Hello, I know that I joined probably all the way in January 2007, and that this is actually my first post here. Anyways, I have a question.
I'm using Game Maker 6.1, and I'm using Damizean's 360 examples. I'm wondering how I could implement skidding into the Rolling/Spindash engine, because some of the variables don't make sense to me. The skidding sprite in the Sonic sprite is frame 19, but I noticed that there isn't skidding in there, so I'm wondering how to put it.
For those of you who skimmed, I'm using GM6.1, and Damizean's Rolling/Spindash engine from the 360 Examples. Thanks for anyone who helps.