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Plom510

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Everything posted by Plom510

  1. Right now I got Can of Nothing to assist me in the music side of things. I don't mind waiting a little longer for a character sprite artist, but I would like to find somebody at some point cause there will be a time when I will begin the rival character boss fights.
  2. You can test the game. All I need is an e-mail sent to the above address and I'll get back to you as soon as possible. I've also added my skype contact info onto my profile if anyone would like to contact me directly about any questions or concerns.
  3. Just played the updated demo myself. Is it just me, or does it seem like the dash is partly inspired by my own project? I kind of get that vibe when I use it. Overall it was still a very fun experience to me.
    1. Can of Nothing

      Can of Nothing

      Huh, just sequencing the songs in MIDI format to be arranged by someone else? If nothing else, I'd definitely want to talk about it on Skype.

    2. Plom510

      Plom510

      I just added my Skype contact info on my profile. You can add me and we'll see if we can work something out.

  4. Hey all! It may seem like that I'm doing alright with my game project, but there are some areas that I feel I'm not good enough in. I've been thinking about whether or not to open this type of thread, but I decided to do so. I'm not asking for much since I have most of my bases covered. I will be explaining why I need the assistance I'm looking for below. =CHARACTER SPRITE ARTIST= I think I do a decent job with tilesets, backgrounds, and enemies. What I do lack is the ability to make good character sprites without referencing poses from existing sprite sheets. I know in a sense it's not necessarily a bad thing, but I don't have the confidence to make characters. Bingo doesn't really need any new sprites at the moment, so he's fine. What I do need help on is with the other characters. As you can see, the only characters I have idle sprites of are Voscor (which is custom made), Darth (palette swap of Bingo before his new sprites were made), and Feina (modification of Bingo's sprite). I am expecting that it'll be hard for me to explain how I want each character to be posed for sprites. What I'm thinking of doing explanations is by describing their abilities and/or how they'll fight in their respective boss fights. As for the art style, my above example sprites could be used as a style guide in a sense. =MUSIC COMPOSER/ARRANGER= (Taken by Can of Nothing) I do have a good amount of the soundtrack composed already, but I personally feel that some of my tracks won't hold up and the fact that some of them reference music from other games. I would like to see some originality in my game's soundtrack if it's possible. The reason why I'm looking for a MIDI composer is that I already have an audio engineer that I'm in contact with that has agreed to rearrange and mix my game's soundtrack, so I don't really need assistance in that regard. Just need another composer who can work by how I want the music to be like (whether it'd be by game screenshots, describing the tone/feeling/genre, or by listening to example songs that I'll provide). UPDATE: Can of Nothing will be assisting me with the soundtrack and he will be handling the arrangements of the soundtrack as well as any new compositions that I'll require. =TESTERS= I've posted on the game's thread that I'm looking for testers. To my luck, no one has came back to me. I'm going to ask again, but this time, it'll be on this thread. I want to make sure that everything in my game works as intended as well as certain things being obvious to the player, how something reacts based on the player's actions, etc. It would be nice to get more people involved. As for reporting bugs, I have a forums set up just for that. If you want to be a tester, you can send me an e-mail at [email protected] and I will reply with the link to my forums. I ask for an e-mail rather than a PM since I need to know what my potential tester's e-mail will be so I can validate those accounts by cross-referencing the e-mails used on registration. If any of the roles are taken or if I need additional help sometime in the future, I will be updating this post. As far as testing goes, I may be a bit selective on who can test my game. I hope I'm able to receive the help I'm looking for!
  5. Would I be able to submit my game if I wanted to? I'd like to know since it would be nice to give my game some more exposure.
  6. I'm quite surprised that no one has commented on my earlier post. I was expecting some critiques on the new characters. Aside from the bump, I do want to say that I'd like to find some people who are interested in testing my game. So far 1/6 of the game is completed (in terms of levels) and the first half of Verdant Valley is playable. You may PM me if you would like to be a tester for Bingo The Multiva and I'll send you a link to a forums I've set up to make bug reporting easier. In the PM I'll also need an e-mail address since I'll need to approve new accounts as I want to make sure that the people that are registering are testers.
  7. Why am I making an exploration-heavy level when there will only be 2 collectibles?

