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Posts posted by Aki-at
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Happy Birthday of happy birthdayness!
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I haven't tried that no, but I was hoping there is less of a tasky but I shall go try this method at once!
Okay back from trying it, unfortunatly it doesn't seem to work...
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Currently I've been working on my fangame, but I seem to have hit Multimedia Fusion 1.5 limits on active objects, is there anyway I can surpass this limit or must I reduce the amount of active objects I place per stage? I've already tried the method I used on TGF in MMF in which...
Active objects outside window = turn invisable
Active objects inside window = turn visable
Which didn't work for me. Thanks in advance to anyone who can help me!
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Who knows, maybe offline mode has its own story (kinda like the Phantasy Star series has been doing recently) whilst you can go online and do other things.
Needless to say, I'm excited about this game, I thought it was canned long ago (yes I am not in the loop of things)
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Ah yes, Skies of Arcadia had a really really hugh and confusing over world, but I still loved the game, my main gripe was that the battles were too random ;__;
And I want more then just one level from past games (or two, Flame Core is giving me Red Mountain vibes almost) I want the whole game to be a anniversay of Sonicalness! maybe having Metal Sonic, Fang, Metal Knuckles, Beta and Eggrobo as mini-bosses to.
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Yeah and the Chaos Emeralds have the ability to do everything now! not only can you harness great amount of energy, but you can even bend time and space and do time travel and all that shizzle too! Chaos Emeralds for you everyday household needs!
I wonder if Sonic Team remember certain gems called "Time Stones" and yes, I want less Chaos Emerald involves plots for once! use them for the good ending or something like that.
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You don't even have to make the badniks clever to make them immune to the homing attack, think if like this, some of them have springs to send you flying away if you use the homing attack, others are surrounded by spikes and the sort. I'm tired right now and can't think of many badnik variation now though ;__;
And how about non-scripted loop da loops! well they can automatically push you forward of course, but you have control to move left or right (kinda like Sonic R) and KEEP THE CAMARA BEHIND SONIC I want to see the world go upside down! just like that Sonic the Hedgehog 2 Japanese commerical!
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Is that the game with the vibrator for umm.. heh.. whatever it was for?
Yeah the "Trance Vibrator" to be exact, used by many females for those lonely hours!
Next time they make a Sonic game focused on his anniversary, they should make it with levels directly influenced from 1991 - present, not exactly copying the levels but a way of celebrating Sonic's legacy by putting the theme of a level from the past in there. Yeah they should do that next time round and not releasing it earlier then it should either of course! *glares at Sonic the Hedgehog*
And a sequal to Skies of Arcadia with less random battles plz? ;__;
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The part when Chris Tucker leaves Jackie behind to go talk to his cousin.
Jackie: What up my Nigga
Bartender: What did you say?
Jackie: What...up my nigga?
*enter big bar room fight*
EDIT: And I'm more trying to get across the fact that many people will say the word to each other but not allow anyone of other "races" to say it is pretty much funny, if you don't want the word to be acceptable at all then don't bloody say it.
Actually similarly the word "Paki" is being used in such a way by Pakistanis recently, yet they'd be offended if someone else would say it...it leaves me confused at times.
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This is all reminding me of that one Rush Hour scene, ah how I laughed at that scene.
Ahem on the actually matter, those two guys apparently came late to the show, of course I read this off of Wikipedia so take it as you will.
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Actually, I wasn't implying it wouldn't. That's always been the main reason for SEGA's backwash on consoles, but SEGA asked for it when it decided to do business with SAMMY of all companies. That doesn't mean they can't pipe some of that arcade money into console dev, does it?
Actually, if I remember correctly SEGA did actual give quite a bit of budget when it came to their home console games before (Shenmue anyone?) But they didn't really have a choice not to agree a deal with Sammy, if they didn't, they'd pretty much go bankrupt. Although they still pump at alot of quality games, just want to see a excellent (not just average or good) Sonic game again.
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DW: You win, as you obviously know what you're talking about whereas I do not. As far as SM64 bringing you back to collect stars.. that basically amounts to Sonic Adventure's emblems. Were there even any unlockables for gaining all those stars?
