my SFG Sonic Adventure Revolution.

    Coming soon: Screenshots of game menus, the name of the game and a starter battle engine.

    PD: Sonic Epoch? Do you mean that GBA rom or another game? Also, do you guys have ideas for the name?

  3. Pretty deep question.

    For me Sonic fangaming is not only art, but it is also a pastime.

    It is a way of showing your capabilities and ideas to the world, like sharing your favorite stuff. In this case, Sonic.

    I do Sonic fangames because:

    1- I am a big fan of Sonic games

    2- I work a lot with computers

    3- I don't like just sitting and playing other stuff made by other people. I mean, it's fun, but making your own game is more fun!

    4- It teaches me many things, not only programming, but it also emphasizes in math and stuff (engines, physics). For example there are the attack formulas of the RPG Sonic game i'm making, or the physics used in a custom engine.

    5- I like to share my creations to the world, make them alive on the WWW

    6- The SFGHQ is always ready to answer any needs. Thanks people!

    and many more reasons...

    Anyway, that's what I think. Fangaming is a way of life.

  4. (topic edited for better reading and understanding)

    Nope, MMF2.

    I know it may sound hard to do, but it is possible. I have many .mfa with some battle engines, save engines, menus, etc.

    And now that you mentioned FF, well the battle system will be somewhat similar to FF, but there will be no random battles or Active/Wait stuff.

    What do you people think of this really cheesy title?: SONIC FANTASY!

    Sounds really weird, but I want an original name, not Sonic the RPG, Sonic RPG, or RPGSonic, or something like that. Even though, throw in some name ideas please, I'm bad at naming...

    I'll send some screens of the menus and battle screen maybe soon...

  5. Well, I don't know one of these, but I'm sketching a super-mega RPG with Sonic and co.

    The game will be splitted in several Parts (think of FF games for PSX, with many discs, instead there are 'parts') to make downloading easier.

    It will have 6 characters (not new characters, but the normal ones, Sonic, Knux, etc.)

    It will also have an ability system, each character will be able to learn up to 16 abilities (magic). An equipment system will be present as well, there will be shops (the money is the ring), dungeons, cities, and a very interesting, rather humorous (think of MADventure) storyline, I'm planning some of it already.

    The world will be a planet with familiar and non-familiar places. Knothole, Angel Island include the familiar ones for example.

    The enemy will NOT be Buttnik. I'm thinking in some adequate enemy now. Even though, he will be the first boss in the game, after that he'll open a store in the story.

    I'm working in my Sonic platform game right now, but when I finish it I will start with this one (give out names for the game please)

    I will also need lots of help with the graphics. Anyone who helps will make the game come out sooner. When I do the first version in MMF2 I will create a topic for everything related to it.

    Wonder which game you're talking about... ...wanna play it...

  6. I personally think that the problem with the characters and plot point for subcharacters is the time. The movie would really take about six hours or more, but it's good anyway. It isn't a common Simpsons episode, with many stories.

    Normal Simpsons episodes got parallel stories going on, for example when Bart's having trouble at school Homer might have trouble in Moe's and the episode continously goes like this:

    Bart>Homer>Bart>Homer>(additional mini-story, for example Skinner)>Bart, and so on. That's what couldn't be seen a lot in the movie, but once again it must been the time.

    The best moments were "Spider Pig!" and the SOP sign, really!

  7. Sorry, don't have it. But, if you want Parser 2 for the letter one by one effect of text, MMF2 has the capability of doing it without the extension. In case you want to know how to use this feature, send me a PM and I will send you a tut.

    NOTE: I might take some good time in sending the tut or replying, since I use internet from a pay-to-use place, therefore I don't explore often.

  8. Something's really wrong here...

    Try in the properties of the app:

    Select the Sound filters option, and check the 'Automatic' checkbox. Later rebuild the app with this option enabled and try it.

    If it doesn't works, I don't know... you could try sending here the app for testing or something?

  9. After the accident with the Airbus 320, and many losses, Brazil seems to keep on with trouble. Some American Airlines planes had to return, they couldn't land in the Guarulhos Airport due to congestion.

    Just like I always say, the debate starts. Now France (maybe the manufacturer of the A320) explains the features of the plane and that the wet landing area is responsible. It's true, the plane lost control on the wet track. Even though, other people blames the airline, or the airport, or whatever. But, Mother Nature decides when to rain, right?

    Luckily the travel agency where my mother works didn't suffer trouble due to this...

    Damn, Argentina already had trouble in their airport, and now Brazil...

    What do you people think about it? Who takes the blame?

    (NOTE: I am not from Argentina nor Brazil, but I'm close)

  10. Xtreme, good work with Nemegraphe.

    I found a bug in beta 0.2 (i didn't try 0.3 yet, so i don't know if it was solved) It is related to he bug that Rogueyoushi posted.

    I was playing with one of the pics from LarkSS, in the middle I saved the game. Later I continued, and when I beat the puzzle, the image in the selector was still ?. I had to replay the puzzle without saving to pass it.

    This only happens if you save. When you beat the puzzles without saving, there's no problem. Actually, it's the same bug that rogueyoshi posted, but I post this to complete information. The bug affects not only the wraith one.

    Great game, also I have a question. How do you make the little image that appears next to the pack's name in the selector? I mean the image of the palmtree in case of Pack LarkSS or the little T of the Tutorial Pack?

  11. I'm not sure Inferno, but if the exe doesn't plays the musics, try copying the musics to the same directory of the exe (not the mfa)

    MMF can't find your sounds in the directory. Try it, it may work.

    If it doesn't, rebuild the application.

    That's it.

  12. The game was good. Although, the save system was pretty easy to hack.

    I got tired of Atlantis Zone so I opened the ini and modified the file to pass it.

    For a first game it is very good.

    Graphics: 7/10 The game uses good graphics, except for the stretched

    platforms. Tip: To make long floors use the "duplicate" command.

    Sound: 8/10 I like most music. The game is good in this aspect.

    Level design: 6/10 There are high speed parts, but Sonic is not one of these games where you spend hours trying to pass small platforms, like Crash.

    Menus: 7/10 The main menu is very well designed. And the SONIC word that rotates is cool. Even though, don't use mouse operated menus and keyboard operated menus together.

    Note: Reduce the display size. 800x600 is too big.

    Overall: 7/10 Keep doing games. You got the skills to do it.

    Gsoft

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