Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Ark-E

Members
  • Posts

    63
  • Joined

  • Last visited

Everything posted by Ark-E

  1. Bump! Sorry if there's not much being posted, but I've been busy with sprites and such for this game and all that jazz. However, I can show you guys something: A brief WIP of the introduction area. (Note: I did NOT draw this. This was another commission done for the project!)
  2. Ohh! I LOVE Chao Gardens! I'm going to keep tabs on this topic. By the way, I like how you are going with this; keep up the awesome work~ =D
  3. Update! x2 Edit! Something of a WIP and surprisingly, it's going rather well. Changes: - Grass has been updated a bit. - Tree and Mountains are custom-made. And for those who are waiting for another update of one of the level songs, don't fret! Our composer gave us another update. https://soundcloud.com/silverpoyozo/tsuki-no-mori-moar_updates/s-ExiZz
  4. @Serephim: Thanks. I'll need all the help I can get to develop this project more. UPDATE! Actual Background Elements in Play. (Yet to be Pixelled!)
  5. Another update, I dunno about keeping Ayasuka's sprite in this format since the debate would be thrown in the air. Oh and another thing, Overbound is helping me develop some background elements (well, as in tutoring me) in case nobody else would be interested in helping out with doing the background elements. Ayasuka sitting on the edge of a cliff. I'm still relevantly a newbie with background elements, so yeah..
  6. @Overbound: Well, I'm not always confident on making backgrounds myself..I mean, I tried it in the past with RPGS and such.. but that was back then. However, if you insist to aid me on Skype, well..okay then.. add me. My Skype handle is on my profile.
  7. I'm not all too well known for creating background sprites and I was wondering if someone could be an assistance on creating some for my project. Here's a hint though: it's relevantly Eastern-themed. Can someone create some backgrounds and tilesets from these pictures as references? Here is a reference picture (s): http://www.theculturedtraveler.com/uploads/chinese-mountains.jpg http://www.chinabasetravel.com/image/destination/MountainsPhoto/Huang%20shan.jpg http://spriters-resource.com/other_systems/monkeyking/s4mttai.png If you can, I will be only so grateful. You see, I desperately need this. Please and thank you!
  8. @Rawr: I think it's suppose to be standing, but I can fix it up to be a sitting one easily. Do note that I am rather new to doing custom sprites and it's bound to be messed-up at times. Update Time! Ayasuka Mugshot (Talk?) Left: The Update, Right: The WIP Note: Boy, have I been at this for a long while, course it's a bit messy but it'll be fixed up over time. Update: CHECK FIRST POST! It's IMPORTANT!
  9. Okay, it's not much of an update, but it's rather something: Update Edited x2! Ayasuka Sprite Update Speaking of which I did do walking/running animations, but it would need a major update. Question though, any of you guys know of a good animation program I can use for creating future animations better? I'm asking because to be honest, GIFAnimator is crap. =/
  10. @Overbound: Aww, thanks Overbound, but yeah; I do have to admit that for Strife, I admire the guy since his game, Freedom Planet, is what inspired me for my game in general. So like his game, I would like to go his direction to make it like an indie game. Edit: I thought to add this in. A commissioned picture from BlueSwirl on dA for something of a scenario this time.
  11. @Sepephim: Okay, thanks. Hey, should I create another thread in there or what? Not unless you or some other mod move it. I don't want to create another thread and find out I made double threads. @-@;
  12. Note from Me: Okay, I know it's a bit early to be doing this and letting the public know about a project of mine's that is relevantly a work-in-progress, but it's a desperate callout to those who could possibly help us out. Project DragonBlossom is mostly an ambitious project I have started since December last year to January of this year. It is mostly filled with major influences of Eastern mythologies, references and etc. It began the moment I saw Freedom Planet (Strife's project) on a video on Youtube and since, I began working on it. == Story Summary Basis == It's been a millenia has since the Ancient Beings and the Great Hero has established peace within the lands after stopping a war that was being lead by a mysterious evil to conquer the world. Once defeated, this evil was sealed away, never to return to threaten the lands. In this time of peace, enough was done to establish the grounds for the four kingdoms which all have Leaders, however the High Prince was crowned as an absolute ruler to keep the Kingdoms in check. Over time, despite of being beaten, the evil grew until the time of it's revival and from this, it threatens the lands once more. Worse of all, it