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Miru

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Posts posted by Miru

  1. I finally got this game on Wednesday. I like it a lot! The characters here are much more likable than in most indie games, and the gameplay has some really surprising moments. I also noticed that this game seems to be the start of a trend of 16/32 bit-styled commercial 2D platformers in the vein of Genesis classics: Spark the Electric Jester, Brock Crocodile, Bingo the Multiva...

  2. It'll be as easy as tweaking values. I'll even include a way to do so in the first tech demo. I've managed to recreate a feeling similar to Generations, Unleashed, Adventure, and even Shadow and '06.

    So something along the lines of the ISM system from Street Fighter Alpha?

    Will you include Lost World and RoL systems as well?

  3. Recently, I was working on modifying Chishado's Lost World to make it more compatible with the proposed engine. It turns out the "water" is entirely seperate from the two pieces of main level, and thus the "water" shall leave in favor of a true fluid volume.

    Expect my first project with the engine to be a "Best of BlitzSonic" compilation of ported and revised stages, including Chishado's stages, OzCrash's stages, and maybe more. I am also making a brand-new level, Enslaved Planet.

  4. First things first, the SEGA continuity:

    Classic Era: Sonic, Sally, Nack, Honey, Tiara, Knuckles, Espio, Bunnie, Tails, Amy, Mecha Sonic

    Honorary mentions to Vector, Mighty, Rocket Metal, Witchcart, Tails Doll, Rotor, the Kukkus, and the SSSSS Squad.

    Dreamcast Era: Tikal, Shadow, Rouge, Omega, Blaze, Silver, Mephiles

    Honorary Mentions to Biolizard, Iblis, Black Doom, Cream, Chaos, Emerel, Gemerel, and Lumina

    Modern Era: Most of the characters introduced here were lame. If i had to choose one, it would be either Marine or Shade. Pickle is a runner-up too.

    Lost Mind: Zeena is the one I least hate, though they all suck.

    Now for the animated series:

    AoSTH: Breezie, Roxy, Katella

    Honorary mentions to Mama Robotnik, Wes Weasely, Sonette, and Miss Possum

    SatAM: Lupe, Nagus, Snively, Antoine

    Underground: Sonia and Manic, Mindy LaTour

    X: Cosmo

    Honorary mentions to Molly, Topaz, and Bokkukun

    Boom: Sticks and Perci

    And now the comics

    Early Archie: None, really. All of the pre-Penders characters sucked. Well, I guess i'd pick Larry as my favorite if he counts. I kinda liked the one-shot character Botman.

    Early Penders Era: Julie-Su (though I used to hate her when I was a Knouge nut), Geoffrey St. John, Lien-Da

    Honorary mention to EVE

    Middle Penders Era: Mina Mongoose, Dimitri, Leeta and Lyco, Rob O' The Hedge

    Honorary Mentions to the Iron Queen, Elias and Megan Acorn, and Monkey Khan. Oh, and Saleta and Sally-Zilla.

    Late Penders Era: Fiona Fox, Lara-Su, Dr. Finitevus

    Flynn Era: Scourge, Shard, Alicia, Buns

    Full SEGA Mandates Era: Eclipse, Relic, Cassia, Clove

    Honorary mentions to Coral and Pearly.

    Early Fleetway: Megatox (IMO the most frightening Sonic character ever created.)

    Honorary mentions to Johnny and Porker (duh)

    Middle Fleetway: Tekno, Shortfuse, Morain, Ebony, Brutus, Emperor Metallix, Dr. Zachary

    Late Fleetway: Death-Trap

    STC-O (If it counts): Vichama

    Can't really say for the OVA, Martin Adams books, or anything really obscure.

  5. Thanks for the offer, Miru!  Pulse0 is kinda right about BlitzSonic levels... but eventually people will be able to make their own levels for Project Nexus, so I won't even need the levels.  Actually I hope to create a whole bunch of pre-constructed set pieces.  Pipes, ramps, grind rails and such.  Maybe piggy-backing off of an editor extension.

     

    Pretty much all that's in the way of me getting a tech demo out is the camera system, some basic RPG functionality, and the water physics.  I'll start analyzing some other camera systems when I get time, but what I am particularly interested in is how fluid drag works in Unleashed and/or Generations, as well as the precise logic behind the force slowing Sonic down while water-running.  If you'd like to poke around and find out how drag and water-running work, that could help me complete the basic physics faster.

     

    For the RPG functionality, I'm basically trying to think up a good way to handle actions.  As I've mentioned, I want them to work in a system similar to what you might see in an MMO like WoW or something.  That way creating larger, more complex button mapping will be easier, and adding new characters will be much easier.  My current idea is to make actions ScriptableObjects Since they don't get any Updates, I might have them all just work on some kind of "Tick" event system built into the character.  Then if they need any additional functionality in-world, they can simply spawn some GameObjects or something.

    Good to know! 

    Also, I've just uploaded the Seaside Hill prefab;

     

    http://www.4shared.com/zip/xqOJvK05ba/Seaside_Hill__OzCrash_.html?

  6. I saw the video you made on physics, and I have to say I'm impressed. May I help contribute to the project? I have ripped and converted a few BlitzSonic levels (actually, only one, as the rest of the ones I will send already had the raw file included) and I am willing to submit them to Project Nexus.

    EDIT: I'm also making an EXP system and Job System right now.

    • Like 1
  7. The Webs page isn't letting me through. It keeps mentioning Badwidth Exceeded or something like that....

    Oh, And I was wondering if you could make a Chao skin, and port Rainbow Road V2 along with Planet Wisp V2 if you can....I have no Idea what I'm doing when it comes to porting. Please Help.

    Now they have set up a new site:

     

    http://sonicworldfangame.com/

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