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GSF

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Everything posted by GSF

  1. @Daniel: I agree. Dark themes are so much better. Uh, Reventador... CF2.5 is a digital release. You get a serial number via mail and DL it from the CT site. This means you don't have to worry about shipping! Although it also means you don't get a nifty box that you can ogle at... I dunno about that promotion you're talking about, but it sounds pretty neat. As Lange said, CF's improvements GREATLY help with Worlds.
  2. i suppose the discount works if you have a valid serial code for the old version. CF2.5 introduces several things, but some are not important (such as theming). Things that stand out for me are: Embedded extension manager (finally!) New movement types No more unicode / non-unicode / HWA / non-HWA division. It's one version for all, multilanguage and HWA included. No more 32767 frame limit (good for those hugeass Sonic zones) Expression editor has been reworked and works a lot better For each action/conditions (finally no extension needed for this!) ...and other miscellaneous things. The program is still the same. You'll get used to it right away because there are only small GUI changes. And yes, Worlds works on it.
  3. I can't help but hate Nintendo. It's a fucking demo, just release it. To top it off, some of their demos have limited uses! (Not this one, at least...) Also, people are trying to SELL the demo codes. That's just pathetic.
  4. We never had one. If you have a romhack you can post it in the fangames subforum. It's still a fan project, so it works. Metal Sonic Overdrive is an example of a ROM hack thread in there.
  5. The place to show off your projects would be Fangame Showcase. Make sure you have some substantial content before making a thread, though. Basically, this means that you should have something that is being worked on. A text list with 23 zones and 19 characters including super forms won't work.
  6. Do you really need Developer? Standard is pretty good already (and it's what I use). $120 isn't that bad in comparison.
  7. I can tell you a few pointers, but don't expect too much - I tend to lose myself in doing other things. Also, you didn't need to state that you cracked MMF2. And I also can't believe it's not for sale over there. I'm all the way down in South America (and no, it's not Brazil) and I was able to buy the software. CT's store has three options: US/Canada, France and Rest of the World. I'm pretty sure Portugal fits the criteria for the third option. Maybe you can get someone to order it for you (give them the $ and they buy it)? You'll get a serial code and online DL link, there's no need to even ship anything to your location. You'd benefit from official CT support and forget about extension woes. If you plan to go ahead with installing extensions on cracked versions, you're on your own. This means: Do not ask or share any Bonus Pack extensions here. If it's an external extension with free distribution (e.g. Sphax's objects) that would be okay. However, Delta needs several BP extensions to work... so I'm just being clear here - don't expect to find them here. Last year there was a MMF2 Humble Bundle offer that allowed you to get MMF for an awesome price, and CT even let you upgrade to CF2.5 with the upgrade discounts if you got said HB offer. There might be a future offer like this again, so keep your eyes peeled.
  8. Uh, I see that you just reported your own thread. Reports are supposed to be done when something is wrong, such as a thread going off the wall. Alright: Button based menus in a Sonic style game simply don't mix. Instead make a text based menu: Menus in MMF are easy as 1-2-3. Simply create a hidden counter, and make the values reflect the amount of options. For example, for three options (New/Load/Options) set the minimum value to 1 and maximum to 3. Now as for the code, set it so that hitting down (or right, whatever) increases the counter by 1, and pressing the opposite direction reduces the counter by 1. Finally, make your string object have one paragraph for each menu option. Then make it so that the string selects paragraph #1 whenever the counter is 1, selects paragraph #2 whenever the counter is 2, and so on. To make the selection events, create a condition like this: *Condition --+ Action *Player presses Fire 1 (accept button) *Counter equals 1 --+ Jump to frame X (this would be the first level)To control options that affect levels, the best way to proceed is using global values. For example, let's say you have an option to get rid of the 10 minute level timer. Create a global value (e.g. NoTimer) and set it to 1 if the player previously activated the option.Then, in your level, check if NoTimer is 1. If it is, then deactivate the events that control the timer, or make the numbers invisible, whatever.
