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DarkVampireDee

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Posts posted by DarkVampireDee

  1. Hey everyone. It's been along time since I did anything and on my free time, I made this

    PrismPalaceZoneDLC-R2-CDMockUp_zps14db51

    Yup. The final remake of R2 from Sonic CD! It's the present version based on the unused video of the famous R2 (it will include the badniks that Taxman has posted a while ago, those R2 badniks).

    This will be the SECOND DLC zone for my fan game. So far only two are announced (and three more to make but it won't happen later). So yeah, my game is still on hold because I

    m still busy with personal business (please don't ask me on that).

    It make me sad that I won't get this project going. Well that's all that I want to share.

    • Like 2
  2. That R2 really does look like it could have been in Sonic CD! the art direction is fantastic,( always thought R2 would have used the textures from the Waky workbench's hidden room, way to go !)

    I have some official R2 badniks from the original stage if your interested in using them. One is similar to grounder, and another is a bug that is hidden in a tube that can pop out at Sonic.

    Thank you, it took almost two years to get it the way I wanted to be :ssmile:

    Also you mean this http://info.sonicretro.org/images/d/d0/R2Sprites.png I'm already using them and so far the Burrobot is working, as for the others, soon.  

    • Like 1
  3. Hey everyone...well here's the thing, two of my main members are busy with business so the project has been put on hold while I keep on making sprites on my spare time (next tuesday I'm going to be busy with business also for 3 weeks which will cut my time on the fan game project). But I do have some good news though,
     
    R2-PrismPalace-FM_zps18279755.png

    Prism Palace is 90% done and it will be a bit different than before, act 1 will be on the outside and act 2 will be in the inside (look at the background closely and you'll notice that it look awefully familiar, plus no plants and grass in the inside, just to point that out if anyone got curious). Dr. Eggman character sprite and his egg mobile is completely redone (I been at it for such a long time and I finally made it right). Plus I have a new member who she helping me on my sprites also for this fangame (she did a great job on the lower part of the background for Prism Palace, exactly the way I wanted). So Prism Palace is coming out great as it is.
    Well Maybe SAGE 2015, the demo will have atleast 2 or 3 zones (but it will have NO tropical theme zone for SAGE...well you know why guys, lol but the tropical theme zone, Calm Coastline will be on a separated demo with Mercury Mine...which is STILL underconstruction, don't ask why).

    Well that's all the news, please feel free to ask me anything, K :ssmile:

  4. that is some epic screenshot!!!

    so if you're saying that the final boss is almost completed, then will the game be released after you complete it?

    or do you still have a few zones left?

    Well...hmmm...let me put it this way.

    The final boss is almost complete, some of the bosses are being made, 4 zones are like almost done (8 more to go), badniks are being added too. There's alot going on with this project and 2 of my main members of my group are busy with personal business so it's just me and a new member who she's personally helping me with my sprites and also making other sprites for certain users for their fan game (and still making other sprites for my other team that I've been active with for quite some time now ).

    ...so basically I'm busy as always and I might post up new mock up soon so stay tune bro :ssmile:

  5. the graphics are really nice good job , but if you allow me to do a comment , in the first pictures the colors are a bit annoying but other then that , everything looks awesome , can't wait to try it out  :thumbup:

    Thanks man. Well as of now all the zones are heavily receiving new colors and updated to so hopefully I'll enter the demo for SAGE 2015.

  6. Hi everyone :ssmile: I have my own laptop which means that I can now be more active here than before and make more sprites than ever! Well enough of that...

    I have here are two mock up for the last two zones, Futureshock Freeway and Chaos Citadel (both have new colors). Spoiler alert! These two image has both boss battle that Sonic and his friends will face.

    R14-ChaosCitadel-FinalEnd_zps9dedfc97.pn

    Metal Sonic is back and fully upgrade! This boss battle you'll face him (as I mention earlier that it will be like Sonic Generation battle style).

