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Serephim

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Everything posted by Serephim

  1. The decision to give DmC to Ninja Theory was a very wise choice, I don't know of any western action game developer that would have been a better suited other than maybe Santa Monica. I understand Nintendo's decision to make Fanservice Warriors, if murdering hordes of retards strikes your fancy. The problem is that Sega really just doesnt care. Not to mention, they treat their western fans like complete horseshit, so im not really surprised at the amount of indifference to the quality of this game. They need to just give Sonic to Dimps with a decent budget, and get the fuck out of the way.
  2. Look, i'm beginning to believe that Sonic really is a series that should just disappear. It refuses to make any progress, and after decades of sequels and fuckups, they are still incapable of just making a consistently good experience without some kind of thick crack that crumbles the whole thing. Sega can't even hand it over to a western studio that doesn't manage to fuck it up worse. They are literally incapable of producing a good sonic game. They had the opportunity to hand it off to someone else and even managed to royally screw that up. I simply cannot believe one company can fuck something up so badly, so consistently, without it somehow being on purpose. Was this game just given off to the lowest bidder? Does Sega not care when a game they're scheduled to release is falling to pieces? Are they not paying their developers, or maybe just not talking to them? How do these round table meetings go when every time they release a game, the gaming media rips it to pieces? Even if this game was 100% BRB's fault, i'm still blaming Sega for this. You had to have seen this coming, and even if you didn't, this shitball of a game still got released in this condition, so you did nothing to prevent it or intervene, and yet another terrible game with your name on it is dumped on your fans.
  3. Legal reasons? I can't imagine why, no 3D sonic fangame in existence has ever come close to completed, and few ever even get a full stage finished. Unless you count SRB2. I loved that game.
  4. Color's story was only digestible because it didn't try to be a story, it was just more like a convenient way to justify sonic being in ridiculous concepts for stages, something classic sonic never really had to bother with. It never got in the way of things to do (beat every story, find all medals, chaos emeralds, ect ect) and for the most part was entirely skippable. And while we're at it, i really wish Sega would stop treating Super Sonic like it's something special. Super Sonic hasn't been much fun to use since Sonic 2, the only game where transforming into him didn't remove abilities from you. 50 rings might as well be 5 in modern games, and Sonic goes stupid fast regardless, so I give Generations huge credit for finally making the transformation feel powerful in use and maintenance, and also not replacing the music with some dreadful tune (which, again, hasn't been not annoying since Sonic 2.)
  5. Agree with everything but that part. The game certainly had its moments but they were few and far between. It borrowed alot from Mario, but Color's 2D gameplay added nothing to that style of level design. Every world felt like 1 act of gorgeous fun, 5 acts of boring filler. His 2D physics were awkward, they added a funky double jump instead of just making his physics good, and the only wisps I found interesting were Laser, Drill and Frenzy. And, unsurprisingly, any wisp that worked in both 2D and 3D was far more interesting in 3D....and the ones that had gameplay elements that would have been much more interesting in 3D (Cube, Spike, Drill) don't appear there.
  6. because that game was pretty boring too. I don't really get why people praised Colors but hated Lost World. I can only assume Colors didn't have enough time to build a newer, more boring engine for 3D play. Generations is the closest they've gotten in years to a thoroughly good game. And 98% of it was rehashed.
  7. guys, this game's metacritic score might just be worse than 06
  8. they cant get anything in the ballpark, let alone the entry line, hell they dont even have tickets
  9. They have character attributes, but i wouldn't describe their depth past shallow. That's not really a bad thing though. Mario gets by just fine with all of its characters being retarded. But Sega trying to pretend like their writers can give deep emotional meaning to these storylines has done irreparable damage at this point. Trying to shake sonic back into early morning cartoon slapstick isn't much better, because they (and nobody they hire, apparently) can do funny, either. Edit: i'm getting an embarrassing amount of pleasure out of the first wave of reviews of this game. I think something is wrong with me. Ila how bad is it rly
  10. look where we are, there is no dignity left to be had only a fine mixture of crushed dreams and salt sonic characters have never had depth. Unless you're Gamma, or Tails. Gay love is A-OK. Also, Big the Cat. Gay interracial love I don't think one can call the cry engine "cheap" Cinematics almost always use different models from the player ones. Except even the most low-budget shovelware horseshit of titles never allow you to see through the camera magic And this won't kill the sonic franchise if it survived Sonic 06, trust me. When sega starts struggling they can just save that stock-piled Sonic 3 mobile release they've been saving or something
  11. It has always sold "better than expectations"...the only ones with low expectations for the Valkyria Chronicles series was Sega themselves. Shadow has been a terrible character in every single installment after SA2. He lost all his character development and was situated as a moody rival to sonic for literally no reason. Weren't they like best buddies towards the end of the game? Didn't he lose all reason to hate anyone towards the end? Oh he's not dead, give him amnesia, guess not! Then they gave him guns and vehicles and made him an alien, because why not.
  12. I mean, Ninja Theory for DmC at least made sense. Tecmo for Hyrule Warriors, nobody cares about dynasty warriors but at least you know the quality outcome. Sega's decisions rarely make much sense. They shit on Platinum with bayonetta 2, they single-handedly destroy Valkyria Chronicles so efficiently it almost seemed intentional. And now this. It almost seems like they only did it because other big Japanese companies are doing it. Or because the SB TV series is just another way to bank off Sonic with little work from themselves.
