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WreckingPrograms

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Posts posted by WreckingPrograms

  1. Minecraft: Story Mode will be released episodically, just like The Wolf Among Us, The Walking Dead, or the recent Tales from the Borderlands

    What about Sonic 4?

    Seriously though, I think they are going all wrong here. I don't know what Microsoft is thinking, but what made Minecraft so fun was that you could basically create your own story, because every time you play the game your experience is different. This new game will take away one of the main focuses of Minecraft. I can't believe they are doing this, really.

  2. Hello everyone, I am having trouble with spriting a specific pose for my character: the ducking pose. I really suck at this one specific pose, and since I would probably not be able to get it right no matter how much I try, I decided to ask help.

     

    Hmhzfmw.png               BddnEqZ.png

     

    Could someone make a ducking pose for this sprite? I am aware that most spriters here are used to the Sonic Genesis style, but I hope someone is able to help me out anyway. Credit will be given.

    EDIT: Someone from another board already did this, so this thread is no longer necessary. Could a mod/admin please lock this?

  3. Dont mean ti bring out the "ripoff!!" Bandwagon, but a lot of the changes in this game feel eerily similar to freedom planet. Could be pure coincidence, but thought it was worth pointing out.

    I honestly don't see how this looks like Freedom Planet: that games combines combat with relatively high-speed platforming, while this game is all about the latter, and the characters look really different from FP too. The only thing I could really say is that the art styles are similar, but FP used Sonic's art style anyway, while this game has original aspects added to it.

    EDIT: Now that you mention it, the character screen looks very similar to FP's. I don't think it's a bad thing, but yeah, you can see that Plom (probably) got inspired by it.

  4. sonic3+sonicknuckles.jpg

    Sonic 3 and Knuckles

     

    Don't tell me you didn't expect this game to be somewhere in this thread.

     

    Does this really need an explanation? Well if you really want to: this game is just perfect. The gameplay and physics feel absolutely right, the graphics are amazing and in my opinion, even better and more colourful than Sonic 2's, the level design is the best I've ever seen in a video game and the tons of options this game gives, it makes it the most enjoyable video game I've ever played, I can't even recall how many times I've beaten it by now :P

  5. The physics weren't that bad in my opinion, Bingo should just accelerate a tad faster (than in the demo, but I guess you already fixed that)

     

     

     

    One minor problem though is that the game takes a second to take the screenshot before the Pause menu actually draws. Not entirely sure if it's only my system that lags it or if it'll be the same across all computers and devices

    I have a fairly new computer with high specs, but it also takes about a second for me to pause the game in the demo. I didn't find it a huge problem, though. Anyway, if you really want to abandon that, you can do multiple things:

     

    -Keep the old, black background for the pause menu

    -Deactivate all instances without taking a screenshot. This will make all objects invisible though, but the bg and tiles are still there

    -This one takes pretty long to do, but it has the same effect as the one with the screenshot, and removes the one second wait. For each object, have a "pause state", so basically you want to check in each object's step event whether the game is paused or not and if it is, disable movement and everything else for that object. It will take a long time, so I'm not sure if you find it worth it.

     

    EDIT: Would this help you? http://gmc.yoyogames.com/index.php?showtopic=436584 . I'm not 100% sure it removed the one second delay, cause I didnt test it out myself

  6. The trailer looks neat, I can't wait for the SAGE demo! As for the pause menu, it looks a bit empty, here's my suggestion: instead of a black background, make the game "freeze" and use that as a background, so basically just draw the buttons over the regular view, with all the objects and such still existing. If you're using Game Maker, here's how to do it:

     

    -Create a screenshot and put it in the same folder as the .exe (do this through code) every time the game pauses

    -Create an instance of the pause object. Make sure that object has a very low depth, so that it draws the buttons "above" the other things

    -Deactivate all instances, except for the pause object

    -Draw the screenshot with a higher depth

    -Draw a black rectangle over the screenshot with an alpha of around 0.2. Be sure this also has a higher depth

     

    Or, in code:

    //Press P event (or any key) of whatever object that pauses the game
    screen_save(working_directory + "\pause_screenshot.png");
    instance_create(0, 0, obj_pausemenu);
    
    //Create event of obj_pausemenu (or whatever it's called)
    instance_deactivate_all(true);
    sprite_to_draw = sprite_add(working_directory+"\pause_screenshot.png", 0, 0, 0, 0, 0);
    
    //Draw event of obj_pausemenu
    draw_sprite(sprite_to_draw, 0, view_xview[0], view_yview[0]);
    
    oldcol = draw_get_color();
    oldalpha = draw_get_alpha();
    draw_set_color(c_black);
    draw_set_alpha(0.2);
    
    draw_rectangle(view_xview[0], view_yview[0], view_xview[0] + view_wview[0], view_yview[0] + view_hview[0], false);
    
    draw_set_color(oldcol);
    draw_set_alpha(oldalpha);
    
    draw_self();
    //Put any other draw event here
    

    If you're using MMF2 or any program that's not Game Maker, I'm afraid I can't help you, but if you know how to code it yourself, go for it. But again, this is just a suggestion, you don't have to do it ;)

     

    Everything else looks great, the graphics fit well and the bosses/enemies look fun. Though, it looks a bit too much like Sonic in my opinion, maybe you should give him a different move than the spinjump/roll?

  7. This game looks really cool, I played the demo and I loved it. Unfortunately, 15$ is way overpriced imo, especially because they "promised" it'd be 10$ in an earlier trailer. 15$ is more expensive than most Sonic games on Steam and to be honest, I'd rather play that than FP, even though FP looks neat.

  8. Eh, we've got some GM Sonic engines as well. They just don't tend to be as heavily developed on as Sonic Worlds.

    And I think your analysis is a little off.  Almost none of us actually use Construct. Candescence is about the only one I can think of. Meanwhile Overbound is a GM user and I personally bounce back and forth between tools depending on my mood... The mix around here is really about even between MMF and GM these days.  Sonic Worlds projects that get started and promptly scratched (nothing against Worlds, it just has that completeness to it which makes it an attractive option to people who aren't likely to be willing to put in the effort to create a lot of original content) tend to make it look more stilted than it actually is though.

    Thanks for the notice, I'm still new to this board, and looking at some projects, I assumed that most people here used MMF, my bad. It doesn't change my opinion though, since like you said, MMF engines are more developed, and I still think Game Maker can handle more complicated stuff.

  9. I need to fix that but in my fan game they will be only Sonic as a playable character if I don't know how to make a charater select or a switch like LakeFeperd's game: I mean Sonic Before the Sequel.

    Making a character select is really easy, though I dont know anything about MMF2 (which I assume you're using), but I bet there are some tutorials on YouTube. If you want, I can explain how it works in GameMaker, and then it's up to you to "port" it to MMF2.

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