  9. Spanish detected! Bienvenido a SFGHQnited. Er, we understand that you want to make a menu screen... but what tools are you using to make your game? We can't guess what kind of development environment you're working on. When you talk about making menus, are you talking about the graphic assets (which you pretty much draw, that's it) or are you talking about the underlying code that makes it work?
  10. BINGO THE MULTIVA: NOW WITH PROBIOTICS Sorry, I had to. I really hate these stupid bio yogurt BS products and their stupid advertising
  11. Those are some nice animations in the icons. Quick answer to your quick question... I'd say closed. If you have a limited amount of people testing, it'd make things easier to track and you're less prone to leaks.
  12. Finally we get more P5! ...and I'm not too keen on the logo. I'm 99% sure that PERSONA5 is in freaking Arial typeface. Logo reminds me of racing for some reason. Over at Japan, they're calling the MC 'Potter' now. And to demonstrate the dedication of people with too much free time in their hands, here's an extended trailer! Oh, and it's coming out on PS4 as well. Neat, but I hope both versions are identical.
  13. That would be hilarious. I seriously doubt they'd pull something like that, though. If they fuck up the pokemon and smash fans, it'll be a goddamn nightmare for them.
  14. Tip: Just upload them to imgur or something like it, then link the images here using 'img' tags.
  15. Not enough information? Seriously? This thing sucks, and let's see why: It's a revision that will spread the library in exclusive games. Before any Nintendo Defense claims stuff about the DSi, consider that games such as Shantae are exclusive because of the DSi shop - if there was a physical cart, it would've ran on a phat DS just fine. Any other exclusive DSi software was trash that used the camera, which obviously only the DSi could work with. Revisions of consoles are supposed to make things better: Include the right stick and ZR/ZL buttons, which is the only good thing from this new 3DS Reduce the size of the system (see DS phat -> DS Lite) Reduce power consumption The Genesis 2 didn't get exclusive games. GTA:SA came out with the PS2 slim, but you can still play it on a big PS2. There are three versions of the PS3 now, but you can play any intensive game such as GT6 or Last of Us in a 'Spiderman' model just fine. Nintendo is now fragmenting their games and this WILL screw up people who don't know much and are buying gifts for their families. Why the fuck call it 'new 3DS'? This is like Apple with the iPad, iPad 2 and then NEW iPad. That 'NEW iPad' stopped being NEW days later. They had to make a whole video explaining that Wii U is a console of a different generation and is NOT a revision of the Wii. They recognized the error with that name... and now we get this. I don't give a crap about Xenoblade because it's still going to look like total ass on that tiny 240p screen - Wii version all the way. However, imagine if the next Pokemon or Zelda game ends up requiring this thing. Yeah, yeah, there was Majora's Mask and the expansion pak, but you didn't need to buy a new n64 for it. (the console was designed with EP in mind right from the start, though). NFC on old models will be achieved through a peripheral, but that's of little importance - Fuck amiibos. The thing is that Nintendo can't make an expansion pack that will give the extra CPU horsepower to the old models, making them obsolete when it comes to exclusive games - and they said that MORE of these exclusives would come. It's bullshit and you know it. Revisions are a good thing, see NES toploader and PS3 slim. But they are supposed to keep the footprint of the main console, not fuck you up and introduce NEW games. Peripherals (Sega CD, Expansion Pak) are fine, but this is not. That does it for my rant, anyway. Thank god I didn't get a 3DS until now. Since AA5 is out on iOS I'll just see if I can borrow someone's iSomething to play it. I'm getting a Vita. Library full of weeb stuff that I want to play, and no bullshit with the revisions (2000 model has an uglier screen though). Oh, and finally:
  16. A 403: Forbidden error means something screwed itself up in their server. But it seems they fixed it already.
  17. And... I don't care that much. I have a Genesis emulator in the PSP and phone, so I can play Sonic whenever and wherever I want. Sonic CD with Tails was a nice thing to have, but S3&K is as definitive as it gets, I don't think it needs modifications. If Sega doesn't want money then so be it. They really hate money, you see? Yakuza 0 was just announced and we still DON'T have 5 fffffffffff Lev, to be fair: Hidden Palace assets and designs were present in the Simon Wai Beta, but R2 and R9 existed only in conceptual forms. Sonic CD Taxman was pretty damn nice already with the addition of Tails.
