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P3DR0

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Posts posted by P3DR0

  1. Looks pretty darn great. I like the whole 3D with 2D sprites look. Always dug those. But you need some better texture work. Yeah, it looks ok, but the styles are clashing, IMO. I don't feel very positive about the whole high quality hand-painted texture with the pixel art characters. I would suggest instead you'd go for a more low-res texture work, almost pixel art. That would give you a better atmosphere and a consistant look. Again, it's not bad. Clashing styles is something that animes and cartoons have been doing for years (hand-painted scenary with outlined characters colored with flats) and it works pretty amazing in most cases. I just think it would look better with low res texturework. Like so:

     

    24-Breath_of_Fire_IV_01032.jpg

    It is obviously hand-drawn (or very professional pixel art), but it is low res in a way that it also feels like it's pixel art and compliments the sprites perfectly creating a gorgeous and consistant feel to it

     

    Just a suggestion. Looking foward.

    • Like 3
  2. I merged the screenshots to your first post to keep the thread organized. I would also suggest you adding in some more information about the project, story, characters, your goals, shit like that. You know, to get people interested, because a link to a facebook page and a few lines of text is an awful way to do so.

     

     

    Also, about the screenshots... you know that water isn't really blue, right?

    Edit that texture, for god's sake. That oversaturated water ruins the whole scene.

    • Like 2
  3. Well, well, well, would you look at that.


    Not bad, not bad at all. It is not without it's flaws, but it looks decent enough.

     

    Level design is good, stay true to the adventure series where exploration was the main focus. The stage feels a bit linear sometimes, but nothing that some platforms and hidden paths can't fix here and there. I did however missed seeing some alternative paths which is something that always made the level design in the adventure series feel more open and interesting, like there was things to discover even if those things were only a shortcut. "where will that hole on the wall lead me to?", "what happens if I go down there?".

     

    The graphics, eh... are ok. You used UDK's assets wisely for the most part but problem though is that the UDK assets are way to washed-out for a Sonic game, making the scenary look boring and uninspiring. They're also too dark-ish, which doesn't help since the stage is set during night time, making it hard to see where are you going sometimes, which is always a flaw in a Sonic game. You did try to fix that by adding lights everywhere and it was a smart move for the most part, but there is only so much random lights here and there can do for you. My advice? Mess with the lightmass options, make the shadows blue-ish, a bit brighter also. It should help increse visibility.

     

    One thing that I didn't liked however is how big Sonic feels. That's a problem of the stage, tbh. It's scale is wrong, the platforms are way too small and thin. They're in a ok size for a normal paced game, but they should give a lot of trouble for someone who just wants to run like hell. Look at almost every 3D official Sonic game and check how wide the platforms tend to be. That not only helps the stage to feel a lot bigger than it really is but it also makes sure the player has enough room to play. With platforms small as the ones you have, a clumsy player or someone who's reflexes aren't fast enough should have a very hard time playing it.

     

     

    There is a lot to fix, but that's a very good start. Congratulations, man.

    • Like 1
  4. I was hanging out with my buddy Satan one time and he'd be like "Oh shit, dude. Aren't nicknames that use letters and numbers the shit?" and I'd be like "Yo, don't be a faggot, Satan" and he be all sad and shit and I'm like "dude, chill" and he would swallow the tears and be cool for a while and then he would forget and be all "Oh shit, dude. Aren't nicknames that use letters and numbers the shit?" and I'm "JESUS FUCK SATAN, YOU SAID THAT ALREADY" and he be all "sorry mang, I have alzheimer" and I'm cool with that and a few minutes later he be all "Oh shit, dude. Aren't nicknames that use letters and numbers the shit?" and I'm all "FUUUUUUUCK"

     

     

     

    It's actually just my name. lel

    • Like 5
  5. Shadow is clearly meant to be an anti-Sonic. So do it.

     

    Make him the opposite of Sonic. Instead of making him go foward and backwards with the fireshield, make him go diagonaly or upwards, whatever. Instead of bouncing down with the bubble shield, make it so the shield does sort of a small double jump. Instead of double jumping with the eletric shield make it so Shadow does a jump cancel towards the floor at a very fast speed, like a lightning bolt.

