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Sir Spacebar

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Posts posted by Sir Spacebar

  1. Why do people like to use this tileset?! D: It looks like absolute drivel and the fact that there are very little to no custom graphics in this stage indicate a very noticeable lack of originality. I'd suggest you try and make your own (honestly, tiles aren't hard, I promise) using a new pattern that isn't brown and beige checkers. One pattern I've always wanted to see on Green Hill Clone tiles is honeycomb...yum....honey. :P

    ???

    I, actually made the tileset from scratch and just remade the green hill checkerboard hillsides. I didn't know something like that existed. Mind if you share a link of the original tiles?

    I'll change it for the final release.

     

    also I stared work on this act about 30 minutes ago.

  2. It's not so common seeing someone so young in the forums, welcome. I hope you learn lots of stuff in here.

     

    (You having two projects at once is a little worrying, typical overambition I guess, lol, but I was like that when I was young too.)

    I can understand. I was about 6 when I was introduced to the internet. And that wasn't that long ago.

     

    Yeah, I won't give my real age, but i'm younger than 16. 

  3. 4fa2c9d46582937721c6da2168f93a88.png

    Title screen for ya.

     

    Also I am aware of the "Press Start" being in a layer behind the characters themselves.

     

    I will attempt to post a gif of the title screen in motion.

     

     

     

     

    (also does anybody have sheets of the splash effect from the beginning of sonic 3 when super sonic flies over the water, cuz the waterrun particle is a placeholder until I can find it.)

     

  4. Well, what I did was cheat by using the parallaxer object (cuz me n00b @ mmf2) and simply set the offset to change it's position according to the game-timer.

     

     

    EDIT: I don't know if it works, but for the cursor, you could use a base static movement engine for the mouse and whenever it overlaps the button/something else, it sets its alterable value to 1, and when you press a key while its alterable value is 1, it jumps to the menu/game.

    EDIT 2: I don't think this is the cursor you're talking about, but bleh.

  5. Sorry for being a bit late, but this is sort of a nitpick concerning the latest demo.

    Basically, there really isn't a rolling lock for when ever you jump. I don't mean the rolling jump lock (or maybe I do), but it's that whenever sonic rolls, then jumps, he retains his acceleration, and will keep accelerating in midair. This is actually pretty fun to try out, but in the 2D genesis games, he had a sort of accel-lock for whenever he rolls then jumps.

    http://gyazo.com/31a10e1ea1221275a08fe01729d4a5ce

    Sorry for the choppy framerate, but at least it's better than a straight image.

     

    It would be nice if you'd keep this in the game, just to differentiate from other sonic fangames.

  6. So basically I have this mini-boost feature that activates when your xspeed reaches 7, but it only works when running right.

    How do I make it  so it activates at both directions?

    Here's a short image of the code (I'm currently a newbie at MMF2, so I don't know how expressions and math works.)

    4zpzDpd.png

    Other question, how do you make it so that the boost follows sonic's angles? Currently it only faces right. 

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