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SoaH City Message Board

UltimateSonic

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Everything posted by UltimateSonic

  1. Yeah, because If I'm not mistaken, they discontinued MMF for MMF2?
  2. Okay. At the end of my level when it starts calculating the end score, it constantly subtracts 50 from the bonus amount and adds 50 to the score. Now, I wanted a sound to be looped while this was happening so I told it to play a sample every 00"-15. This works, but it waits 15 1/100 of seconds until it starts the looping process. Is there a way to work around this? Thanks =)
  3. Could there be too many objects? One time my level crashed because I put to many things >_<
  4. I'm guessing that he wants to make a 3d sonic game and wants a model for it, but he thinks you set the camera with the model... If you're making a 3d game you have to program it to do that. If you just want the model, you can view it at any camera angle with a 3d modeling program... Or maybe he want's a screenshot of sonic with the camera behind him?
  5. Is the sound section of the site messed up for anyone else? Whenever I try to click on the sound effect section, I get the following error: Parse error: parse error, unexpected T_STRING in /sites/emulationzone.org/sfghq/snds.php on line 12 This happening to anyone else?
  6. Strange... now it isn't saving at all....
  7. Hmmm... when I put that in I get a syntax error... Appdir$ + "SaveFile" + Str$( File Number ) + ".sav" Creates a file named SaveFile.sav in the game's directory.
  8. Hi I was wondering how I can change this expression to how it would save to a seperate folder in the Applications directory in MMF: Appdir$ + "SaveFile" + Str$( File Number ) + ".sav" I'm trying to save the array of my game into a seperate folder, in the applications directory. Can anone show me how to do this? Thanks
  9. True. Maybe If you detect that sonic is colliding with the treadmill, subtract X amount from his actual speed.
  10. This might be a stupid question, but in the event editor, if you decide to not use a sample anymore and replace it with another one, the old sample will remain in the "Sound from existing application/project" list. How can I remove it? Or does it not get included in the final .exe? Thanks
  11. Very nice! I couldn't even make a 3d game with Dark Basic, A 3d game maker! Good work!
  12. Uh yeah, the thread about boosting speed with Game Maker got me concerned about this. (Sorry was I wrong to create a new thread?) I figured that since my game is early in development it would be best to tackle this issue in the beginning. So yes, how can I speed up performance of games in MMF? I'm not having trouble now, but maybe later when a large level is developed? Thanks
  13. If I'm not mistaken, this method could easily be applied to MMF as well?
  14. Yeaaaaaaaaaah! You saved me! I was stuck for hours figuring that one out! Thanks a bundle! Thanks for explaining hotspots to me! And I'll do that Damizean
  15. Can you please elaborate? Never heard of the term hotspot for sprites before...
  16. Hi Damizean's 360 engine works fine, but when I added Sa2 Sonic for the sprite, he was off the ground by about 8 pixels. I thought that subtracting 8 from the position of the bottom sensor would fix this but apparently not. Can someone help? Btw I'm using v2 in MMF
  17. There is a function to create arrays, Right? If so I should figure it out. Otherwise I'll post back here. Thanks I think I understand Edit: I think I got it. Can you use the Assarray extension?
  18. oh ok. I saw a tutorial on saving with arrays on the SFGHQ tuorial page but I didn't understand it. If arrays are safer, I'd like to do it that way. Can someone point me in the right direction to start?
  19. Is it possible to encrypt an INI file? MMF only saves the INI file in the Windows directory right? So if someone knew that they can just mess with the INI save file for a game. Is it possible to encrypt it when saving it?
  20. I could but some times I send my games to people who can barely navigate windows explorer without getting lost >_<. The only thing they do right is play games. But I can always release my game both ways =)
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