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SoaH City Message Board

Flare

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Everything posted by Flare

  1. Cool I like the project. I dont know if its been asked, what is this being programmed in?
  2. Oh I like it, and nice idea with the anti-gravity. Really excited about the game but the counters, are you going to smooth them like the "Time" and "Rings"?
  3. It means that it requires the CNCS232.dll, google it, then download it into the Windows folder, this lets you run it now, its the same deal with all Clickteam games (but you only need to do it once)
  4. Yeah the AI works well, though he runs off screen when trying to find you, also the moving platforms are a bit quick (I put it down to the ai, as I thought you had copied the engine and then pasted it over again (so its 2 engines in one) cause the event for the movement of the platform to be doubled making it faster, but you said that the engine had only 10 extra events) Also like said before some animations are not perfect but it is WIP so I can't complain about some minor details at this stage.
  5. I love it, especially the beginning with the "ring loss" sound effect and Sonic's scream. "Yes I'm fat"
  6. Go and search at MFGG.net they have the exact tutorial though I don't know if its for TGF, it could be MMF.
  7. Ok, well I have a active object for each bridge part. If the character is on an part of the bridge it lowers until it touches a sensor and the rest of the bridge parts have this formula For bridge part 2: Y= ( Y( "Bridge 1" ) / 2 ) + ( Y( "Bridge 3" ) / 2 ) I think I got it working If I I make sure the sensor isn't two low so the bridge doesn't stretch too much, but I am wondering If I can be made smoother
  8. I have finally coded the bridge in the 360 engine but it doesn't run smooth the character jumps kinda when walking on it, does any one have any suggestions?
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