  13. The difference between Capcom and Sega is that Capcom just makes dumbass decisions in spite of their fans. They don't actively attempt to make sure their games are as cookie cutter trash as possible, Breath of Fire 6 being a notable exception to this. Sega though, they just don't care about anything. Sonic is the only game they pretend to care about, everything else is just bad. Every IP they've decided to revive has been an abysmal cash grab, just go down the list. Only notable exception being Phantasy Star, which is only succeeding now because it has become a series exclusively marketed towards extreme otaku culture and cash shop exploits. And speaking of, lets not even begin to talk about how badly they treat the west. There are Japanese companies far more niche than sega that show more respect to its foreign fanbase. Big Red Button is a group composed of ex-Naughty Dog employees, and I guess it's now obvious why. What a terrible first impression.
  14. Apparently, there isn't a single review site that has actually reviewed the game. Yeah it's official, this game is a shitty hackjob. Sega refused to send review copies, which can only really mean they are banking on whatever early sales they can acquire before the media burns it to the ground. I am so done with Sega. They've surpassed even Capcom in levels of fuckassery when it comes to exploitation.
  15. If they really cared about the quality of the game, this wouldn't be an issue I think. The way this game has looked from start to finish, I really doubt another 6 months would have made a significant difference.
  16. I'd say we could use a bit more of that, to subtract from the amount of little girls with katanas and muted guys with knives.
  17. This game is clearly just an overhyped "movie game". With the movie being the Sonic Boom TV series.
  18. Something to keep in mind about the attacks, i'd severely cut back on the amount of time those "super" attacks take to finish. It looks like it'd get annoying after a while. Though If you can influence their duration with some kind of player input, i think it's fine.
  19. I guess lost world's cheesy spring loading segments will become the norm with sonic. Cookie cutter level design, clunky animation. Final version looks just how i expected it would. Sonic 4 looked better in almost every way.
  20. I'm a sucker for flashy SFX, and this is sexy as hell.
  21. Just because something is difficult to program doesn't give you a free pass to make it on a crappy engine. Sonic physics are really not that complicated, I think the problems you're describing have alot more to do with gameplay and level design than the physics engine itself. There are things like camera positioning and orientation with input, the way sonic's states are managed, striking a balance between speed and character control, and just overall stage design philosophy that very easily change pretty much everything about a Sonic title. (Or any game) The last 2 Sonic titles to change all of those things at once have been Unleashed and Lost World, and they're both drastically different titles from SA1, SA2, Heroes and one another. Unleashed was generally praised for its accomplished sense of speed and thrill, but the gameplay style and physics engine it aimed for left very little room for momentum-based gameplay. Lost World went for a slower, more gimmicky approach to physics, controls and camera, and as a result the whole game felt like a giant gimmick rollercoaster, none of which included classical momentum-based 3D gameplay. On the other hand...you have a game like Super Mario 3D World, which honestly didn't really change anything in regards to 3D Mario physics, but took a completely different approach to how it handled its camera and level design. And as a result, you get a 3D mario game that essentially plays like a 2D classic mario game...sacrificing nothing to include 4 simultaneous players and an extra dimension. And even a sense of competition. There's no reason to believe Sonic couldn't do something like that. They just aren't trying to, or they're incapable of executing it correctly. That's it; that's the only reason it hasn't happened yet. I dont think it has shit to do with physics or programming an engine.
  22. I do not buy the idea that Sonic is THAT much more difficult to program than Mario, so much as to require a game have a shoddy engine. I think it's completely fine to enjoy it all the same, but i'd never attempt to justify it with an excuse like that. The adventure games honestly weren't even all that fast, I can understand horsepower possibly being an issue with the Dreamcast, but that would be a laughable notion as of the last 7 years. I think that if Sonic wanted to renew itself, with momentum-based gameplay at the root of its design, it would have happened already. But seeing as Sega can't even be bothered to make it work in its current 2D games, or games like Generations (or colors) where that renewal is the literal concept of the title, I can only assume they really just don't care. I'm sure if nintendo's Mario development team was given the task of making a 3D sonic game with classical gameplay, they'd promptly put Sega to shame. There are simply too many games with similar movement concepts that manage to have themselves work.
  23. That electric whip looks just like grinding does in ST's games now; a big read "easy" button for level design.
  24. Well I was speaking on the programming itself. Grinding was pretty solid though, and I think a stage like Final Rush was only possible using SA2's rails. If a similar stage was built off slopes it would have been unplayable in SA2's engine. Heroes and Shadow really made no attempt to include those types of segments into the game, and I feel like those 2 games had more than enough stuff to do in any given stage that its irrelevant. Point is, the physics being ideally perfect in 06 wouldn't have made anything else any less terrible. In terms of movement, i feel like SA2 is the best in the series. It's the only sonic game that had a kinesthetic link with the characters and controls, since they visually reacted to almost every input. The games afterwards kind of do away with that aspect and focus more on pushing sonic along through the muuuuuuuuuuuuuuuuch larger and faster maps.
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