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LarkSS

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Everything posted by LarkSS

  1. It doesn't have to use a 360 engine just to be good. I've seen very good games that just use a modified version of the built-in platform movement.
  2. Instead of telling him to put it on a different server, try explaining how. I usually right click the pic and choose edit. MSPaint should come up. Choose save as and save it as a .png. Now register to Photobucket or Imageshack and upload it. ( It's not required to register to Imageshack, but it's recommended. Also, registration is free. ) Once you upload it, view the full size pic, right click it, go to properties, and copy the URL. In your post, there's a button that looks like a mountain. Just click it and paste the URL in the window that pops up and click ok. That's all there is to it really.
  3. I know, but I still couldn't make it up there. =p BTW, that's a nice effect.
  4. Not regularly anyway. I probably should have used an extension that MMF has also, but it's the only global array object for MMFX that can save and load its values and strings. BTW, just so you know, MMFX stands for Multimedia Fusion Express. It's supposed to be an upgrade for Click n' Create like USC said, but all it does for me is prevent me from changing animation speeds. =/
  5. Ya I know, I suck. =( The level design is really good, but it could use some special level things like Rael said. And I could never make it up to the rail so I can't comment on the grinding. =/ BTW, it ran a little jumpy, but okay. *shrugs* It must have been the transparencies and Or effects.
  6. Downloaded it, installed the font, ran the exe, it loaded, and didn't work. It makes me so annoyed that I can't seem to play any GM games. Oh well, the screenies look good. =/
  7. The HUD matches the theme of the game very well and the backgrounds are quite colorful. =) I'll see if this will run on my computer since GM usually doesn't. =(
  8. Yes, the extension doesn't exist for MMF. I actually don't know how I got it. =p It came with MMFX. I may make a MMF and TGF version later with string support so you can save more objects. I believe though that MMF has an extension to save and load stuff like the thing I made.
  9. The problem I've had is many servers that have the original extensions don't exist anymore, so it's hard to get them unless someone else has them. Anyway, those helped me a lot. Thanks. =)
  10. I have build 115, but it seemed to work fine.
  11. http://www.freewebs.com/sonic_softdatabase1/Advanced_Saving&Loading_for_MMFX.zip Alternate: http://www.sfghqmb.com/attachment.php?attachmentid=14&stc=1&d=1149672840 Just right-click it and choose save target as or copy and paste it in the address bar. This shows how to make saving and loading objects work for MMFX ONLY. It does it instantly by combining the global array object and the fastloop object. All extensions and dlls required are included with the zip. This may be helpful to someone who's interested in making a level editting feature or external level packs for a game. To place an object, double-leftclick. To move an object, leftclick once, hold it down, and move the mouse. To delete an object, rightclick. If you want to load or save a 'level', type in the name and choose save or open in the menu options. You can test your 'level' by clicking test level in the options and stop testing by clicking stop test. That's it really. If you want to use it, you'll have to understand the basics before editting it. There's barely any events. Many of them are for level testing and menu selection. Remember to give credit to LarkSS if used. Enjoy... I guess. =p BTW, there are no comments for the events. Maybe someone might put in the time to do so, but I doubt it. MMF version is now complete! ...And fully commented! + 3 extra levels! http://www.freewebs.com/sonic_softdatabase1/Save&LoadMMF.zip Alternate: http://www.sfghqmb.com/attachment.php?attachmentid=15&stc=1&d=1149672840 Controls *Editor* Double-LeftClick = Place Object Single-LeftClick+Hold = Move Object/Arrow Single-RightClick = Delete Object *LeftClick+Hold*+Left = Change Object Left *LeftClick+Hold*+Right = Change Object Right *Test Play* RightArrow = Move Right LeftArrow = Move Left Shift = Jump
  12. Hello. I tried to view the isometric engine tutorial, but I needed Layer.cox. When I went to Clickteam to get it, the extension was there but I couldn't download it. Does anyone have it? =|
  13. I love the neogreenhill backgrounds. =) The first one you made was good too, I just think the grass should be more greener. Edit: Does anyone know where to get the beat-em-up engine now? I checked the site and I couldn't find it. I really only want it cause I like the shadow effects. =/
  14. Yes, and it's best to have a seperate global value for each emerald. I like to use global value extensions to do so.
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