throws enough havoc to have the Solsai Kingdom press threats of war against the other Kingdoms and blaming the High Prince for his inability to stop such an incident. To make matters worse, strange happenings have been sighted around all over the kingdoms and in a strange twist of Fate, it's all up to a youth and her allies to save the kingdoms from going to war against each other and stop the evil before it's too late. == Purpose == Like Freedom Planet, this project is meant to be an action-adventure platformer, but not just that. There are elements of RPG, Puzzle and even combat (ala Kingdom Hearts) inside which means you guessed it, general puzzle solving and level systems are involved and with that being a case, there's going to be skills unlocked and secrets unvealed. That's why we need some backup spriters that can do amazing things with the effects and characters in terms of not only attacks, but other things as well. == Gimmicks == Now, what's a game without gimmicks? Come on now. We can't have any gimmicks whatsoever, however I can tell you this. Gimmicks will be borrowed from games such as Sonic, Donkey Kong Country and others. However, there has to be a balance on the terms of having too much or too little and as a project, we need to be just right. I have already created a gimmick that would be of something unique, but it's a work-in-progress. == Gameplay Mechanic == Before we move on, yes, all characters will be able to swim (with the exception of one), grab-onto grapnels, roll, attack, defend and other basic things, it's just these gameplay mechanics that I am about to mention, will separate each other from having the same gameplay mechanics. Now, since we are entering about what's unique about each character, there will be about four to five different gameplay mechanics;I will listed them now. * Ayasuka will have great speed, however don't be expecting her to be fast as a certain blue hedgehog anytime soon; not even Lilac is that fast. Since Ayasuka is a monkey, she will be able to climb vines (ala from the DKC series), be able to wall jump, rebound herself with her tail if she was being attacked on the vines by enemies, even being able to rapidly jump from different treebranches and swing herself into the next target branch as well as cling and climb onto moss covered walls. Did I mention that she can balance ride on runaway barrels (ala the DKC series) and steal enemy's weapons and/or items and can choose to keep or attack them with it? Yeah. * Ukiagi, like Ayasuka, will have speed, but it easily surpass Ayasuka's, because of one reason, rabbits are natural speedsters. Besides that, she's basically the projectile type, notably known for her kunai and shurikens. Certain ropeways will be accessible to her to walk across on, she can jump far across gaps, her fast and agile jumping is limited by jump panels, she can wall run on certain places and can happen to easily use stealth to hide within her surroundings and/or disguise herself to surpass tough situations. * Tadao is mostly different from the other two; however, his abilities are more tied to using his energy. He can easily sense enemies by vibration pulses given off from either the ground or his surroundings, find hidden passageways and in general, he can project aer-based attacks and barriers that would allow him to destroy and/or mow down enemies and obstacles in his way (thing is it'll use up his energy and he'll need to go to the nearest crystal statue to recover that lost energy.) He is easily known as the slowest of the group, but his defense, man is it tough! * Michio is the swordsman of the group. With his twin swords, he can cut through enemies and certain blockages with no problem. His speed is average, but it's a close par to Ukiagi's. He has great strength with using his swords and unlike Ukiagi, who can run up walls, he can basically climb up rock-covered walls with no issue. This guy is combat heavy, especially when he attacks with his swords. Boy, what a mouth full, however, if this is to be convincing you folks to help, it's worth it. Oh and another thing, the fifth gameplay.. there is one, however, we're holding it off until we can get a demo up and a Kickstarter going, so.. there might be a chance you'll see it. == Unique Abilities == Yes, there are those abilities around and there is a total of FOUR of them: Wind, Earth, Fire and Water. How they will enhance each character will result in the following; Wind: Increases General Speed, grants user relevant elemental ability; CANNOT learn Earth, Water and Fire; can co-operate with Water Earth: Increases General Defense, grants user relevant elemental ability; CANNOT learn Wind, Water and Fire; can co-operate with Fire Fire: Increases General Offense, grants user relevant elemental ability; CANNOT learn Water, Wind and Earth; can co-operate with Earth Water: Increases Special, grants user relevant elemental ability; CANNOT