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null1024

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Everything posted by null1024

  1. I'd do that, but i'm using an old beta of Anim8or which sucks at doing that.
  2. Next problem: Opening any 3ds in Wings that isn't shrunken to minimum size makes the model REALLY big.
  3. Actually, the d-loads will use all the bandwith on the majior ISPs.
  4. I decided to redo the model (i didn't use wings, it hurts my brian) Here's the new one (pictures included in zip)
  5. ok, i'm trying to work it in Wings...
  6. Honestly, I tried. It dosen't look pretty. (mainly because i smoothened them)
  7. Yeah, it sux. But, i made it in 1 hour
  8. Really? I thought he pwned with the feet.
  9. It's in 3ds and an8 formats.
  10. I know it sucks, but this is my 2nd attempt ever (my first attempt looked like a sonic snowman) D-load attachment. (3ds/An8) Pic also attached And if you don't have 3d Studio, get anim8or at http://www.anim8or.org/
  11. Ok, i found the website, but now i need the textures.
  12. Ok, where can i find DW's webspace? Oh, and i WOULD d-load the demo, but i'm on dialup.
  13. I love it, but it's too shiny (or mabye Anim8or is making it very shiny) Also, I had to re-affix his hand... That's strange...
  14. I need an Amy model and a Tails model, both in .3DS format. All help will be greatly appricieated. I really would prefer Heroes or Adventure 1 models for both. [edit] Ok, now i need amy textures from Heroes..
  15. I agree 20000000000000%.
  16. You sure you want top see my room? It's hyper messy!!!
  17. Ok, the level design pwns, but 1 problem: Sonic can't spindash up walls!!! (Oh, and is the time independent of processer speed, because my lowest time was 39 seconds after 32 tries)
  18. Sorry, old demo. Demo 4 is huge though (Speed Highway Zone's ogg music is not compressing nearly as well as i thought (but it is 1 meg smaller than last time i tried to compress it)) This demo is here because my computer is screwing up uploads. (eg, the attachment system fails at the last minute)
  19. YES IT DOES!!!! *foaming at mouth* Now, when you're done, do you consider making it open source?
  20. By null math, i mean little to no trigonomics, little to no sine calculations, something that a Neandherthal or a Cro-Magnon may understand. My 2 cents: ------------------ For 45° slopes In Slope Create event: execute a piece of code: raiseamount=(Whatever speed you want) In Slope right key event: set SonicObj.x+=raiseamount set SonicObj.y+=raiseamount set SonicObj.sprite_index=spr_RunR ----------------- There you go.
  21. I'm buying it just because of the Virtual Console system & SSmB:B
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