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MrLevRocks

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Everything posted by MrLevRocks

  1. Well, it sounds awesome but I think it wouldn't go with the other music tracks, still thanks!
  2. Battleship on the Gameboy is actually a good game, especially the music, but it's just Battleship on a Gameboy, no fancy stuff or so... So, it's pretty pointless, exept if you want to save paper.
  3. Name change! - again!

    1. Show previous comments  2 more
    2. MrLevRocks

      MrLevRocks

      Actually I ment that Sonic 4 Episode Something is (in My opinion) a LEDs Creative Name for a fangame than Sonic Origins.

    3. MrLevRocks
    4. Stritix

      Stritix

      xD I changed my display name at the same time. But yeah, agreed. SEGA mostly just wanted to cash in on the Sonic 4 name.

  4. Bumb with Project name, new Level names and download for (selected) scans....
  5. Finally came up with a name for my fangame! Designing levels? Easy! Coming up with good names? Hard as f__!

    1. Show previous comments  3 more
    2. MrLevRocks

      MrLevRocks

      Or somebody stole my DNA and cloned me 17 times. All of my clones then made there own version of "Sonic-Origins"...

    3. Spykid

      Spykid

      both sound legit

    4. Sir Spacebar

      Sir Spacebar

      Or you just thought of that idea without noticing that sonic origins is like one of the most unoriginal fangame names.

  6. Great Spykid, I'd like to see how far ya got! Would'cha be so nice and update the original post? It seems dated...
  7. I've met a couple of these in my life... The first one I got was the game "USA-Racer" for PS2. It was more like "why did I enjoy this?" but whatever. It's a generic arcade-style racing game with generic American steriotypes. It glitchs like hell and is way too easy to be enjoyable. Then I met Burnout3 and all was forgotten... Next up was "James Bond: The Duel" for Genesis. I got it because it was a James Bond game and It was the James Bond hype time. Generic side-scroller with weird level layouts and stiff controlls. I still kept it for collection purposes. Then we got "Battleship" for Gameboy. It's a Gameboy-port of Battleship. All said... That were all I can think of my mind, maybe there were a couple more in my life but I can't remember them (propably for the best)
  8. Act 1: 66% done, Act 2: 25% done...

    1. MrLevRocks

      MrLevRocks

      Act 1: 66% done, Act 2: 50% done...

  9. I don't wanna promise too much because I'm a newbie at spriting but if i manage to find a spritesheet of Amy from Sonic Battle then I'll try to edit them into the needed Amy. Also: for now, this looks amazing! Try too keep up!
  10. My current Desktop: You can't imagine how often I see this screen...
  11. I'm working with two people on two differend projects...

    1. Show previous comments  1 more
    2. Neo_Fire_Sonic

      Neo_Fire_Sonic

      gimmie sprites fer mine

    3. MrLevRocks

      MrLevRocks

      Soory, but I'm just a level layout-designer, not a spriter :-/

    4. Neo_Fire_Sonic

      Neo_Fire_Sonic

      ..... thats dissapointing for me to hear.. since i kinda need a few sprites -.-

  12. My first piece o' (shit) music ever created! Sounds like some kind o' boss theme https://www.youtube.com/watch?v=1BocSL4Vrz4 I'll propably use it in my fangame...
  13. I myself am a "newboy" in Sonic Worlds but the most stripped down version (which is also the most buggy one) is the =.5 version. But better don't use it, its crap.
  14. This post serves no more of use and can be deleted by the administration.
  15. This post serves no more of use and can be deleted by the administration.
  16. Actually I ment both since the loops (the ingame level loops) also don't work perfectly when playing around too much. But yeah, I already know SW0.5 has horrible script-loops. Still thanks for the help.
  17. Well, first of all thanks for the replies It's good to know my huge pictures haven't made too much damage and that there is no limit in picture size here. Also I'm glad that all of you were so nice to me. For now I'll make the future pictures now in this "1/4 size" size. Also bumb is going to come in the near future. But I'm still concerned because nobody and I mean NOBODY has given me his/her opinion of the layouts and ideas.
  18. Sorry for the HUGE pics, I'd didn't know the standarts of this forum and scalin' them down would kill the quality, but who the hell still cares for quality in gaming, isn't it? Right now I'm resizing the pics to be olny a quarter as large as before, hopefully that's enough. Edit: Updated the pics, now smaller and with lower quality (the same as today's gaming) Also: @Serephim Don't you mean over 9000ppi? Actually it's "just" 600ppi, a quarter of my usual scanning size.
  19. Was finally able to post my fangame idea. These stupid pics didn't wanna work >: (

    1. GSF

      GSF

      I see you've used imgur.