learn Fire, Wind and Earth; can co-operate with Wind They will also grant the character with skill sets according to their element, however the only thing is: they can't use their said elemental skill sets in the platforming sections, only within the combat areas in the game. However, to add, there will be use of health, energy and Special Bars involved. == Sprite/ Sample Artwork == http://fc02.deviantart.net/fs70/f/2013/044/0/4/colored__ayasuka_by_arkenova-d5sbavd.png http://fc03.deviantart.net/fs71/f/2013/026/6/3/custom_sprite__ayasuka_by_arkenova-d5steyl.png (Beta Sprite) http://fc07.deviantart.net/fs71/i/2013/045/d/a/commission___ayasuka_by_noble_maiden-d5uyyq6.png (Commissioned. Made By Noble-Maiden of dA) [Ayasuka, the Lead] http://fc09.deviantart.net/fs71/f/2013/044/0/7/final__ukiagi_by_arkenova-d5uugcg.png http://fc08.deviantart.net/fs71/f/2013/029/e/c/beta_custom_sprite__usagi_by_arkenova-d5t5tcz.png (Beta Sprite) [ukiagi, formally known as Usagi, the second protagonist] http://fc09.deviantart.net/fs70/f/2013/044/1/e/first_concept__tadao_by_arkenova-d5tmaq8.png [Tadao, the third protagonist] http://fc02.deviantart.net/fs71/i/2013/041/0/2/2nd_attempt__michio_by_arkenova-d5uit0o.png [Michio, the final protagonist] ==Supportive== http://fc04.deviantart.net/fs70/f/2013/024/b/b/sketch__guardian_ryota_by_arkenova-d5sl8xm.png http://fc09.deviantart.net/fs70/f/2013/026/2/4/colored__guardian_ryota_by_arkenova-d5su1ey.png [Guardian Ryota, the lead of the Torio no Gadian] (More coming soon!) == Music == https://soundcloud.com/silverpoyozo/tsuki-no-mori-update/s-eAsrj [Tsuki Forest Phase 1 Preview #1] https://soundcloud.com/silverpoyozo/tsuki-no-mori-update-1/s-rzmxL [Tsuki Forest Phase 1 Preview #2 - Decision Variation Preview] (More coming soon!) ==Team== Creative Lead, Storyline Writer, Spriter: Arkenova (me) Supportive Art Help: Highwire4 (temporarily?) Composers: SilverPoyozo (Newgrounds) and StunkelSounds (Newgrounds) ==Wanna Help?== We're actively looking for some new team members as we speak. If interested, fill the application below~ Just send in this nice and neat application in a note titled "APP: PROJECT DRAGONBLOSSOM - (INSERT POSITION NAME HERE)" Name: Age: Gender: Why Are You Interested In This Project? (Explain) Position of Interest(s): (What are you good at?) Experience: (How long have you been doing this?) Commercial or Noncommercial: (If you are commercial, I'll try to find a way to pay you off later since I don't have the money as of current.) Rate Per Hour: (If Commercial) Contact Address: (E-mail, Blog, just provide something.) Note #2: More updates are on the way, so stay tuned!
  13. This looks really impressive. I'll be watching for the direction of how this project goes.
  14. @BlitzBrust: LOL. Trust me dude. I had plenty of those times before way back when I first came around in the forum world.
  15. I had fun in the demo and I can't wait until the full game comes out next year. I'll do a definite LP on that for my Youtube channel. Update: Oh and another thing for you Strife, An attempted pix of Lilac in my style~ Hope you likie!
  16. I like the concept of getting the different colors as per say level and I have to say it a definite swap in gameplay than of the usual Sonic.
  17. @Highwire4: Now that's neat on what you did there. I like it.
  18. @Highwire4: I got level ideas, it's just I need help with level concept artwork and level graphical design.
  19. Hey guys, it's me again and I am looking for people to help out because I need some serious help with level concept and design for my WIP, Project Dragonblossom. Another thing, I'm not that known with drawing and spriting environments and such, only the characters, menu items and all that fun. The link to my project is on my signature, please feel free to check it out. If you are interested on helping, please PM me or contact me via deviantArt. Thank you.
  20. A modified version of Sonic I see? Well, let's see what I could do to be an aid.
  21. I like the idea on how this is following in terms of aesthetic measures. (Not even I'm that good with level artwork, which is odd, but hey.) The artistic concept of how the levels are blew me away. Keep up the good work man. Lovin' it! =D
  22. I happen to update when I can: http://arkenova.deviantart.com
  23. I'm trying to sprite a character for a project of mines, but I don't know what to do in terms of creating some running sprites. After all, I'm a relevant newbie to making customized sprites of my characters because I've been known to edit sprites since 2004. If anyone that is an experienced or expert spriter out there could offer me a hand and offer me advice or guides, I will be very grateful. By the way here is the sprite I'm talking about: It's based of a visual reference from Freedom Planet's Lilac sprite, but different and I would like it to be somewhat close to the style but somewhat different.
×
×
  • Create New...