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SoniC++

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Everything posted by SoniC++

  1. Haha, wow, lots of familiar old names ... Anyone remember me? =(
  2. Fixed the skip when flying off of angled surfaces, made the partner AI better, and made fullscreen optional. I also added a new camera system, its still very much an experiment, and will probably change. http://chaos.gutreflex.com/Sonicengine.rar
  3. Hehe, i was wondering if anybody would remember me, And no, i never finished it, Mario fangaming just wasn't as fun as Sonic fangaming, in fact the only reason i switched to Mario games was because of the lower engine standards, but now that i have the skill, I'm back to what i really enjoy I think this may be a hotspot problem, i haven't done anything to the speed and gravity transforms, which is the only other cause i can think of. Ill pull out Sonic2 later and try to extrapolate a more accurate value, i just pulled one out of my ass as a place holder since i didnt have my genesis or a rom handy when i was doing the spindash Hehe, sorry about that, I tend to forget not everyone likes fullscreen as much as i do Both are just due to sprite incompleteness and/or hotspot issues, I'n not really bothering with sprites at the moment, just working on the engine. Ill see about the jump, and thank you =D [edit: Amazing how one typo can change the meaning of an entire sentence]
  4. I guess i could make him back off a little, but thats pretty much what Tails does in Sonic2 XD Thanks for pointing that out, ill make sure and fix that Thats partially due to how the test level was layed out, so ill wait and see how it goes in a real level before i do anything about that Thanks =D
  5. Based on Damizean's 360 core, I've tweaked the physics quite a bit, and so far added the following: Rolling Spindash Super Peelout Look up / Crouch Sonic2 style partner AI I would especially like comments on the partner AI. Controls: Arrow Keys: Move Shift: Jump Shift + Down while standing still: Spindash Shift + Up while standing still: Super Peel-out The 2nd sonic following you arround will eventually be someone else, who it is will depend on if i decide to include multiple playable characters or not. Updates: 07/29/06: 360 tubes added Extra "goto point" method of movment added to moving platforms, along with with a modifer object to allow creation of complex paths partial Super Sonic, lacks palette swap and flight
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