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Flare

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Posts posted by Flare

  1. This is separate from the project I am working on (yes YI inspired), its less to do with it but something to show off. I was working on a splash screen for SFGHQ and this is what I came up with. I know its a bit pompous to change the branding of the site, but the current branding is not in my opinion the best, and needs a bit of tweaking before it looks professional - as professional as it could be, if you understand all that.

    splashox.png

    I haven't animated anything yet, but the idea I had was for several pieces of fan gaming sprites for rings, springs, bumpers ect. to fall into the text behind the white outline. Or something like that, to distinguish it from the Sonic Retro splash but to keep it in line with it, since it was another splash screen I was using.

  2. I don't think I'll be able to do the palette switching for shoes.

    I mean, I can do it, sure. But once I get it to one color? It stays that color. Forever. Obviously I'd need to replace the color it became, but that's easier said than done - entering palette values as an equation can only be done at runtime ("Start of the Frame") which sort of kills doing it on the fly.

    I am not sure how you are doing, I did make a palette changing tutorial on the site but never explained how to do different effects.

    Maybe have a separate object and do the colour swap on that object, and just copy the same events of that to Sonic so they change in time. But with this palette object you could use an extension (I'm not sure if there is one for MMF2) where you locate and return the RGB values from the colour of the palette so that when you want to change a colour instead of enter values it locates the colour the palette is at the moment.

  3. Yeah but also with rain, it isn't always diagonal and isn't always vertical. I am not sure what program you are using but is there a way to skew it in game, or rotate it so it goes more:

    1.

    | | | |

    | | | |

    | | | |

    2.

    / / / /

    / / / /

    / / / /

    3.

    | | | |

    | | | |

    | | | |

    4.

    \ \ \ \

    \ \ \ \

    \ \ \ \

    It would change (like the wind changing how it falls, randomly)

    But the amount and direction depends on how he wants it to feel, if he wants it more storm like and this heavy windlesss rain then it would look like that, but if he wants it just to be rain and being blown then you would have it diagonally.

  4. They're is a difference on how its coded, if its coded in a language its portable, so it could be released on different platforms, when its programmed in MMF it can only be played on Windows.

    Asides from that...

    I love how it looks, the lights may be too bright but I like the brightness but not on every light. The top of the snow looks too flat, and an idea that if you fly into a tree or jump in it that snow drops from the branches.

  5. I have played it and l love it. Its amazing, honestly. I love the whole intro to zones like SA3.

    The only thing I sort of don't like is the pallete on the Negative ring, its the contrast between the red and the white. I don't know if you can do anything about it, but it just doesn't blend like the yellow ring, or the grey.

  6. Depends you could use the perspective object to create a heat wave look

    Sine Wave Vetical

    Zoom value 2

    Offset 0

    Sine Waves 5

    Always: Set offset = timer

    Now it depends on how your water works for this to work, I use a simular way to how the Sonic gen games having the level at a constant y and not to have to not to follow the screen. If you know what I mean.

    Always: Pers Y to Y( "Water" )

    In the frame editor postion the pers object at 0,0 (Not as an event you must position it at this point in the frame editor)

    Also make the pers object to the window size other wise the object will appear black.

    This should work if it doesn't I could create a file for it, however the "wave" effect was from a topic about creating a heat wave I adapted it to water.

  7. Ha ha like it says not all graphics are final. When I created this engine, I started to go into a gens craze, then went back to my "custom" Tails, Knuckles doesn't have his sprites done so it just Advance for now. Sonic was just left over from my gen craze, he will turn into Espio when his sprites are done. The sprites for the boss and the meto... screw thing are also that style but will change as I have explained.

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