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DarkVampireDee

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Everything posted by DarkVampireDee

  1. YEAH! 2 weeks with my own laptop! I"M BACK IN BUSINESS!

  2. If I were to start a topic that's related to Sonic but more like share your thoughts on it, would anyone be interested?

  3. I say yeah. I would love to see it in 3D & HD. That would be a interesting thing to do for like the 30th anniversary and maybe Sonic 2 & 3 as well like a special anniversary trilogy remake with new contents added!
  4. Well I'm going to be busy on with business stuff again so I'm sorry everyone that I'm going to have very little free time...

  5. This is sad...really sad...it's like they've become Capcom! Noone cares about making good games anymore. Sega is so stupid for not letting Taxman to have full power, I mean he could have FULLY restored Sonic 2 with all the stuff that were scrapped (like Wood, Dust Hill, and Cyber City. Oh and don't forget the badniks too) not really a fan of E.G. , it's a lazy thing to put together (reusing). Sega hired a perfect golden guy that can improve the classic Sonic genesis games but nooooo! Ug! Sonic CD was a good example of HD resolution, additional character, frame rates improved, ect. I thought that Sonic 1 was going to get a better treatment. (disappointed sigh) Sega really think this through!
  6. well of course you can post it (as long as it's...you know...)
  7. My FINAL remake of Prism Palace! Yes this will be the last time and it will stay that way. http://fc05.deviantart.net/fs71/f/2014/233/a/8/shhw___r2___prism_palace_by_darkvampiredee-d7w41dj.png So what do you all think of it?

    1. Sly4Good

      Sly4Good

      I love the foreground, but I'm not digging the sandy/rocky texture in the background covering those bushes.

    2. ZanicBeast

      ZanicBeast

      Looks nice, the background and the sky type of theme

  8. So far I'm almost done with Prism Palace, Fantasy Forest, and Mercury Mine. Sabaku Sand zone might get change...I'm not sure yet. Soon we'll have a better demo than the beta so stay tune everyone :)

  9. Hey I find him as a badass guy (even though I haven't play the 06, but I did play him in Rival 1 & 2 and his story was interesting).
    1. Show previous comments  4 more
    2. Assassin-HeatBeat
    3. Sly4Good

      Sly4Good

      It looks great.

    4. DarkVampireDee

      DarkVampireDee

      The music is wonderful! I really like it and Spykid, will this replace the one we've been using for our game?

  10. Well so far on the game progress the collision problems are being addressed and working on, Prism Palace, Sabaku Sand, and Fantasy Forest graphics are halfway done (seriously it's not easy remaking sprites so many times) and a special addition to the next demo will have a fourth zone, Mercury Mine (it's halfway done also so everyone please be alittle more patient). And we have a new member to the project, PixelClassics who will do the level design and I am happy to welcome him to our team (still anyone want to joined please go to here http://sonicunited.org/forums/index.php?/topic/7620-sonic-hhw-team-members-needed/ ) Thank you all and sorry that there's no mock up image today.
  11. Almost there of remaking Dust Hill zone!..For Sonic: The Blue Blur. I realize that I wasn't happy with it (but it's coming out better than before).

    1. Spykid

      Spykid

      Nice one, We are now working on improving everything that was brought up at SAGE too, the bugs are mostly fixed

    2. DarkVampireDee

      DarkVampireDee

      That's good. The palette colors is coming out great and it's better than the SAGE Because the tiles palette and the background are similar (background is lighter but slightly less color) so the colors won't blend together (which is better).

  12. Well I'm going to spend less time on sprites because for a couple of weeks I'm going to deal with some personal business. Sorry everyone...

    1. Spykid

      Spykid

      sometimes RL is more important... Hope your ok

  13. This is what my bro Wakaflockaflame has to say to everyone about the beta demo. "The reason why the player goes to a dead stop on every slope is because the collision mask for FF ground is lower than the slopes, but the slope' mask is not high enough to activate his push action, we failed to check this mainly cause of rushing."
  14. Can you do like levels design...kind of like this http://soniczone0.com/games/soniccd/downloads/scd-tt-zone1amap.png someone who knows where to put the loops, the high speed route, the dead end, ect. And I'm not sure on the music though...
  15. Deleting old stupid topic that should've been gone ages ago
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