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SoaH City Message Board

UltimateSonic

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Posts posted by UltimateSonic

  1. Is there a way to "overlap" sounds? Okay. Lets say that Sonic collects a ring. It makes the little sound right?

    Now, lets say that Sonic is running really fast and collects a row of rings. He was running so fast that you didn't hear any of the rings' sounds. Is there a way to fix this?

    Another example: Sonic jumps on an upward spring. Spring "boings" and bounces him up. A flying enemy runs into him, knocking out his rings. However the ringloss sound is not played due to the spring's sound effect.

    Is it possible to somehow make the sounds overlap?

    Thanks :)

  2. Alright, it isn't too hard to make an effective flying baddy that flies toward you. However, I was wondering how to effectively create a baddy similar to the hornet in Sonic the Hedgehog 1 (Or whatever that enemy is that comes in GHZ. It flies toward you, stops to shoot a bullet thing at you, and flies away.)

    Is there a way I can effectively achieve this?

    Thanks :)

  3. Ah that didn't work...

    Maybe you are misunderstanding what I am describing? Here is a screenshot:

    errorvb2.jpg

    Since it executes every 00"-15, it pauses for 15 1/100 of seconds until it starts the looping process.

    I hope I described it better now =)

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