     

    Keep the insta-shield, call it "Insta-Chaos", change the color or the effect and perhaps upgrade it radius a little bit.


    Done, you got yourself a cool Shadow that is not OP nor breaks the game's flow.

    • Like 4
  6. 1. Widescreen, of course. It makes everything better being able to see further

     

    2. Who cares? As long as they are originals and interesing, whatever comes.

     

    3. Well, no. It should expand some of the old characters like some of the chaotix or perhaps cream, or whatever.

     

    4. New. Gotta make use of the new technology to make shit pretty. Even 3D models are fine, as long as they are well animated and good looking.

     

    5. Colorful. Sonic is colorful, even on S2 where it had some darker tones here and there, there was a lot of colorful shit to make it popout.

     

    6. I'm a sucker for the transitions in S3, so yeah.

     

    7. Sure. Why not? If it helps expand the game and make it more enjoyable why not have it?

     

    8. Dunno, don't care. Never used it, tbh.

     

    9. Yep. And so should all the characters have.

     

    10. If his storyline is different than the others like it was in S3, then sure. If not, why would he be treated especially?

     

    11. Traditions are only boring if you do not build up on then. Look at Emerald Hill, it was clearly a Green Hill Zone 2.0, but at the same time it felt different and cooler. Or even Angel Island which took things to a whole new level. Even though it doesn't look very Green Hill Isle, it's pretty much the same trope.

     

    ---

     

    Too bad Classic Sonic is dead and this will never see the light of day... at least not officially.

    • Like 5
  7. So I as working on Havok Harbor's new interactive music engine. Its supposed to basically work like Falk's "Be cool Be Wild" demonstration which I'd also link to but it he made it private for what ever reason.

    The engine works for the most part (except the odd pre-mature looping I don't know what thats all about), you can hear the music change in different parts but clearly EVERYTHING else went wrong.

     

     

    This new music engine is in preparation for Havok Harbor's new original music track which will be in the next release.

     

    @Gistix: Thats impressive that you've transcribed that much of the level over to unity and maintained the overall graphical look. Those camera angles and rainbow rings are clearly still a work in progress though.

    I love how everything around Sonic is turning into pitch black. It's like a metaphor for how Sonic ruins everything. How he turns everything, not matter how colorful or nice, into pure darkness. It's a statement as his current position as a videogame series.

    Love it. Very deep.

    10/10 Would bang.

     

    yeah to make a sonic06 enjoyable make it into adventure 2 battle(although thats impossible.)

     

    Haha, adorable.

    It's almost like saying to make shit enjoyable you have to turn it into crap.

    • Like 2
  8. After taking a look at that pic someone posted on the last page with the classic/modern/boom designs I just realized how much better Boom's designs are compared to Modern's. I mean, don't get me wrong, they still suck mad ducks, but holy shit the modern characters look generic and uninteresting. Classic designs had personality to them, you could tell Tails was a small and innocent-looking child or that Sonic was a cocky motherfucker but in the modern series he just looks like the generic ever-smiling hero, Tails is the not-so-cool-looking sidekick, Amy is just "hey, I'm pink and I wear a dress 'cus I'm a girl".

     

    These new designs are still pretty bad, but at least you can see what they are trying to do with them (except for Amy that seems to look sluty whenever... unless that's what they were going for and if so, kudos for them).

    The gameplay video looks pretty meh at the running portion of it, but I did liked the combat however. I'm a sucker for 3d action/adventure games and I take that over the boost-to-win gameplay anyday. So... yeah, I might take a look on this game when it comes out... on youtube, because Wii Us are for girls.

    Even though I'm still not convinced, I can appreciate what BRB is trying to do. Sonic always sucked in 3D, yeah, yeah, Adventure was sort of cool and Generations was a pretty awesome game, but I prefer Sonic 1~2~3~CD over them anytime and not because nostalgia goggles or because those are better games than the later ones, but because the gameplay we grew up with simply doesn't work in 3D. So I can respect BRB for trying something completly new, maybe it works, fuck... who knows?