  8. I think I'm ready to post an update on my game! This is a large post so be prepared. =CHARACTERS= In a status update I posted earlier, I hinted at adding more characters into my game. I held my promise, and I think I'm ready to show you guys the full cast of Bingo The Multiva! Salamon A Multiva who resides in Verdant Valley. He has lived alone for most of his life. After being attacked by some of Darth's robots, he has met Bingo. Salamon decides to tag-along with Bingo on his journey, but he mainly tries to be careful. Voscor Darth - "Eh... this guy is a strange case. He's one of the few of my robots that can actually think, act and speak! I'm not sure HOW I created him. He claims to be a useful "Dullahan-bot" but LOOK at him! His head's not even screwed on to his body! He's obviously a scrap-bot!... But if he says he'll go after Bingo.... Ehh. Maybe that's the best course of action to put this thing out of it's misery. Though the cannons on his belly and those fins on his lower body look like they could so something..." note: final design may differ. Feina Darth - "Probably the one person that thinks on my level. Don't tell Bingo or ANYONE I said this but... Eh she's actually kinda cute. But cute looks aren't everything. She's got power. Ooooh does she have it. Ever heard of a witch? Leave it to the old fairy tales to get it wrong. She's a WHOLE different breed! Fire, thunder, ice, earth, you name it! If it's a valid element she probably has a spell for it. She's also able to communicate with those creepy little sclaws. And for some reason she has some control and use for them... Why do I get the feeling that she's... Sweet on me? I'm overthinking it..." Streyt Darth - "This guy... Why does he intimidate me a bit? The guy reminds me of a furry guy with a red scarf because of his ammunition... cards. As strange as that is... With his reputation and streak of successful jobs, he seems to be a pretty good bounty hunter. Hopefully this guy will get Bingo out of my hair. And is it just me... Or do his attack names mostly consist of 5 cards used to create a royal flush? Not only does the guy have a real good poker face, but he really IS playing with a full deck!.... Remind me not to cross this guy unless I have no other choice." =PHYSICS CHANGES= I've noticed that a lot of people aren't too happy about Bingo's slow startup speed. I have changed that and instead of gaining speed once he enters his running state, I've increased his overall horizontal movement speed as well as altering his friction. If you jump from a stand-still, you'll have a much faster speed as opposed to being on the ground to compensate for slow platforming sections. I've also made it so if Bingo is running faster than his maximum speed, instead of slowing down, he'll be keeping the speed he accumulates. This may be a good thing for speedrunners. For the first time, I've actually seen the camera being a complaint, so when Bingo enters his running state, the camera will pan to allow you to see more of what's ahead of you. Oddly enough, these changes to the physics also fixed SOME collision issues with the steep slopes. Kind of weird of you ask me. =MANAGER BOSS FIGHT= You've seen him in my update video of adding explosions as well as the SAGE 2014 Act 2 trailer. He is now complete. As a boss, he doesn't really do a whole lot considering that this is the first boss you'll face. He can shoot up to 6 projectiles from his cannons. Each time you hit his core, he'll react by firing a laser that you'll need to avoid. I hope you guys will like him despite his simplicity. =SAGE 2015 PLANS= It seems like my game has done better during Act 2, but there are still questions that people want answered. I don't want to get to them JUST yet but I can say that for SAGE 2015, I plan on having a public beta where you get to play through the FIRST HALF of Verdant Valley! (That's 12 levels in total including the Manager boss fight.) From now until then, I will focus on finishing the remaining levels for the first set of Verdant Valley levels and I also need to make new bonus levels as the Red Coins/Bingo Emblems will allow you to unlock them. If I still have enough time if I manage to get these done early, I might implement some of the first few cutscenes for the game. I'm not quite sure if the bank will have a real use at that point in time, but I'll let you guys know if anything happens. I believe that is all for today as this was a long write! (Possibly about 20 minutes to write this!) I hope you guys appreciate what I have in store for you!
  9. I can assure you guys the physics are improved. I will give an update when I have something to show because what I have in store for you guys next will possibly be huge!
  10. @WreckingPrograms I've partially implemented the code you've provided. I say partially because the way the pause menu in my game is programmed differently than your code. I can confirm that it looks MUCH better this way and I was going to attempt this at some point. One minor problem though is that the game takes a second to take the screenshot before the Pause menu actually draws. Not entirely sure if it's only my system that lags it or if it'll be the same across all computers and devices. And yes I use GameMaker. GameMaker: Studio specifically. EDIT: The screenshot system doesn't work correctly on Android so until I can find a fix, the Android port will resort to using the black background.
  11. I can say that you can all look forward to an Android demo of Bingo The Multiva at the upcoming SAGExpo! I feel like it may be the first game in all SAGEs to have an Android demo, but I could be wrong.

