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USC

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Posts posted by USC

  1. I guess what you could do is have an invisible object that's an outline of the ring, something like...

      /---\
     /     \
     \     /
      \___/
    

    ...and code it so each of those objects has rings attached to it at specific points like (-10, 0), (-5, 5), etc. That way you could still do the whole "When NiGHTS flies through the center of the invisible ring, he destroys it and gets points) thing.

  2. Ah, okay, didn't think of that. You could just pad each row with spaces (IE: "There are a good " to fit it to 22) after you get a token that surpasses SizeLimit to keep the count accurate.

    That could be done with either a loop - Add " " (SizeLimit - Display.size) times - or by having a String that's 22 spaces long and taking a substring of it (0 to (SizeLimit - Display.size)).

  3. This is me thinking out loud, but hopefully it'll help in some way.

    You would need the following objects...

    --------------

    'Display' String/Textbox

    'Token' String

    'Full Text' String

    'Size Limit' variable

    ---------------

    Alright, once you have your full text entered, you break it up into tokens using the Split function (IE: in "I want a ham sandwich, dadgum it!", tokens would be "I", "want", "a", "ham", "sandwich,", "dadgum", and "it!" as they're all separated by white space).

    Next, you loop through token by token and add the length of the Display string to the length of the token. If the sum is less than 'Size Limit', then add that token to the display string using the Type Writer effects. (IE: length of 'I' is 1 and length of Display is 0, so add 'I' to Display. Next, length of 'want' is 4 and length of Display is 1, so add 'want' to Display. And so on...)

    If length of Token + length of Display is greater than 'Size Limit', then add a newline to Display (putting you on the next line down), add the line width to Size Limit (IE: If you're restricting it to 30 characters per line, add another 30 to Size Limit), and add the token to Display; it should now be on the next row.

    ---------------------

    Hope that helps. Let me know if I need to explain more clearly, or if MMF2 doesn't have all those abilities.

  4. Wow, that's a pretty good idea! In a way, it helps center/'normalize' the (TEAM) GR and make it all one block. I'll see if I can incorporate that into my next revision.

    Here's my next attempt, doing some work on the GR! bit to make it look less drawn-by-hand...

    attachment.php?attachmentid=1568&stc=1&d=1337727166

    I think if I mess around with the palette and palette attributes a bit I can get the two shades for blue to make the POKEMON title '3D' and still have red for the bottom. Here's hoping...

    Thanks for all your help so far TailsSena, and for going to all that effort (yeah, the tilemap makes me tear my hair out too).

    post-16-138639765298_thumb.png

  5. Thanks for the reply!

    I'm not actually doing the translation, just the graphics work (EG: The title screen and the 'Card Pop!' graphics, not the text). My big issue is the tile map limit; I can't draw in any area that's colored pink in my previous post (in the third row). I can hex-edit different colors in, but there can only be 4 to a tile (including the background color).

    I tried to spruce up the 'GR!' on the title screen, so here's what it currently looks like.

    attachment.php?attachmentid=1567&stc=1&d=1337630652

    Any thoughts would be appreciated.

    post-16-138639765296_thumb.png

  6. Hey!

    So, I've been helping out with making graphics for a GameBoy translation hack, and I'm currently working on the title screen and the link cable graphics. Since the group that's translating doesn't want to edit the tile maps, I've been somewhat constrained in what I can do. If anyone has any suggestions about what I can do to make it look better, I'd really appreciate it - the GR! in particular is troubling me.

    sfghqhelp.png

    Yes, I know it's Pokemon. I actually enjoyed the Gameboy Card game...

    I also made an alternate 'dark' version that I thought looked pretty good too...

    attachment.php?attachmentid=1566&d=1337615543

    Any comments would be way cool. Thanks!

    post-16-138639765293_thumb.png

  7. W3 Schools is a good starter reference, but be careful...it's a good reference for most things, but based on a recent web project I was assigned at work, there are a decent number of things that they don't get right, which gets to be frustrating when you're trying to figure out why something doesn't work as you intend.

    Unfortunately, things not displaying properly in a webpage just comes with the territory. There are way too many variables (computer resolution, different browsers and between browser versions, security restrictions, plugins, etc) to write a perfect standard. That's where the old human intelligence comes in...

  8. I don't know anything about Construct, but from general programming knowledge you can't directly access private variables (that's why they're private!). You have to make functions to get and/or set these values, like so...

    //Getting MovingPlatform's X position

    variable moveX = MovingPlatform.getX()

    //Setting MovingPlatform's X position

    MovingPlatform.setX(120)

    Again, don't know if Construct works that way, but hopefully this helps.

  9. @Strife: That's some spiffy stuff there. From the other picture with the inside of the treehouse, are the levels going to have multiple rooms you can go in and out of (a la Donkey Kong County)?

    @Overbound: Haha, nice. Got any plans to use it in a game, or is it just something you wanted to try making?

    -------------------

    @Sparks: More of an Ernest fan myself, but the name's just a joke on the waterfall being the coolest thing I've made so far in the level.

    @Hybrid35: Glad to hear it; I'll try not to disappoint then. :)

    @Saito: Nah, no Flicky rescues here. I'm trying to make a isometric platformer, which has been challenging - mostly due to perspective changes and making sure it's easy enough to do things like this...

    tailsflying.png

    ...the coding was fairly simple, but making it so Sonic doesn't have to be perfectly aligned to connect with Tails, well that's another story. :)

  10. It's been a long time since I've tried using the String Parser, but there should be an option to define the delimiter (possibly on the object itself in the Play Field); if not, I guess you could make a routine that takes in the sentence, then goes through the string and checks each character to see if it's a space.

    As a small recommendation, I'd suggest converting each sentence into either all UPPERCASE or lowercase; this will make your life much easier as far as figuring out what the sentence should mean.

  11. So in most Western countries it's Valentine's Day. I realize the "computer nerds can't have relationships" cliche probably applies here too, but I'm sure some of you have significant others.

    I'm single, so I'm volunteering at a children's hospital today. I can help sick kids have a nice day, while at the same time repressing my crippling depression and loneliness in a way that doesn't annoying everyone else in the bar. Everyone wins!

    How about the rest of you? What're you guys doing for St. Valentine's and/or Single Awareness Day?

    oh jesus I'm so alone

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