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Spykid

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Everything posted by Spykid

  1. well I am trying to closely follow the comics but as one of the comics is sonic 2s story, but everyone has played these levels before, so the beta ones not so much. But I will definitely have a look at changing some of the names. And the only reason one level has 9 acts is because it is featured 3 times separately lol. The resolution I haven't even looked at yet, but will definitely take a look into before SAGE. Thanks for the constructive feedback
  2. Awesome, I am really looking forward to putting all your hard work into the game
  3. So we have been developing a fangame based off the archie comics. Originally we were planning a 10 zone full on adventure, but with real life and things, there is a fear that developing a full 10 zones would be tricky, so we are developing this game in episodes, to allow us to be able to take breaks and things while also having things out there. Anyway... that's just background stuff Now onto the interesting part... Sonic: The Blue Blur Story The story takes place on Mobius, which is slowing being completely over taken by an evil genius... know only as Robotnik. He has sent his mechanical army out to destroy the freedom fighters which reside in the Great Forest... One of the few places left on Mobius, that can support natural life. But not for long... Zones Great Forest Zone: The place in which the freedom fighters live and plan their attacks on Robotropolis. But even this safe place can still be infiltrated by Robotnik This zone features simple but fast paced gameplay, featuring shorter levels and fewer traps than the next zones. A good starting zone for people even new to classic Sonic Demo Coming soon... (Hopefully) Scorching Sands: An area of land that used to be covered in snow, But Robotniks pollution has caused global warming to completely melt away the snow and to created a desert wasteland Slightly longer acts with the first encounters of the main villain of the game. Filled with quicksand and other traps, you better watch out Fun Fact: Based off Sonic 2s Dust Hill PS... This is just a mock-up Glacial Glide: What Scorching Sands used to be, the last remaining snowy areas on Mobius, quickly melting away Interesting ice gimmicks and of course, the standard water levels, don't slip... Fun Fact: Based off Sonic 2s Winter zone Casino Chaos: Well how else is Robotniks going to make his money... A giant casino open to everyone, where the odds are always in his favour... But those who do win, often end up with a few "upgrades" The story really starts to pick up as the adventure reaches its climax The Great Gamble: This is it, the final showdown in the vault, filled with gold and money... And a trap lying in wait Credits: Spykid Mostly a bit of Everything MrLevRocks Level Design and Concepts DarkVampireDee Pixel art Mr Badger Music Mr PotatoBadger Awesome helper, motivator and generally really nice guy Xebec Music Great Forest Beta: https://www.dropbox.com/s/d5nvgz142baqc26/vI%200.1.1%20The%20Blue%20Blur%20Episode%20I%20Beta%20Demo.zip?dl=0
  4. - First vid of my game, very WIP lol
    1. DarkVampireDee

      DarkVampireDee

      Cool video man. Liked the progress on it.

    2. Spykid
    3. Sir Spacebar

      Sir Spacebar

      HORY SHIET

      SWOOOOOOOOOOOOOOOOOOOOOOORDS

  5. Finally finished level design for my first level... now to build :)

  6. http://sonic-origins.weebly.com/ if anyone is interested in helping with a sonic fan game :)
  7. I was looking for rules lol and couldn't find any You can bin this topic anyway, I have not got much to show at the moment and certainly won't have it ready by Tuesday. Thanks for your help
  8. So recently you may have seen me asking about CF2.5. This is because I have started making a fan game. The problem is... I am not a one-man machine like lakefeperd so I do need some help on this one. I am using worlds delta 1.4.3 (not the after party version). I would ideally like certain people to design and make bosses... that is the area I am most concerned I will not be able to do. I could also use a hand on gimmicks and learning how the parallax works. I can make the whole game myself... just without bosses lol. So if anyone wants to give me a hand, please do lol Thanks
  9. Also, it is a demo lol, nothing is really finished in a demo
  10. all up to date, got everything 3 days ago lol and thanks also, it tells my some extensions will not be added to the game... is this part of the issue?
  11. Using CF-2.5 I cant build the application... it just freezes, it sounds like mr langes problem but i definitely have it installed Also, what line do you use to change music thanks
  12. Was messing around with things on Lakes guide I will do though
  13. So I have recently downloaded and been testing Sonic Worlds 0.5. However, on the test level, I just roll, I can not jump or spindash and the game pulls me to the right, until I get hit, then I go back to normal until I super peel out or spindash, then it happens again. Any ideas? ~Thanks
  14. Sonic 1: 14pts Sonic 2: 12pts [-1] Sonic 3: 11pts Sonic & Knuckles: 14pts Sonic Adventure: 11pts Sonic Adventure 2: 24pts Sonic Unleashed: 31pts Sonic Colors : 20pts [+1] Sonic Generations: 18pts
  15. Sonic 1: 14pts Sonic 2: 8pts Sonic CD: 11pts Sonic 3: 11pts Sonic & Knuckles: 12pts Sonic Adventure: 11pts Sonic Adventure 2: 24pts Sonic Heroes: 12pts [-1] Sonic Unleashed: 16pts Sonic Colours: 18pts [+1] Game play is my favorite of all Sonic Generations: 18pts Thank goodness someone has sense, COLOURS FTW ... not colors
  16. The game and story and everything lol was epic. I think there may be more to it though, maybe a sequel or soming, idk lol. I really enjoyed how it linked with the b/ats stories. Any ideas for a next game lake
  17. I volunteer if you still need people. Could be quite interesting to see how this will work and I can do 101%
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