     

    Either way, I'm still hyped about the cartoon. I like the silly humor Sonic games have got recently, even though sometimes it's out-of-place or a bit too much, it is much better than the "trying too hard to be serious about oversized colorful animals with superpowers" that we had going on for the last decade or so and the preview we got sincerely made me laugh and it sounds like it will be a cool series.

     

     

    Welp, don't mind me giving opinions like anybody should give a fuck. Just wanted to share my feelings about this new installment in the franchise.

    • Like 1
  9. I dug the character design in the title screen, but god lord the sprite form is awful.

     

    I mean, don't get me wrong. Not that it's a bad sprite or that you did anything wrong with it, but it looks like a grey blob. It's uninteresting to look at and the grey background is not helping it either. Consider adding some colors to it, I dunno, break the flow. Like Sonic is almost entirely blue, right? But he has peach colored arms, mouth and belly to avoid him looking plain and dull, and because of that he's interesting to look at. Same goes with his shoes which are red and stand-out from the whole sprite. Play with the blues you have in the sprite perhaps, add more details, I dunno.

     

    Also, don't use pure grey it hardly looks good on any environment, use a blue-ish gray, it's more interesting to look at. Also if you're going to add such dramatic shadows to the sprite itself you need to sprite the shadows on both sides manually. Otherwise it doesn't look like they're shadows, but an outline or part of the design. Look at that game from Double Fine: Broken Age. The characters had some sort of rim light added to them but it wasn't "attached" to the character, but instead it was fixed on one of the sides.

  10. except i can promise you mine will not be abandoned

    Oh boy. You just jinxed yourself. I've never seen someone in this community say these exact words and actually develop a full game.

     

    The Sonic fandom is cursed, you see, they never finish their fangames. Doesn't matter how large the teams are or how small the project may be.

  11. Started construction on a new zone, called Riverbank Retreat! More will be added soon, and when I have enough info about the zone, I'll be posting in the Edge of Darkness thread with more screenies.

     

    For now, however, here's the first visual of the fourth zone!

     

    7yOFue8.png

     

    (Parallax isn't programmed in yet, if one of you was about to mention that.)

    That's very... gray and, for the lack of a better word, dull looking. Throw some colors in and you should be golden.

    • Like 1
  12. Hey I just wanted to stop by real quick and ask which font fits in better?

     

    Old font

    Z9P0ZlH.png

     

    New font

    OUL8e55.png

    Second one because the black outline makes it easier to read and fits better the "Main Menu" text. But that doesn't mean it's better than the first one, a lot of letters look odd in the second one, like the O that seems too thin related to other letters, or the Es that look to slim, etcetera. In my opinion, if you absolutely have to go with one of those, and if you can't change the color of the background or add an outline to the first one, then I'll have to say the second one.

     

     

    Walk2.gif

     

    Looks much better, but still looks a bit off in some places, but since I don't want to make a huge wall of text trying to explain what is wrong and how to fix it. Here, take a look at this and see it for yourself (but the biggest problem at least IMO is that the arms seems to be waaay to in-synch with the legs, making the walking cycle seem very mechanical):

    It's a great start, but there are a lot more to animation than just moving parts around and you can have up to a billion frames if you want but it will always look weird and mechanical unless you start to think about some "details" like the emotion you want to the character to show or what this character is. He is a weak ass pussy? Is he a strong badass? Is he angry? Is he happy?

     

     

    Also, this Youtube channel is awesome to use as reference for animating, look it up!

  13. @Gear_the_Hedgehog don't do that. Who do you think you are? SEGA? Don't fuck good designs by making them skinnier, and full of details like that. Spark looks like it came straight out of the 90s and if anything should change it's the fact he is not chubby.

    He is perfect as it is with his clown hat and his red chelsea boots. :3

     

    EHtKZrS.png

     

    Now make him chubby, Lake.

    • Like 3
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