Well erm...no
BUT YOU GOT TO SEE YOSHI IN 3D!!!11!!
But he only gave you a congratulation mission, 99 lives and then decided to fly away into nothingness...yeah it was pretty lame but at least I had fun.
EDIT: Wait what?!? a triple jump? *goes to play Mario 64 again*
EDIT: Oh no, it was the quad jump, gives you flashy stars behind you .__.
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All Sammy did was up their commercial value at the Arcades. I swear, the first person who blames SAMMY for this is going to get shot... T_T
And decided to muddle all the AMs group into one! only teams not affected were Sega-AM2 and Sonic Team but this also caused Tetsuya Mizuguchi
(one of his reasons of departure was that he felt the merger was a obstacle for him) to leave...and wouldn't uping the commercial value at the arcades and not home console software have effects on games like Sonic? I remember them stating they'd spend more money on arcades then on home console software development.
EDIT: And no, I do not blame Sammy, I however do blame which ever idoit thought that releasing Sonic Next or Genesis (actually, whoever thought this was acceptable...well...) in their current condition was a good idea.
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Hmmm I wonder how much effect Sammy has on SEGA, I mean they did mess about alot of internal structure a bit.
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Hmmm so I take it, when reviewers were playing this game, they were expecting something totally different, as in no adventure fields, no amigo action or even the slightly different storyline?
Makes perfect sense then I suppose, they were just expecting another jump and home attack game that just went from stage to stage. At least I know how the game begins now so I probably won't think that it sucks as much.
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You should take a photo of your hot azn wang because I spelt your name right ^__^
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*mumbles grumbles* Even young-ins are becoming mods faster then me *mumbles grumbles*
Err. I mean yay! way to go Rael you sexy beast you! ; P
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Ah how'd I miss this topic? anyway Happy Birthday Herotokami! glad your enjoying Sonic the hedgehog!
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Ah crappy ctrl + c method >_>
Anyway here we have the actually two videos!
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They really did spend time on the CGI movies and music, alot.
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I've heard that the same company that tested Shadow the Hedgehog for SEGA also tested Sonic the Hedgehog...cannot confirm but could this explain things? oh BTW Gamesmaster (UK multi-format based magazine) gave Sonic 06 a...7 out of 10? so we have three positive reviews, and five bad ones, hmmm indeed.
Oh and Dreadknux (Sonic Stadium owner) had this to comment on Sonic 06
The problem with Sonic the Hedgehog 06 is that it does what it does, but people (read: reviewers) are looking for something extra special. They're spoiled by Zelda and Gears of War and want more ground-breaking stuff. Sonic the Hedgehog is good, some may say great - but because it doesn't do anything to push the boundaries, professionals (well, most of them) are snubbing it, it seems. A shame because I don't think many would be comfortable grinding Final Fantasy's to a low score because they don't push the boundaries. But oh well.But reading and analysing many reviews, it would seem most people were thinking Secret Rings when playing Sonic 06. Cue silly bugle noise please.
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I'm actually somewhat confused at how Sonic Stadium and Sonic Cult are somewhat finding this game...good? enjoyable? how is it possible? some even go to say the level designs are a mix of Sonic Adventure and Sonic 2? how? just how?
And these were the same people who hated Sonic 06...I am in a state of shock and awe at the moment...
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Actually I hear that the storyline and scenes present are the best aspects of the game. Kulock from MoogleMB had this too say...
There's no joking, the people working on the CG now are doing absolute knock-out work, a full movie of it would really look fantastic. I was getting a serious Kingdom Hearts vibe from the writing, visuals and music.I don't think his been too impressed with the gameplay mind.
Limit control?
in Game Project Assistance
Posted
Wait, wait, there was a variable limit in Multimedia Fusion? Hm okay thanks for letting me know Trd! the game seems to be running fine now. Yeah I'm still getting use to the difference between TGF and MMF.
Thanks to all the help, lock plz!
Hmmm where is that report button...?