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Posts posted by Sir Spacebar
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Simple,
Don't make ridley playable.
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Berr/2423-4079-8114/Asia/Singapore/UTC+8:00/Greninja/1 (Default)
I changed most of the things here. My new main is Greninja, while my Secondary will be Shulk. -
For the first one, i'm guessing ToeJam and Earl
They had sick beats - Funky soundtrack and amazing 90s lingo.
despite being "foreign", - They're aliens.
Gross names. Fun gameplay. - Toejam. The game was also a critical success with the gameplay being one of the good parts.
Weird world to explore in. - Elevators. Islands. Self Explanitory.Thanks Pix!
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What is this? It certainly doesn't have swords.
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https://soundcloud.com/sir-spaceberr/urmm-starfox-vs-after-burner-arrangement
Corneria mixed with After Burner.
Fake Guitars btw.
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I made some new tracks recently and put them on my soundcloud. Most of them are mashups, some of them are actual arrangements.
Drill Nye the Science Wisp: https://soundcloud.com/sir-spaceberr/drill-nye-the-science-wisp
M&L Bowser Inside Story - In the Final - Breakbeat arrangement: https://soundcloud.com/sir-spaceberr/something-about-the-bowser-inside-story-final-boss-theme
Space Jam at Gaur Plains: https://soundcloud.com/sir-spaceberr/space-jam-at-gaur-plains
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This video shows off one of the key features in my fangame...
motobug riding. yeah wooo...
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I recently finished up to night 4 of FN@F2. Have to say, it was kinda disappointing. Don't get me wrong, it's a great game, I just don't think it was worth all of the hype.
Winding the music box is always very tedious. Not to mention the fact that the game doesn't really give you any instructions on how to deal with each animatronic. And when you pull down your camera, most likely either old bonnie or chica will be right in front of you, and the window of time you have to pull out your mask is too short. The sudden appearance would most likely catch you off guard, and 80% of the time you will die.
This could be a nitpick, but I dislike how the only cameras you only actually need to use are the two vents and the prize corner.
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Oh my hype.
Mom, get the spare pants.
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I think a "sonic song" has to have a fast pace. Around 130 to 190 bpm, i'm not sure. But they usually consist of real instruments with electronic filters and small blips and bloops. Cyan City 1 has that electronic buildup and drop at the beginning. The middle has that arp. The second loop has an electronic drum that slowly builds up into a dnb style beat.
But for act 2? (I'm not really sure if you're talking about act 2 or 3 since you mixed it up a bit, so I'll get into that later)
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Yes, do you know how to write music on a Sega Mega Drive sound font?
If he can't, I'm capable of arranging it on megadrive sound. I also have some decent knowledge on FM so I don't only have to rely on the GenesiSF. My composing skills are terrible though.
I don't even need midi's of tracks, I am quite good at transcribing.
EDIT: look at all these tracks i have genesized
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Nope, keep guessing.
HINT: It's a "blast" to use. It's origins are "3D".
I'll try and get a SAGE Demo out when it next arrives. Anybody have any idea when it could be?
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OMGPROGRESS
- New Background
- New Peelout
- Actual Title (that probably has nothing to do with the game)
Now try and guess the shield monitor that the dust is blocking.
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After playing around with lv 9 CPUs, here are my findings:
Villager is stupidly easy.
Pikachu is still a freaking beast.
Megaman is about on par with level 6 CPUs
Link has the reflexes of a freaking ninja
Mario is the least unfair of them all.
They seem to also have an affinity for neutral b spamming. 8/10 times they roll exactly as you do, which seems suspicious.
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You'll have to set up the blank zones to jump you to a specified level frame. I'm not on my computer right now so can't help you. In the test level itself, go to the group that's labeled "Stage Clear" or something similar. Try to find "Jump to Frame..." And replace it with your own frame number
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Holy jeez, for how limited the demo is, I am impressed on how well they handled basic smash bros physics on the 3DS without that much lag. My demo main is definitely megaman.
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I don't really when it comes to this but I have it figured out. Now I need to make an animation and polish it up. Thanks for the help!
No problem! It's not always I actually manage to help someone.
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Yeah, you seem to understand. Reset the values after the action is played.
Quick move is the small eye icon in the animation editor. You can use it to realign animations.
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I'm not very sure, I'm on my phone and I know the basics of sonic worlds.
Maybe, set up a new action with an animation. Make sure the animation is aligned using the quick move feature. In the action itself, put a line which sets "attacking" to 1
If KeyBPressed =1
Set Action to *number of action*
Play sample "punch"
Of course, I could be totally wrong, but that's as far as I can go.
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For the horizon heights references in ATS, not only does dream dance act 1 have that blatant reference, it also uses the EXACT same bassline. Not really interesting but just something I noticed.
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Water is a reflection of the sky. If the sky is pitch black, the water should be a similar shade.
Of course, accounting for amount of algae or trash in the water, could use some green tint.
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Umm, what exactly do you mean by sonic style menu if you don't mind me asking?
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http://www.youtube.com/watch?v=OjO2Zt7BD3c&feature=youtu.be
Sub 3:00, No powerups, semi-final destination
Also @Lake, is the music used here going to be placeholder? Or will it be part of the official soundtrack?
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Post your screenshots thread
in Game Project Showcase
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if it reminds you of sakurai that's what my goal was thank you