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Felik

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Everything posted by Felik

  1. Seriously people! There's a playable demo here for you to play. The guys could have at least some feedback. That's why we can't have good things.
  2. Sneak peak at act 2 Also I am still in need of talented people
  3. You don't build up speed when you roll downhill.
  4. Really liked what I played. Music is a bit unusual for a Sonic game but still pretty enjoyable. Level design is very good but it could have some work. It's pretty generic with no special gimmicks. Enemy placement is frustrating at times to the point when I was becoming afraid to run at top speed. Rolling doesn't work the way it's supposed to. Other than these it's a really enjoyable demo, looking forward to play more of your game. Also next time don't rush uploading the demo and do some work to exclude parts which are not meant to be seen and test for random error (like boss music not being included).
  5. Oh sorry I missed the other two. Well out of 5 zones, 4 have similar palettes. The easiest way to edit palette is to pick some level that you like of existing 32-bit game and just copy palette from there. I might try to fiddle with palette if you wish and show you results.
  6. These levels look outstanding imdividually, but I'm a bit worried that all 3 zones you showed us so far have pretty similar palettes, it may become tiring especially if you decide to make 3 acts per zone.
  7. They all look great but we went with 4th option lol. Pulse0 is a very talented spriter and does so much to make the game look as good as possible!
  8. As I said only if enough people will actively contribute to the project. Don't get me wrong, I'm not blackmailing or something like that. But I spent good 6 years on a fangame and I'm 100% I'm not finishing this if I gotta do 99% of work by myself. Actually you are the only semi-active level layout contributor so far. I've got some people making music and two good sprite artists who are not lazy asses. All other "helpers" only said they really want to help but did not do shit. One person said he's gonna help but he only wanted me to seduce to scrap all of my work done in MMF2 and switch to Construct and then he disappeared in vain. One person said he wants to help and I sent him a demo and only asked to record a playthrough and send to me, he didn't even do that, and that person is quite a respectable member of this community. So most people who wanted to help came out to be lazy asses or just didn't really want to help in the first place.
  9. It actually is centered to the right and it will stay that way for classic HUD because, well, it's classic HUD and should remain as that)
  10. So here is new new HUD. I'm gonna make it possible to chose between traditional HUD and modernized HUD. Any thoughts?
  11. Leaving aside the fact that you plainly reuse Icecap's bg and badniks, looks sweet. I especially like the palette.
  12. Looks really promising. I particularly like how you handle special abilities with characters' lines. "It's no use!.. Take this!"
  13. Doesn't even launch for me. I doubleclick it, it processes something and then nothing happens
  14. Well it is edited indeed but for some reason it looks least interesting of the three. Sorry if I sound harsh and nonconstructive but you should probably consider make it standout more. I hope it's just an early version.
  15. Looks good but it's like third fangame I know to use Ristar's snow level graphics with little to no modifications. Not that it's a bad thing per se but it certainly reduces it's originality.
  16. Ok, guys, stop right there. You are aware that E02 exists right? RIGHT???
  17. In a still picture it's not noticable but when you play it's easier to look at one corner of the screen to get all the information insteat of looking all over the screen
  18. Co-op will have the same levels as single player mode with edited object placement and some additional gimmicks to take advantage of gameplay novelties that co-op would introduce. Also bosses behavior will take co-op into account.
  19. That'd be great! Also guys I steel need someone to help me with level layouts.
  20. Well you still gotta have 10-15 parallax pieces for water
  21. I believe it could be done in a much more simple and elegant way: by using fastloop at start of frame to setup parallax pieces' values. I actually am going to try to do that.
  22. THANK GOD SOMEONE ACTUALLY KNOWS WHAT A PERSPECTIVE IS. I mean for real, you're like the only person (beside me) who's making a fangame and understands that water surface should be viewed from below when you are underwater.
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