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Chaos Rush

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Everything posted by Chaos Rush

  1. I'm having trouble with Ringloss again. http://www.sendspace.com/file/xygj5q Notice how Sonic loses his rings the first time you hit the Hurt object, but he does nothing the second time. Does anybody know why?
  2. I know I already said this at SCD, but it would depend on which one you look at first, right? I think this would be it for Kain's Engine: Lets say you have a rail object. Make it so that if objSonic comes in a collision with the rail object, then the variable HSpeed would be something like 5 or something. Then you need to set it so that in the Draw event, if Sonic touches the rail, his sprite changes to the corresponding sprite. I think the best would probably be setting up a variable: Grind = 0; Then in the collision event with the rail: HSpeed = Dir * (Insert number here); Grind = 1; Then you need to make it so that if Sonic touches objSolid, then: Grind = 0; Then in the draw event, you should make it so that if Grind is equal to 1, then: sprite_index = (Insert name of grinding sprite here) I think that should work.
  3. What I meant by that is by putting in a new animation system that doesn't externally store them in .xanim files. Also Kain, thanks for the help. I'm trying to put in the animation system.
  4. The thing I'm trying to figure out is this: With Damizean's recent X-mas engine, I wondering if it is possible to make it so that you don't need these .xanim files, and so that Sonic, Tails, and Knuckles are three separate objects. Is anybody able to help me with this?
  5. Thanks, it works correctly now. Rep points for you! I just realized that all I had to do was set a command for Sonic to go back to the action_normal state.
  6. I'm using Game Maker 6, and I'm having a Ringloss problem with Damizean's Sonic Engine. When Sonic collides with the hurt_parent object, he does lose his rings, but he stays in the, "hurt" position, and if you collect more rings and touch the object again, you don't lose anything. Anyways, here is the file: http://www.sendspace.com/file/cgm7sp Anyways, are you able to see how to fix that?
  7. Hello, I know that I joined probably all the way in January 2007, and that this is actually my first post here. Anyways, I have a question. I'm using Game Maker 6.1, and I'm using Damizean's 360 examples. I'm wondering how I could implement skidding into the Rolling/Spindash engine, because some of the variables don't make sense to me. The skidding sprite in the Sonic sprite is frame 19, but I noticed that there isn't skidding in there, so I'm wondering how to put it. For those of you who skimmed, I'm using GM6.1, and Damizean's Rolling/Spindash engine from the 360 Examples. Thanks for anyone who helps.
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