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Posts posted by Sir Spacebar
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My first attempt at custom tiles. Everything sprited by me except sanic and the 1 up icons and the numbers and the x.
shading is not my speciality.
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Why do people like to use this tileset?! D: It looks like absolute drivel and the fact that there are very little to no custom graphics in this stage indicate a very noticeable lack of originality. I'd suggest you try and make your own (honestly, tiles aren't hard, I promise) using a new pattern that isn't brown and beige checkers. One pattern I've always wanted to see on Green Hill Clone tiles is honeycomb...yum....honey.
???
I, actually made the tileset from scratch and just remade the green hill checkerboard hillsides. I didn't know something like that existed. Mind if you share a link of the original tiles?
I'll change it for the final release.
also I stared work on this act about 30 minutes ago.
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Started work on Act 2 of Emerald Falls Zone.
Fixed the pee water.
(also stage y u display act 1 instead of act 2)
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iirc. Worlds Delta 1.3 and above uses HWA for the title screen, fade effects and titlecard.
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Ahh, that means that you're running an older build of mmf2 without Hardware Accelleration (HWA) implemented. Try updating your copy.
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Final Version of the hud ^^ (The Life icon will be changed trough later.)
Looks great! Although in my opinion the hud strays too much from the classic sonic style. I would have liked it if it was a bit simpler, but that's just me.
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It's not so common seeing someone so young in the forums, welcome. I hope you learn lots of stuff in here.
(You having two projects at once is a little worrying, typical overambition I guess, lol, but I was like that when I was young too.)
I can understand. I was about 6 when I was introduced to the internet. And that wasn't that long ago.
Yeah, I won't give my real age, but i'm younger than 16.
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inb4 lakefeperd secretly learned how to make awesome music so he won't need prince falk anymore
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Question, after submitting, will you be still able to work on your game up until SAGE day ? If so, I can just try and submit my game and tweak it until it's presentable . Although since I don't have much time, I probably won't make it.
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Set the Alterable Value E of your BG System object(s) to 1. They will remain in place. You can also do this for Alterable Value D so the x axis would remain in place.
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More updates: http://sparktej.tumblr.com/post/91544544958/after-a-lot-of-work-heres-how-the-stage-is
Oh, if you guys think that i'm spoiling the whole game, be sure that i'm not.
The game has about 11 stages at this point in development and i've only shown a few.
Lake, lake, man, you work fast. Are you human? Do you go outside? I'm concerned.
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Screens for ya.
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Title screen for ya.
Also I am aware of the "Press Start" being in a layer behind the characters themselves.
I will attempt to post a gif of the title screen in motion.
(also does anybody have sheets of the splash effect from the beginning of sonic 3 when super sonic flies over the water, cuz the waterrun particle is a placeholder until I can find it.)
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Not to sound overly critical, but do you already have progress on the game itself? As the screenshots you show are usually just mockups. I would love to see how the game itself is progressing.
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I part german
Herr Leerzeichen original username.
Hmm, I should use english cuz me st00pid l0lz
Mr Spaces, no thanks google translate.
Sir Spaces, feels empty
Sir Spacebar, just right
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Well, what I did was cheat by using the parallaxer object (cuz me n00b @ mmf2) and simply set the offset to change it's position according to the game-timer.
EDIT: I don't know if it works, but for the cursor, you could use a base static movement engine for the mouse and whenever it overlaps the button/something else, it sets its alterable value to 1, and when you press a key while its alterable value is 1, it jumps to the menu/game.
EDIT 2: I don't think this is the cursor you're talking about, but bleh.
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Yeah, more backgrounds. This time it's for the first zone in my unnamed sonic fangame.
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Sorry for being a bit late, but this is sort of a nitpick concerning the latest demo.
Basically, there really isn't a rolling lock for when ever you jump. I don't mean the rolling jump lock (or maybe I do), but it's that whenever sonic rolls, then jumps, he retains his acceleration, and will keep accelerating in midair. This is actually pretty fun to try out, but in the 2D genesis games, he had a sort of accel-lock for whenever he rolls then jumps.
http://gyazo.com/31a10e1ea1221275a08fe01729d4a5ce
Sorry for the choppy framerate, but at least it's better than a straight image.
It would be nice if you'd keep this in the game, just to differentiate from other sonic fangames.
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I was making some parallax for a zone in my fangame, Technocity Zone (Hydrocity fiasco, It's either a pun on technology/velocity or just a techno city)
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*delete post pls*
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Since you're now working with the sonic 4 saga, I would believe this could be in use for you more than me. Possibly for the title screen.
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So basically I have this mini-boost feature that activates when your xspeed reaches 7, but it only works when running right.
How do I make it so it activates at both directions?
Here's a short image of the code (I'm currently a newbie at MMF2, so I don't know how expressions and math works.)
Other question, how do you make it so that the boost follows sonic's angles? Currently it only faces right.
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First of all, hi, i'm new here, I hope you guys don't take me as an unhumble idiot like they usually do.
I made a speed shoes remix of the Sonic 3D Blast Invincibillity theme, I hope to use this in a fangame, mine or not.
Post your screenshots thread
in Game Project Showcase
Posted
This is my final tileset for emerald falls. Thanks InfinityAlex for reminding me that blandness is a no-no.