      Just a hunch, I think your errors might've been because of the HUGE horizontal size of those level maps. Or the filesize...

      I'll test some things to confirm.

    2. Abominal Taz

      Abominal Taz

      Please re-size and re-upload your images. They are way too large and may have to be deleted.

    3. MrLevRocks
  20. This post serves no more of use and can be deleted by the administration.
  21. Zone 9: Speed City A long, once linear and fast city with the most uncreative name I could come up with. It has buildings and cranes and roads and... I don't know. I have nothing more to say. Zone 10: Burning City Robotnik's first test of the Egg-Laser and it was a sucsess! The entire Speed City is now burning down to ashes! Also, this Zone is Sonic's first meeting with a new foe! Zone 11: Egg Inc. Zone Just because Robotnik is evil doesn't it mean he's disallowed to have a legal buisness. He has his own industrial district in speed city filled with a lot of freshly made new robot prototypes. Zone 12: Computed Chaos Zone Robotnik's supercomputer filled with viruses, hoaxes, deadly traps and cat pictures... Zone 13: Hill Act 1 Ready for Round 2? Zone 14: Dead Egg Zone In S3&K the Death Egg crashed. Here it landed but all electricity is shut. Can Sonic escape this metallic prision again? Zone 15: Forgotten Gimmicks Forgotten Gimmicks, that says it all! This zone is filled with the most forgotten gimmicks from Sonic 1, Sonic CD and the 8-Bit subseries... Zone 16: Roblimbnik Act 2 Roblimbnik Zone again? Yes, after having his plane destroyed in Act 1, Sonic decides it would be best if he just tried charging at the killer-blimb again... Zone 17: Start-Up Zone "All passengers on the uncreative-name-train, please exit now, we've reached our final destination". It's a short Launch Base Zone-wannabe. Zone 18: Egg Missle Zone Another one of these? Actually this is the real Egg Missle in it's original size. Filled with the largest robot suit Robotnik could fit onto this little piece of scrap-metal. Zone 19: Extremly Generic (Something with G) Zone. Once owned by Dr. Albert Wily this (used) space station features last seasons brand new Megaman-styled badniks and traps. Oh, and also there Robotnik on it...
  22. The project is now named: "Sonic 4: Episode ME" ! Storyline concept: After his defeat in the Death Egg MK.II Dr. Robotnik realized his big mistake. He was using an unmobile, huge, slow space station. Now he finally build his greates Station yet. The small but fast Egg Missle is home to his newest Weapon of Mass Destruction: The Egg Laser. To power the Laser Robotnik uses the power of the Chaos Emeralds. Their power he transmitted into his Mecha Emarald, a robotic copy of the Master Emerald. In order to finally take over the world, Robotnik fled to the Northern Island, an island Sonic has never been to. Sonic arrives half a year after Robotnik, who was almost finished with setting up his great skemes and traps. The game is supposed to be a spiritual successor to Sonic 4 and is set on a different island than any of the games before. I called this island Northern Island. This island is home to 18 Zones, that I'll list here. Zone 1: Egg Missle XS Zone The game begins with: the final battle on Robotnik's Missle? But something ain't quite right with the ol' Doc... Zone 2: Roblimbnik Act 1 This is his flying fortress of the week, equiped with his personal jet, a laser and chicken-artillery. Zone 3: Leaf Plains Zone What would be a Sonic game without a Green-HIll type of level. It's pretty basic, nothing to hard, even the number of death-pits is balanced (yes, only for YOU). It also introduces the "3D-Ramp" from Sonic CD which I used a lot in these layouts. Zone 4: Dusty Desert Zone All abort the uncreative-name train, this'll be a long ride... A simble Wild West based stage. Mostly created to pay homage to both Dust Hill and Desert Dazzle while including elements of Sunset Park. Zone 5: Tidal Ruins Zone The water zone... Based of Aquatic Ruins with a small dose of Water Palace. Everything is round up with