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Miru

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Everything posted by Miru

  1. Archie Comics really is desperate after the downfall of their Sonic product. I admit it might be time to kill Archie himself.
  2. 1) Widescreen 2) 18 Zones 3) Classic Trio as starting cast, Amy is an unlockable. 4) New HD sprites, with the option to use old ones. 5) Lighter colors 6) Sonic 3-type transitions 7) Online Multiplayer 8) New paths for everyone 9) Different bosses for everyone 11) Just use GHZ itself.
  3. Sonic Retro is home to a great many Sonic 1 hacks, many of which don't really change much. However, you probably all know of a few that do perform substantial changes, like Sonic Megamix and Sonic 1 With Fries. Sadly, one of the most ambitious Sonic 1 Hacks was never released. This was to be a game called "Dustin Wyatt's Epic Adventure", a Sonic 1 ROM Hack starring Dustin "Tweaker" Wyatt, well-known Sonic reverse-engineer, as he battles other reverse-engineers throughout varied stages in Mega Man style. Though the game was heavily hyped up, it was ultimately never made available to the public, and the only remaining info on the game is in the form of screenshots, a few video clips, and one piece of concept art. Even though this game was never released, it still stands as a testament to what Sonic hacking can do. I personally want to play this game myself.
  4. I've now decided to dig through the original game's code to see what makes everything tick so I can get the up-porting at the very least spot-on, if not enhanced. I've already ported in the levels, character models, Badnik models, textures, interface elements, and a few bits of miscellaneous code from the original in, but haven't really hard-wired anything yet, although I have begun to set up a C++ Script for interpreting the XML level select, and have been going off an online tutorial to make the XML interpreter files work. However, I don't think I've acquired all the code from the original just yet. Further, I've also added levels from "Sonic Universe" and a few additional character models. I think they will probably just be bonus levels here, but maybe I will tackle a port of "Sonic Universe" once I am done with this one.
  5. Thank you very much for your help. I am now succesfully converting a Blaze model for UDK so she can be in my bigger project. By the way, I'll add a development screencap soon.
  6. Hey guys, anyone remember the BlitzSonic based game "Sonic World"? Well, I played it and was instantly hooked on the diverse character roster, well-done levels, great music, and enemies being tougher, more varied, and more numerous than what you would expect from a BlitzSonic-based game. However, despite the fact the game is so great, it still has several flaws, most inherent to the BlitzSonic engine: * The controls are kinda slippery, like in say, Sonic Universe. I know the Dreamcast era (which the game was overall trying to emulate) was generally on the slippery side, but this slipperiness still felt rather annoying, * The game spent more than a while to load. * The game was rather hard to edit if one lacked Blitz3D knowledge, and Blitz3D is a paid program (not to mention outdated). * I felt that many characters should lack the spin dash, to make them even more diverse. I eventually decided to test out UDK and Sonic GDK, to create my own game, but ran into technical difficulties in converting the .b3d models of the characters into UDK compatible formats, to increase the breadth of content. So, I decided to browse Sonic United for reference, and there I found a port of BlitzSonic into the Unity engine, created by neoshaman. I downloaded the port, and got Unity to work on it. I immediately thought, "Why not do a Sonic World port using this?" And so I started work on this port. This port will not just be a plain old bugfix affair; it will also have some enhanced features. An example would be amusing, cartoony death animations (but only for the females). I want to thank neoshaman for his work on porting BlitzSonic, and Ozcrash for creating Sonic World.
  7. Looks like a great project! Did you use the port of BlitzSonic to Unity to develop this? I am also using the BlitzSonic Unity port to Unity to develop my fan-game as well: a port of "Sonic World" (a BlitzSonic game that truly captures the Dreamcast era feel) into Unity so it can run smoother, with some extra content.
  8. I'd love to see a BlitzSonic port into UDK, maybe I should make that going off your port of BlitzSonic into Unity as a base. I am also going to make a port of the "Sonic World" Blitz3D game into Unity format, in order to make my final goal (A large-scale UDK Sonic title) easier. Basically, I'll finish what Neoshaman started.
  9. Looks like a nice game. I love how all the Metallix are returning to wreak havoc.
  10. Pretty unique! It's nice to see fangamers work outside the box with their games! I've got plans for a Sonic game in the vein of Digimon World 2. Also, could you put that 3D Fiona Fox model up for download? I'd like her for a project i'm making in Sonic GDK.
  11. Oh dear, classic redux number #3409552... Well, this game does promise utmost fidelty to the originals... Deciding to cancel a fan-game, and then leave the fan-game community forever, simply because people will not aid you is indeed a VERY selfish thing to do and borders on blackmail. Try to do it yourself. P.S.: I'd gladly sprite for you, if I only had a tablet and stylus, rather than having to rely on a stinkin' MOUSEPAD to work with (unless splices are acceptable)!
  12. You're making some pretty darn good progress, I can tell you that. I, for one, can't even really properly add a new enemy for Sonic to fight in my Sonic GDK game.
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