Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

null1024

Members
  • Posts

    167
  • Joined

  • Last visited

Everything posted by null1024

  1. I like how big the sword is. And how cute the pic is. Yay for happy anime!!
  2. Forget I ever asked. I only have 400MB of space left... And I only have lame dialup.
  3. How much money? PS: ---/-.-// (mis-spelling) -/..../.-/-./-.-/...// *random message*
  4. Ok. *fixes cutscenes* Oh, and Gamerdude? The Epsilon Engine currently has something I really like: You are 60% less likely to get stuck in a wall (after days of testing from 4pm to 8pm)
  5. I've modeled a decent human (with 100% of it being primitives even though the hat the guy was wearing was made up of a sphere sliced in half) Anim8or's windows 3.1-esque interface wasn't horibly set up (My first model was a very cruddy boat)
  6. Thanks! Currently, my experemental Ai is speed=random(4)+3
  7. Boost Factory: Completly redid Act 1, adjusted Act 2 to be easier and to work with the new camera movement system. Oh, and as a side note: Sorry about actually releasing Sonic Brix. I was half awake (i was very tired), but noe my senses have returned.
  8. Brazil will OWN everyone (but i wanted Trinidad & Tobago to win ) Oh, and metalashura? your sig is corrupted and has Japaneese characters in it
  9. I hate dial-up... (slow connection only d-loaded 8 seconds of footage)
  10. It Dosen't Matter -- (SA2 version)
  11. All GM engines are static. (side note: The TGF built in movement is better than MMF's, so any engine would be better, but GM has no built in movement system like the clickteam products) Oh, and would anyone like to see the new BFZ design (it's 100% better (that wasn't hard.)) I have a stand alone of the single level (acts 1&2 (1 is a complete re-do, 2 is adjusted to support the new camera system) Oh, and the whole compatiblity thing means I could replace the old engine easily. PS: You actually got to that page before it was deleted? Wow, I thought Blogger had messed up and destroyed the page (it didn't post properly)
  12. This has great potential. The textures look great.
  13. Ok, I just fixed the 1st problem. Oh, and the Epsilon engine co-developer just went on vacation, so it won't be fully implemented in SOL2
  14. No comment. Oh, and the new engine won't be done before the end of July. We started the engine only a little while ago.
  15. Shouldn't it still be where you hosted it?
  16. Where can I get 3ds max? I honestly can't seem to get used to wings interface...
  17. I'm replacing it with the Epsilon engine (for details, see my blog) It adds polish and a better movement system
  18. Honestly, the only time I felt like that was in Boost Factory Act 2 (where i thought i would hit the beams of death any minute now)
  19. No, this is the factory where eggman makes his boost panels. There's a test screenshot in devscreens.zip included in this post There's an ingame shot and the new BG in ingame.zip
  20. Ok, i'll finish. *goes off to fix game after going to old fourm to read advice* Ok, i'm working on a concepts for new Boost Factory stuff, see PNG attached (this is basicly concepts all squished into a 320x240 png)
  21. Demo 4 is complete. Bump. (sorry, big release)
×
×
  • Create New...