    1. OverbounD

      OverbounD

      Might be that is pretty cool!

  12. I now have a SAGExpo 2014 Act 2 trailer! Took me a while to make, but I think it was worth the time. Also have a screenshot of the pause menu. it's really nothing special but you can resume the game, retry from the last checkpoint, or quit to the menu. I know updates have been slow, but I'm still making progress.
  13. Currently have 20 minutes worth of footage for my game's SAGE trailer! Sounds like a lot, but I'm sure its plenty to work with. In other news, I finally have a functioning pause menu but I'll show it off when I update my thread soon.

  14. I hope my game's bonus level isn't shown during Sonic's Channel's video since I found a bug with it that has been patched just now. Hopefully I remember to message him to redownload my game unless he sees this post or decides not to show the bonus level.
  15. I've just private messaged my game as of this post. Hopefully, all goes well.
  16. I'd probably get something ready when I get home. Just need to add/change some things and contact a VA for some line re-recordings.
  17. I'm thinking about adding more characters to Bingo The Multiva. It's a good time too since I don't have a concrete story yet. I won't reveal any details soon but I can say that there's a low chance of some new playable characters.

  18. I've been meaning to post this yesterday if there wasn't any maintenance going on. I got Bingo The Multiva to work on my Android phone. Doesn't really mean much since I can't export to the platform without paying $200! Either way, at least its nice to see it running. After some testing with the other levels that you see in the menu, a few of them make the game suffer some lag issues. If I ever port my game to Android devices, I may have to consider splitting larger levels into smaller chunks.
  19. Making a new logo for my game. I'm also thinking about making a proper website for the game as well.

  20. In honor of another Michael Bay movie releasing soon, I bring to you... EXPLODEY THINGYS!!! I can't believe it took me this long to finally start implementing an explosion particle. I also feel like I did a mediocre job on making an explosion sound. Also tiny preview of the boss I showed yesterday but only his death animation.
  21. Working on another boss for my game. You fight him before you even face Darth, so he'll be a tad bit easier than him. I already have some ideas for him but I don't think I'll be showing him off in a video. I've already decided on which boss you'll be fighting for the SAGE Act 2 demo, so it probably won't be for a while until you see this guy in action.
  22. @Pulse0 I only bumped his HP up to 12 since during his first 8 hits, he seems to be predictable. I'll see how it is once everyone can fight this boss during SAGE Act 2 since the level where you fight him will be playable, although I'm thinking that it should be unlocked. (I'll be making use of the added bank system since it'll serve no use in the demo) If a lot of people say it drags with the 12 HP, I may consider lowering it to maybe 10 at most.
  23. It didn't take very long for me to come up with another move for him. I made it so that it can be used either as a counter attack and a normal attack. I increased his hit points from 8 to 12 as the original 8 seems too short. Once he's down to 4 hit points remaining, he enters pinch mode, where he begins to chain his attacks together. He will also become a bit unpredictable as to what he'll do next. If you listen, I have some boss music that I whipped up in maybe about an hour as well as some sounds for his energy orbs. All that's really left is to find a VA for him. That isn't really a high priority for me for SAGE Act 2 since even if a VA isn't found before then, at least his gameplay is complete. I'll also need to find time to make the level where you'll find the boss fight. I hope the boss fight is more interesting to you guys.
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