a bit of Castlevania: Bloodlines Stage 2 "Atlantis Shrine". Zone 6: Volcanic Mines Zone Imagine Underground Zone, Mystic Cave Zone, Lava Reef Zone Act 1 and Endless Mine Zone in one. This here basiclly comes out. Zone 7: Bright Night Zone Casino Night had the golden design, Casino Paradise the purple one. Casino Night in the beta was pink. I don't know which of the colors I'm going for, but it's still going to be a fully fleged out Casino/Carneval Zone. Zone 8: Frozen Shocked Before burning down Speed City, Robotnik wanted to test his old climate changing Mashine from Mushroom Hill. It apperently works. So tell me what you think and if you'd like to help me creating a game out of these ideas. I'd need a composer and a scipter for SonicWorldsDelta >1.2 If nobody's gonna help, I'll still keep on working with SW0.5 and make more ideas. Edit1-4: Something uninteresting... Edit5: Huge update will be a month or so later than planned... Don't look at me, I'm not happy either... Edit6: Instead of layouts, there are now (sometimes) animated pictures...
  23. Actually... NO! I'm from Germany-land, now living in France. And I never really had a good English teacher, so, yeah, I'm bad *facepalms* Most of these mistake aren't even mistakes, they're just typos, gonna' fix 'em!
  24. Hello folks, I've wanted to share an idea with you. Similar to the "Top 5 games" threat here I wanted to make a list of my personal top 5 of level themes in the Sonic the Hedgehog games. But without real rules! Please use "http://info.sonicretro.org/Level_themes" as a list of all level themes, but you may also tell others IF you can tell arguements why this level theme is not part of the info.sonicretro.org list. Let's begin #5: Green Hill theme/tropical island cliché What would be a Sonic game without one of these, they are fun easy and always bring you into the spirit of Sonic games. Many people dislike their position as the first Zone of a game but I think this is great because you can easily stack up on lives and continiues. Notable Zones in this theme include: the ORIGINAL Green Hill, Palmtree Panic, Sunset Hill, Leaf Forest and Green HIll. #4: Flying fortress theme A great theme, sadly a rare one too. I love to call these level "Flying Fucks", just cause I can. These levels mostly appear late in the game and are rather difficult, but still fun. Just the idea of a giant flying military station is already interesting. Notable Zones in this theme include: F*ckin' Battery from S&K, Wing F*ckfest from S2 and Sky B*tch from S1(8-Bit). (yes I usually refer these Zone with these names, deal with it!) #3: Urban theme I always loved the city levels. They were huge, had so much going on and were, unlike other levels, mostly rational. Their speed and simple platforming made those levels extreme fun 'cause they really showcased what Sonic was about, speed and platfoming. Generally these levels were more easy than difficult, but fun was still havable. Notable Zones in this theme include: Route 99, Gigalopolis, Star Light and Stardust Speedway #2: Casino/carnival theme The music in the zones is great, the level design is god-like and the overall atmosphere is rather slow paced. But still this theme features lots and lots of gimmicks, most of them are fun and lots of ways to spend too much time in these Zones. Considering they are not that hard, it's still a good place to farm lives and continues. Notable Zones in this theme include: Casino Night, carnival Night, Cosmic Casino, Casino Paradise and Toy Kingdom. #1: Industrial theme Robotnik is evil, right? Robotnik builds robots, right? To build robots you need you nee da factory, right? Robotnik has HUGE factories and I love them! They are most of the time difficult, sometimes even cheap but still, seeing what the ol' Doc can build up, it is simply fascinating. Notable Zones in this theme include: Metropolis, Scrap Brain, Metalic Madness, Secret Base and Wacky Workbench. This is my o(pi)nion, tell me yours by answering to this topic and have fun!
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