    The bottom is the FINAL BOSS! Yup, the final and Sonic is ready to go super! The final boss is almost done (a few more touch up will do) and here's the mp3 of it:

    https://www.dropbox.com/s/pd6wsto9dossg63/Chaos%20Citadel%20-%20Final%20End%20-%20Vs%20Super%20Sonic.mp3?dl=0

    So let me know what you all think of it (and do you think that it's too early for me to spoil it?) :ssmile:

    • Like 5
  7. This is sad...really sad...it's like they've become Capcom! Noone cares about making good games anymore. Sega is so stupid for not letting Taxman to have full power, I mean he could have FULLY restored Sonic 2 with all the stuff that were scrapped (like Wood, Dust Hill, and Cyber City.  Oh and don't forget the badniks too) not really a fan of E.G. , it's a lazy thing to put together (reusing). Sega hired a perfect golden guy that can improve the classic Sonic genesis games but nooooo! Ug! Sonic CD was a good example of  HD resolution, additional character, frame rates improved, ect. I thought that Sonic 1 was going to get a better treatment. (disappointed sigh) Sega really think this through! 

    • Like 1
  8. Well so far on the game progress the collision problems are being addressed and working on, Prism Palace, Sabaku Sand, and Fantasy Forest graphics are halfway done (seriously it's not easy remaking sprites so many times) and a special addition to the next demo will have a fourth zone,  Mercury Mine (it's halfway done also so everyone please be alittle more patient). And we have a new member to the project, PixelClassics who will do the level design and I am happy to welcome him to our team (still anyone want to joined please go to here http://sonicunited.org/forums/index.php?/topic/7620-sonic-hhw-team-members-needed/  )

    Thank you all and sorry that there's no mock up image today.

  9. This is what my bro Wakaflockaflame has to say to everyone about the beta demo.

     

    "The reason why the player goes to a dead stop on every slope is because the collision mask for FF ground is lower than the slopes, but the slope' mask is not high enough to activate his push action, we failed to check this mainly cause of rushing."
     

     

  10. Honestly I think you didn't do justice to your fangame by releasing this... alpha(?). It's barely playable.

    First, it's not in the alpha stage, second I said BETA, the game that everyone downloaded is the beta version. I know I mention alpha but that was something else and we're working on getting this demo together. 

  11. Oh, this is actually pretty disappointing...the game is not nearly as finished as it was suggested and this "GM Sonic Worlds" is nowhere near as good as the original (which I suggest you switch to for a much higher quality engine); the effects are tacky and the physics feel like garbage. I get that a lot of heart and soul is being put into this but there are some things hear that need desperately fixing before moving on further into the project.

    I know that it's not what everyone expected but I'm still happy because this is me and my team's proof of concept and we're not going to give up on it :ssmile: Still...we're working on all the bugs and glitches that have been said about (and not all of those special effects are "tacky" I'm proud of the effects my team put in...well you do have the right of free speech). But I am happy and satisfied that you try this and given your honest opinions on it. 

  12. So, to my knowledge this is still a very early build/work in progress, so I can see a lot of things still need fine tuning. The disable range of the screen is a tad too far, leading to pop-up. The camera's movement is really weird, it seems it's lagging behind Sonic but not at the same time. It only seems to lag behind when jumping for the most part. The engine you're using could use some adjustments to the collision detection or more or less the angle detection. Some angles it refuses to go up but that also leads into the level design. I'm not sure if it's more the level design that leads into the detection problem because some places go up very steep inclines, leading to Sonic stopping dead in his tracks. Causing for very abrupt changes of pace. 

     

    Overall the presentation value looks pretty good (need to fix of the tiles and things but overall pretty nice), I liked the waterfall gimmick in the main meat of the demo and it was an okay time. I'm looking forward to what else you have to offer!

    Thanks man. I'll let my team know about all this, K and thank you for your honesty.

    • Like 1
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