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Light The Hedgehog

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Posts posted by Light The Hedgehog

  1. (Sorry for making 2 topics but-) I am working with someone making Reboot and I do a chunk of the coding and he codes and animations/adds the sprites, I wanted to help him in that department but have a hard time centering my animations, I've recently been getting better at it by using lines (in which I erase the afterwards) but I wanted to know if there is any other methods or practices I should try to strengthen my centering ability.

  2. I was working on a project recently to give myself a break from Reboot and it was going well until the game started taking a while to start upon pressing "Run" / "Run in debug-mode" button(s). One thing before hand was that it had D&D, which I replace all of it with code, but it still takes a while to load up. Is this a problem with the actual game or... ? Because I was working on Reboot just yesterday and it has more code/sprites/assets but loads up a lot faster.

  3. Couple problems you might wanna sort out. I'll list all of the glitches I found, a few I couldn't document there cause.

     

    1. Homing attack in one direction and pressing the opposite lets you dash the other way quickly. Tap AA and say Right when you just start going right, press left, instant backwards movement.

     

    2. Homing attacking and waiting for your trail to go away and pressing slide key, allows air sliding. Same with the kick move, homing attack into a wall and when the trail no longer emits press slide button and you air kick.

     

    3. This may or may not be intentional, but going above the pipe entrance like, near the tip-ish top part. Going there the pipe doesn't activate.

     

    4. Something to do with rolling and I'm not sure, caused me to get my left and right controls locked. Hitting a spring unlocked them though. Maybe it was an object collision? I don't know. 

     

    Otherwise, I liked it and there are a lot positives! Its smooth, the graphics are really nice, level design (for a test act) Is pretty good, it feels pretty good to play, responsive.

     

    My only [personal] nitpicks are: Sonic is kinda heavy feeling when jumping, the sprites are what looks unaligned. But it's a tech demo, so. Good job!

  4. Update: So after SAGE I plan to have finished at least one more stage, Crimson Forest. I will indeed finish this version of the game. But I have also started the engine for the remake. Just starting it. I will finish this game. But on the Ramke I planned to use this nice Sonic 1 Remix sheet by Delta but after looking at MFZ for sprites I saw Sonic 1 is very limited. Is it a bad idea to use Sonic 1 sprites?

  5. So guys, I put a lot of effort into Sonic Reboot from the Music choices to deactivating every characters flawed abilities, to make sure it was fun and playable. I'd really like critique on the whole package. While things like the menu's and backgrounds may be changed in future versions, I'd still like you to even criticize that. So I know what direction to take this game.

     

    The Stage

     

    I was really hoping to get Crimson Forest in there but do to time constraints and set backs it didn't work out, So the stage (Ecstatic Everglade) may seem short but it was more for tutorial purposes so some things I really wanted couldn't make it.

     

    There are about 3 paths, 5 strays, and 2 dead end paths (or re connection paths). See if you can prove me wrong :P The stage is more so built around the concept of exploration and the sense of speed from learning the layout and using characters special abilities to the fullest. I hope to have achieved this, even for the first level. There's a couple of character specific goodies.

     

    The Characters

     

    The characters playable should all be really fun to play as, and have a reason for you to want to choose them, I wan't to know if I accomplished this. Of course a couple of their moves have been disabled for reasons and some moves don't work like I'd want them. Please let me know if any have very bad glitches or problems that hinder experience or break the game, things that you feel bad, feel free to tell also.

     

    In Closing

    I hope you all could enjoy what I have to offer! And I'm glad I could participate in SAGE this year! Can't wait to see you what you all have to say! And well, thanks for viewing!

     

    ~Light 

     

  6. Actually not all have teams some people like myself are doing it by themselves. Gotta start somewhere. As Alex said might wanna learn some things first, find some coding tutorials, then establish a solid base. Because I remember trying to get teams and stuff... I was quite terrible back then.

  7. Quite harse calling it trash. I've been a Sonic fan since I was 4 or 5-ish (18 now) playing the classics all day every day yet still loved the adventure and modern, yet still find myself liking this. I thought this would be utter garbage when the silhouettes were shown but then found it super awesome when the trailer came. The only redesign that I truly "noticed" was Knuckles. I didn't much care about the music (because I'm impartial to it) but it fit for what the trailer showed.

    Also from the looks of it, it has everything Sonic fans have wanted in a nice little bundle. Playable characters, OMG EXPLORATION which people have been going on about for ages, the werehog fans got their combat and classic fans still get the whole sonic being about rewarding player for exploring different routes and stuff. A pretty big compilation if you ask me. But what frustrates me is how it has all these things but just because it wants to add some of its own thing its no longer "Sonic-y". Overall what I say probably won't change peoples minds but I still hope you can give this game a chance. We give ST billions of chances and still have a belief they can do better but something completely new that hasn't even TRULY exposed to viewers yet gets no chance because it (imo) doesn't reflect your childhood Sonic idol or these strict guidelines of Sonic "IS THIS" which technically Sonic IS whatever the developers ST, SEGA, or even BRB decides to make him. Its there choice on what makes a Sonic game, anything else is what our personal thoughts tell us it should be (I do understand all franchises DO have a certain guidelines they should/ follow /most/ of the time. I'm big on the Adventure games and Sonic 2 but gave games that looked horrible in my eyes, a chance because well... Why not? It kinda buffle- I mean baffles me is all. I do realize that this is just MY opinion though and everyone has different tastes and prefences.

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  8. So any theories> or wants for this, guys? I guess everything that can be said has been said but I gotta say I'm really liking this! Knuckles if shorter probably (arm proportioned correctly of course) would look great also! From the trailer I saw Sonic's battle Axe Kick and Homing attack and Spindash (hopefully that's what that was) so I'm pretty excited. 

     

    Anyone think they can sketch up a Shadow "Boom" Mock up. Like his character design, I'd really like to see where they go with that, especially with the blank slate, and no-human looking world, so probably no Maria, who knows. While I'd like good ol' Sonic to continue I hope to see a couple more Boom games, they seem like they could do some good with this!

  9. P3dro, I almost shed a tear. So right. Anyways it really erks me how quick people are dumping this of it actually trying to be different. As you said change is what keeps series fresh and Sonic needed something fresh and this seems to look relatively well or even great, so far. I'm actually truly excited for a Sonic game. This hasn't happened since Generations and before that Heroes. Ah yes... that one commercial with the old super heroes gag..

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