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Posts posted by Light The Hedgehog
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"This... This is a super saiyan three" wait... is that.. the quote? I don't know :v
I like it but is it just super sonic?
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Looks better. What happened with the star outlines, though? They look fine on the previous shots, but now they look squished.
Maybe they're animated?
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You know I did this before. Now I see why people didn't like it. You gotta give us more than a description and a list of what you need. Have some work to show us or something. That's literally just the base engine with new Sonic sprites. Not trying to come off mean and I barely have room to talk but this really isn't anything special to look at. This will get lots flack.
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I think he meant too blue? At least I think it'd be better if it were a bit darker.
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Just some progress screens of a couple new additions.
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I believe he's just the spriter. With extra time he can make extra stuff until the team needs him right? I'm not sure how it goes but unless he's a coder that seems okay to me.I think my point went over your head.
He could, oh...I don't know, help the team finish the game instead of working on extras?
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Mm. I feel both games did somethings right, Boom moreso than 06' but really I still feel this game is solid enough to at least play. 06 was just completely not done. Whereas this game is done just missing the fun factor.
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Eh. I'll still go to say Boom > 06 Stable-ness. Unlike 06 at least the core gameplay "works". Still they both have pretty terrible polish.
Polish probably wouldn't have helped 06 as the gameplay still needed much work
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You asked- and you will indeed receive!
Not really, I'm tired of talking about Boom and would rather find out more of the behind the scenes development, like Team Members leaving, CryEngine, and the lay-offs, ect.
But I will indeed defend Boom... Well just cause I feel like it.
Okay so, Boom, unlike 06 is on a more "stable" level. The gameplay isn't broken by any means. What I mean by that is, the base gameplay works. While glitches are bound and plentiful, on a normal playthrough you probably won't run into any of them. Emphasis on probably. The gameplay itself is redeemable but they did a lot wrong which is understandable to dislike. I personally wish they did more with the whole different character stuff. Like if they focused more on the platforming aspect besides the puzzles, and actually used the character abilities to venture to actual different routes but meh. If this is genre you like one playthrough will probably be enjoyable to you. And when not looking at the "oh it's not like normal sonic" the core design isn't bad at all just very boringly executed.
I don't know- imo.
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Hm. I thought this was the Boom topic? : O Guess not- I'll just walk out with my Whole Milk and Chocolate Chex. Mm Chocolate Chex.
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I played Freedom Planet twice.. As both lilac and carol. Besides what I'm trying to say- it feels more like it derived from sonic than anything else. I CAN see freedom planets "influence" but nothing suggests that this game directly ripped the gimmicks from freedom planet.
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Now that i played the game myself i can say that...this game doesnt do a good job of being very..fun or memorable. All the levels feel very cookie-cutter, with some aesthetic changes that dont mean much. The gimmicks and character moveset are straight copies of freedom planet(like the gems in the temple level are straight out of battle glacier, even some of the layout of them is similar). The game also has an overall lack of polish, i found myself getting stuck in slopes all the time or just stopping for no real reason.
I wouldn't say this at all feels similar to freedom planet besides the special meter which other games have and handle the same. I saw a few pages back the same thing was mentioned but I don't see it. If anything these moves are straight out of Sonic with a special meter attached. Boost / Air Boost - Flight / Tailspin thing. So no I do not agree. I can however agree on the lack of polish.
This game could either use an engine revamp or a complete change of engines and then porting everything over. The slopes are a bit broken which slows gameplay. The levels were good enough to me and while they can use more specific gimmicks, they're enjoyable enough.
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I REALLY liked the fact that you even have a mobile version. That's really cool and- since I played that version, that's the one I'll talk about. I'm not sure if this is my phone or the game but the framerate kept dropping and sometimes stayed very low, it only surprises me because I've ran emulated DS games before 3D and 2D which didn't have the problem.
But on to the game! I really liked it, both characters played very well and it seems you fixed the jumping acceleration I believe because now jumping to other platforms is no longer hard to do. The special moves are a bit weak seeing as the meter refills REALLY slow unless collect coins. Everything plays great so far and seems very well put together.
I did get a glitch where everything besides the tiles of the map turned into hitboxes though. All I saw were white flashing boxes for each thing, enemies, rings, player, and a couple more like springs.
Some things I didn't like were the fact that roll still is pretty ineffective and the specials are pretty underwhelming (salamon to be more specific) and special recoveries are too long in my opinion. Gameplay could use s'more "spice" but it's fine and the levels could use some lengthening but since there's so many it's okay.
edit: Oh yea mobile d-pad could use some enlarging. Not the actual graphic but the touch radius or whatever.
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In my opinion Colors was also a bore. Pretty cool environments and music but lacking story and gameplay.
While Boom seems to have cut some things and just was a lacking story- I found it's stuff a lot better (story wise) than anything we had recently.
And the gameplay, in my opinion, wasn't bad, just painfully average to the point where it was lack luster, combined with shortcomings in the dev department (the glitches) made it a lot worse than it is at face value. If I had a Wii U I'd probably enjoy it but it really feels like they went for the bare minimum with everything. Got combat finished, didn't add any extras to it. Got Sonic and Co's moveset out the way, never expanded on them or gave them upgrades (same with combat).
So yeah. I don't know with this one.
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Putting aside the fact of the generic-ish graphics, I really like this. You actually added things to the engine! Something most GDK don't do. The level design also looks amazing.
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Legal reasons?
The hell were these guys doing?
Same here. Well anyways, is there anything else on this game? Old gameplay footage, screens, concept art? I can't be bothered to search up more info on it (well.. thats a lie but) so if you could post anything else I'd be glad.
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Speed run by DarkspinesSonic of YouTube abnd Twitch:
All objectives in less than 5 minutes.
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12 Days, cool. I don't think I can anything out but if I can make a little level to jump n' shoot man, could I submit? It's less of an actual game and more a demonstration of what else I can make is why I'm asking.
I'm getting back into the groove of stuff, recently. So this would be a good inspiration to do more.
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This looks really awesome! It's cool to have it explained as I didn't know much about this. Very interesting stuff.
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RoL is Rise Of Lyric: Sonic Boom. But if this can make adventure gameplay, I'm sure it can reproduce that as well.
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I'm not sure but he might mean how the changes happened? Kinda. Like Freedom Planet changed things so it could be original and the same with this? I'm not sure if that's what he actually means or not though.
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Cool. So in this tech demo, is it editable? Or will it be an executable, with built-in variable editing?
When should we be expecting to see it.
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Not trying to question your trustworthyness but do you have any more screens or production you could show us? Even stills (still pictures) could work but if I were to want to voice this, I'd need more proof my voice work isn't going to waste.
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This is made in Unity correct? Question, from the looks of your videos this plays very similarly to the Boost Era games. How easily would it be to tweak this to play closer to the Adventure games? Are we talking full out coding or just editing values?
Sonic Overture [Sunrise Gate Zone Demo Available]
in Game Project Showcase
Posted · Edited by Light The Hedgehog
Something about the graphics seems weirdly out of place alongside Sonic but as I said before, this looks amazing! I already really like how this zone looks!
Also what exactly is "new engine" if you'd
minemind answering. I really can't wait to see more!