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Blue Frenzy

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Everything posted by Blue Frenzy

  1. Im requesting people who have slow computers for speed test of my game. something less than a 1400MHZ forget it, for sure it wont work. Bust something like 1400-2000 should be fine.
  2. Just to say that destructive criticism is not good. Violet's comments are not constructive. Constructive criticism is welcome, destructive is not.
  3. Please Violet, stop it. This is a fan game, an amateur game, not a proffesional one. The author doesn't have 200 people composing music, making graphics and designing AI, levels and most things. That's an amateur game. If you are searching for proffesional games, this is not the place. People makes the games for fun, not for make exigent people happy. The only thing you get doing that is that people cancel their projects just because requeriments are too high and can't continue. Did you cancel your project when half is done just because a newer engine is available and people just want that? It hurts a lot, and i did it 4 times. I hate to hear that comments and I say it again, If you dont want to play amateur games, just go out, because thats what you are going to find here, and not everybody is a genius to make a close to perfection game, and much less when even a proffesional team like sega is not able to do it like they did it before.
  4. How do you know if it works at that speed if you can't see how is moving? ¬¬ BTW i don't know how to open this so i cant test it, sorry
  5. Yeah, I am just saying that it's less than it looks.
  6. Thats shorter than it looks. At an average speed it could be thought in like 30 seconds, until there is something that stops you. Making levels is something large and annoying, specially multiple pathed ones. It takes a lot of hours to make something decent and after you reach a certain point, when you are out of ideasm you notice everything can be passed on a short time
  7. Ok, i put that on a spoiler tag, but, if there is no review, there is no game for you XD
  8. Its bad that WB3 is as unknow that most of people thinks music and backgrounds are original. (Characters lenght problem xD)
  9. Well, let's say conclusions. 15.Conclusions It did need a better ending xD. Well, this game did remind me a lot the GG game like i said. In the 3rd level, for example, when i were hurted once, i was waiting for the WB3 movement and sound, but it didnt play XD. Anyway, liked this a lot, and i hope to see more soon. 9.5/10
  10. Oh, thats wonderboy III: The dragon's trap. I did never see a fangame of that game. I liked so much the game gear version. I recomend everybody to play that game. Now, i am going to test your game.
  11. Of course there are... and without external files.
  12. I don't think it is a good idea. Also, change the main engine at this point would be really annoying. Thanks for the idea anyway.
  13. Teams are not good for amateur people. Some help from people is always good and it helps improving the game, but teams always fails because some people wors more than other. Thank you Slingerland ^^
  14. Well, for ground I do reccomend you to use some more contrast, specially on darker colours. Something like this:
  15. I will recall to the rolling reason. Not only rolling is what is affected. Also normal moving is affected by this change. In sonic you have slopes and you can play with them. Now a slopes are just another kind of decoration. I remember that in 2D games that jump angle changes depending of the floor you are. Sonic also acelerate and decelerate depending of the angle. Some levels were based on slopes, like marble garden. Now that is lost. Before you had a 360 degrees enviroment and each angle had a different result for your moves and jumps. Now, you have a 3d 360º enviroment, but each angle works the same. The best way tho fix this is to make a 2D sonic game with 3D levels, but movin in 2D. Pretty much like the sonic game for PSP, but with a full 2D engine. Also, a 3D game like tony hawk series would work too. Slopes and halfpipes works amazingly great on that game, and adding loops should be easy as hell. also those levels are open, so there is no feel of "pathway" levels.
  16. As you said, people calls her burning blaze. Its not said that she is super, she just change colour. I am talking about chaos emeralds and this is following the rule sega did. At least for now.
  17. Blaze doesnt use chaos emeralds. Does she?
  18. Tails and knuckles doesn't become super on 3d generation.
  19. Of course it does. I just remember when sfa was a crap game, but releasing demos and taking the suggestions it did evolve until it became what it is now. Be patient, of course. I was the worst fangamer ever when i began on this.
  20. Which boss? Sure i'll glad of teach you about some techniques.
  21. Just use any flag from any object: always switch flag if flag is off center window on character (0,0) else center window on character (shake streng, 0)
  22. So nice. I did enjoy most of the musics. As its said before, you need some more practise specially talking about loudness. Liked emerald hill casino night and sky chase specially. What about 2player and boss musics? Maybe you want to practise converting some of musics for sfa to mp3 (i am going to change to mp3) so maybe you want to help, also, (as a very exgigent guy about sfa things) i could help you to find faults in the conversions. If wanna try, just pm or aim me.
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