  18. OK: He does want to use Scourge in 'S Factor', whatever that is. Previous posts already covered this, so I'll just translate instead: Translation:
  19. I still have trouble understanding you, regardless. Emilio, si lo prefieres puedes poner tu mensaje en español y to te lo traduzco cuando lo vea. Translation: You can post in spanish and I'll edit with translation.
  20. Yeah, I unlocked them all. Here's the master password, if you want to go back to it: 59531313131313131
  21. DW is spot on. I've lost count on the scrap-and-restart cycles I've done with my RPG project, and still haven't made any releases since... when? Damn, it's been a long time. Any kind of project that serves as testing the waters, increasing skills, or practicing a particular part of design/programming/whatever is something worth doing. I've done tons of themes and graphics for sanic forums that died long ago, most of these were not even used in the end. Regardless of their use, the skills that I developed remain. Back then I was persistent as fuck and I could do several things in one day... Not so much nowadays. I'm about to be finished with my recover process of the Soft theme. Hang in there a bit more and I'll get the previous colorset back! In the end, anything that you work on is something in your favor. The only losing move is to be afraid and not do anything. This is what happens to a lot of people, including myself right now. @Sereph: There are many projects that follow on the same footsteps, but if that is what the author wants, then so be it. There are things to experience, such as original graphic styles, music made from scratch, new gameplay elements - no matter how the game feels or behaves compared to the Genesis titles. It's still an experience you can get something from, unlike 99% of today's mobile games. I still miss the complete spinoff variety of games, though. Clwe was really damn good at that.
  22. I can understand what Sereph is pointing out. There are great projects that use SW as a base to create nice original concepts, but then there's the other bunch of games that are basically SW base engine + levels. Originally, SW was going to be a project where members would submit their own levels in a big database so that anyone can play. Following this logic, many of today's SW based fangames could be replaced with a 'create your game' function in a big SW build that basically lists the zones to play. Kinda like SORRMaker in the Streets of Rage Remake. I miss the times when DLing a fangame meant having to touch some unknown territory. I had tons of fun playing One Girl Army, Time Attacked, MAdventure, Thirdscape 1 & 2, Sonic Velocity (demo), and the Magicgrafx games. Yes, most didn't have 360º movement at all and did not feel like Sonic games, but they were original concepts. Nowadays I feel I'm just playing the same game with a different level expansion pack. THIS, THIS, THIS. I'm tired of seeing posts along these lines: Following feedback I decided to change X Y and Z What do you think is the best option? X or Y? It's fine to ask for feedback, but another thing is to entirely rely on the audience to build a game. Is it the creator's game, or the audience's game? This is a trend that also affects the industry itself - many devs are now just catering to SJW or trying to get notability by following the latest trends. Games are not being created from the minds of the creative people anymore, they're just manufactured - as Sereph puts it. Of course, there are exceptions. Before GungHo bought Grasshopper, Suda's games were pretty much whatever Suda wanted. NMH2 had great retro style job minigames, but the only 3D one was the absolutely horrible scorpion collecting one, made even worse. Suda's constant attacks to the player were spot-on as well. (Yeah, I'm still mad about Suda/GungHo killing Lilly Bergamo). There's also Yoko Taro from Drakengard and Nier fame, who really hates players and loves to troll them. In the end, Nier is still my personal game of 2010. Then again, the industry has changed. Same goes for the sanic fangaming world. Okay, that's it for my rant~
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