Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Spykid

Members
  • Posts

    128
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Spykid

  1. Damn... Battle Glaciers Boss is hard on freedom planet

    1. Spykid

      Spykid

      Aww... that was only the sub-boss, real boss was a piece of cake

  2. I might be up for doing something along the lines of fangames or 2d officials... IDK what else though lol
  3. looking at spark, overture and freedom planet, I am beginning to think there are no limitations lol
  4. Thankyou so much for offering, I will see if we need any of those things... Edit: Yes, we could use some character sprites if you are still interested... We are still looking for someone for help with MMF2/CF2.5
  5. This SAGE has shown me that I need help. I have a really awesome team already who have done amazing work, from level design, to music and sprites... but I am really struggling to keep up with them on the actual building part... I need someone who is experienced in MMF2/CF2.5 to help laying down the already designed levels and making tweaks where they believe necessary. I also need this person to be able to do some of the "under the hood" work with the engine... e.g coding badniks, gimmicks and bosses with me. I really want this to become a decent fan game... And i don't mean BtS/ Overture standards... just a game that people can enjoy when they have a minute or two lol Anyway, thanks in advance
  6. I personally do it for the interest I have in creating games and Sonic in general... I obviously cant sell my game, so that's the money out of the window and secondly, I dont think I want the fame that came with games like BtS and overture, I am just making my game for enjoyment of myself and my team. If they are happy, I am happy... And also, It takes time for a game to start becoming popular... firstly people have to begin noticing them... secondly they need to try them, then maybe will let some friends know about this cool game they just played and as that spreads, you find your game becoming more popular... (from experience) Just my two cents...
  7. 1) Yes i know... a Proof of Concept demo really doesnt mean that anything you see is going to be in it 2) Badniks have not been added yet, along with rings, power-ups and scenery 3) I can count alternate routes at the beginning, and there are a few hidden alternate paths, you have got to jump at the most bizarre moments to find them... 4) This is one of the first levels... you would be complaining if it was too hard 5) And dont worry... the level design gets better from the concepts And I hope you had a nice vacation (Im assuming it was a vacation)
  8. I hope you enjoyed our "Playable teaser" (I like that one ) Now there will not be another demo for quite a while now... However, I will be constantly updating this thread... And as people enjoyed the Soundtrack so much... I have a little bonus... The same SAGE soundtrack... but with 4 extra tracks... Enjoy https://www.dropbox.com/s/xyvw7fja8exogp5/The%20Blue%20Blur%20OST.zip
  9. ok, thanks InfinityAlex, your suggestion seems to work extremely well, apart from being able to escape the sand. While touching the sensors, sonic can not jump at all... However, with the effect of the sand on sonic, he can still jump, but not when he is touching a sensor... Any ideas how I could sort this one out?
  10. What happened to InfinityAlex?

    1. Show previous comments  3 more
    2. Spykid

      Spykid

      it told me he didnt exist :P

    3. Motwera

      Motwera

      Wait, did you delete your comments from my status update?

    4. Spykid
  11. and another thing, is tidal tubes past and future meant to have the same music?
  12. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object objPlayer: Pop :: Execution Error - Variable references invalid object (-4).speed at gml_Script_player_reaction_catakiller ############################################################################################ On attraction attack Act 2 Past, i keep getting this issue when I hit a caterpillar thing... Is this on my end or yours?
  13. when distributing a Sonic Worlds game, do you need to keep all the data in the folders, or can you send it as its stad-alone

    1. Show previous comments  1 more
    2. Spykid
    3. Spykid
    4. GSF

      GSF

      Unless you are reusing those sound files, why would you package them with your application? They are dead weight if you don't use them on a game.

  14. And this is why i love dropbox
  15. works on my main computer, just not my laptop lol
  16. done, still broken... ahhhhhh this is too close to SAGE lol
  17. looking beautiful as ever
  18. yes... is there anything i can do?
  19. unless HWA is included in worlds delta 1.4.3, then no and I will try building the basic base level too see if its something to do with extensions.
  20. its possible, but its been working fine for ages, but now its SAGE, it wont work lol. I have checked the extensions and it seems fine
×
×
  • Create New...